@ff0000-ad-tech/tmpl-velvet-dps-espn
v2.0.18-velvet-dps-espn
Published
Open-source HTML banner-authoring framework.
Downloads
5
Readme
RED Interactive Agency - Ad Technology
Standard - Base
Intro
Build banners with ES6 & Greensock animations. Compile using Creative Server (Webpack/Babel) and deliver to traffic, out-of-the-box, without any boilerplate configuration.
The output is bundled, per-size, per-index into concise IAB-compatible packages:
Your job is to build the creative using your ES6/Javascript/Html/CSS abilities. Please see the authoring section for more info.
Getting Started
- NPM Install this template
- Run Creative Server
- Begin a Watch Process
- Preview the result
- Author your Size/Index &
build.js
- Publish for Traffic
System Dependencies
Make sure your machine has at least these versions installed:
- Node
^9.0.0
- NPM
^6.0.0
- Python
^2.7.0
You can check your versions in Terminal (or shell of preference): Execute commands node -v
, npm -v
, and python
to see which versions you're running.
If you need to update or install, check online for instructions for your operating system.
Install Ad Template
Clone or Download this repo and unzip it. In Terminal, cd
into the result directory, then:
npm install
This will install the top-level and build-level packages.
Creative Server
Creative Server app will help you manage, compile, & package your volume of sizes/indexes. See the README for Creative Server for more info:
Run it with this command:
npm run browser
In order to restart Creative Server, use npm run server
.
Watch Process
This template uses ES6. It must be compiled in order to run in a browser.
Creative Server can start a "Watch Process" that will recompile the ad every time its source files are updated (saved).
If you want more visibility, click . This will copy the Webpack command to your clipboard. Paste & execute that in your Terminal. Similarly, clicking will copy the Traffic command to your clipboard, for better visibility when run from a shell.
Preview
The 👁 icon is a browser shortcut to the 2-debug/[size]
folder. Similarly, once a "Traffic Version" has been compiled, the Date/Time indication links to a preview.
Authoring
FF0000 Ad Tech is a code-based authoring platform.
JavaScript is a powerful way to build ads. Scripting affords flexibility, modularity, dynamic state, better packaging, and more. However, the cognitive load is higher -- HTML/CSS is much easier to read and write. The perfect blend, in our opinion, is JSX. Our roadmap includes a transition to a JSX pattern.
In the meantime, our ES6 framework provides all of the tools you need to build any type of interactive display ad.
Scopes
1-build/[size]
Sizes that share similar creative can be added as "size folders", using the [0-9]x[0-9]
format. Each size folder must have its own index.html
, Ad.js
, and backup.jpg
. The index.html
's global adParams.adWidth
and adParams.adHeight
object should be updated accordingly:
1-build/[size]/index.html
An Index contains:
- Settings
- Click Tag Defs
- Exit Mechanics
- Preload State
- Polite Loader
- Failover
Each size folder can have one or many indexes. Additional indexes are used to switch the dynamic state to different demographics. These are known as "Dynamic Targets".
Dynamic Targets are defined by duplicating 1-build/[size]/index.html
. The new targets should be formatted like index_target1.html
, index_target2.html
, etc... Using this method, you can create lots of variation without loads of redundancy.
By additionally creating a folder with the same name, you can import assets specific to that index. Then ES6 import the asset with the Webpack alias: @index
. During compile, if no folder matching the current index-target is found, @index
will default to the main index scope.
// for example in Ad.js
import { MyModule } from '@index/js/modules.js'
1-build/[size]/Ad.js
Ad.js
- Size specific lifespan & function of the ad. Note: Ad.js is where the creative authoring starts!
Import modules into Ad.js
scope. Instantiate them with overrides, as needed. The remaining authoring scope lives in 1-build/common
1-build/common/
Different sizes often share structure, function, and assets. Use the 1-build/common/ path for those assets.
The following JS modules are initially set up as common across sizes:
Build.js
- Declare visual elements / components.Animation.js
- Run transitions & effects.AdData.js
- Global stateful object that can be referenced anywhere asadData
Control.js
- Define event-handlers and other operators.Preflight.js
- Dynamic asset load and other runtime decisions, after the preload, ahead of the build.
Modular Strategies
Sharing code drastically reduces the footprint of a build, but it requires more data management & logic to deal with the differences. It can get abstract quickly.
To flatten, you can move entire modules to 1-build/[size]/js
. Then import using the @size
alias, thereby making the module size-specific. Downside here: Code redundancy between sizes. But, it can be more straightforward to comprehend.
Both strategies have their place. It is up to you and your needs.
Aliases
There are several aliases that make pathing easier:
@common
-1-build/common
@size
-1-build/[size]/js
@index
-1-build/[size]/[index-folder]
For example:
import { MainBorder } from '@common/js/Build.js'
Assets
Images and fonts are Binary Assets. To get them compiled into a single payload, declare them like so:
Images
import { ImageManager } from 'ad-control'
import './images/my_asset.png'
var image = new Image()
image.src = ImageManager.get('my_asset') // id is the filename of the image-asset
Fonts
// Usually done once per font in `./1-build/common/js/AdData.js`.
import './fonts/template_font.ttf'
// "template_font" will get unpacked at runtime and declared via CSS
Publishing
Deploy Profiles
Creative Server lets you maintain Profiles for different deploy targets. For each, different settings can be injected into the selected size / indexes, depending on the intended Network & media targets.
Click the "+" icon to define a new profile. Click the to override index settings for this profile.
The dropdown lists Plugins that can be used on the selected set of ads. Click the 🔥 icon to execute.
Plugins
Plugins are declared as dependencies in the top ./package.json
. Once installed, they will appear in Creative Server in various places, depending on their function.
Several plugins are installed by default that simplify publishing:
- cs-plugin-bulk-compile, compiles all of the selected ads, at once -- laugh while your CPU cries.
- cs-plugin-vendor-indexes, for when assets are hosted on a 4th party CDN and only then
index.html
andbackup.jpg
are needed for media. This plugin will transfer those files from your traffic output to./4-vendor
.
FAT Framework
FF0000-Ad-Tech is a lightweight, capable Javascript-based framework for instantiating, styling, and animating elements. The benefits of being 100% Javascript include:
- Authoring flexibility
- Execution control
- Packaging
Repos in the @ff0000-ad-tech GitHub organization with the ad-...
prefix are the frontend core. We are working on better README documentation for each. In the meantime, all of the modules have up-to-date code docs, which can be found in the API Docs. Search for the class you require.
TODO: Write guides for building standard layouts.
Ad Networks
This template is a standard banner format, configured for DCM (Doubleclick Campaign Manager).
Other templates for Velvet, DC Studio, Flashtalking, and Sizmek are available -- check out this project for a complete library: tmpl-build-sources.
As much as possible, we have tried to isolate Network interfacing to the index.html
, so that creative is easily ported from one template-type to another.
Some networks, like Flashtalking, have very unique packaging requirements. In this case, we've built plugins, like cs-plugin-vendor-ft to simplify the packaging process.
Binary Assets
Assets like images & fonts are 25% bigger when expressed as base64 text. Even after gzip, there is significant waste. Loading the assets individually is even worse in terms of load delay.
To solve these problems, we compile all binary assets into a single load that is streamed into the ad and written into the DOM in a single execution loop.
See the authoring notes above for how to implement.
Advanced Usage
Alternative workflows, frameworks, and components can be integrated as needed.
For example, Preact/React, Web Components, home-grown modules, etc...anything that Webpack can load can be compiled. Be encouraged to modify -- we are always interested in different use-cases. Such efforts will advance the overall project goals: To offer a flexible, lightweight, and intuitive system for building interactive ad content.
If you want to adapt Creative Server to a different setup (index, hierarchy, etc), contact us and we can help you with our webpack.config.js
which has been divided into sub-modules for organizational purposes.
Repos in @ff0000-ad-tech dealing with Webpack & Creative Server are:
wp-...
prefix are webpack related modules.cs-...
prefex are Creative Server related modules.