@flying-dice/tslua-http
v0.30.0
Published
LUA HTTP Server written in Typescript Transpiled to lua using TypeScriptToLua
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HTTP Server for Lua
Introduction
tslua-http is a lightweight and simple HTTP server class designed for Lua environments with the socket
module.
The server is designed to be embedded in games such as DCS World allowing HTTP requests to be handled.
Written in TypeScript and transpiled to Lua using TypeScriptToLua.
Usage
Here's a complete example of using the HttpServer
class to build a simple HTTP server with routing:
By Default Responses start life as an empty 404
, so if your request handler does not perform any mutation on the res
then the user will receive a 404
.
The request handler receives a req and res object. When processing is done return the res to have it be sent to the client.
import {HttpRequest, HttpResponse, HttpServer} from "@flying-dice/tslua-http"
// Creating and starting an HttpServer
const httpServer = new HttpServer('127.0.0.1', 8080, (req: HttpRequest, res: HttpResponse) => {
if (req.path === "/") {
res.status = 200;
res.body = "This is the Index!"
return res
}
if (req.path === "/health") {
res.status = 200;
res.body = "UP!"
return res
}
});
// Entering a loop to accept and process client requests
// In a real world scenario you would avoid using an infinite loop and use
// some kind of in game timer linked to periodically loop (i.e. main game loop or frame rendering)
while (true) {
httpServer.acceptNextClient();
}