@fastly/compute-js-static-publish
v6.2.0
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Static Publisher for Fastly Compute JavaScript
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Static Publisher for JavaScript on Fastly Compute
Using a static site generator to build your website? Do you simply need to serve some static files? With compute-js-static-publish
, now you can deploy and serve everything from Fastly's blazing-fast Compute.
Prerequisites
Node 18 or newer is required during the build step, as we now rely on its experimental-fetch
feature.
How it works
You have some HTML files, along with some accompanying CSS, JavaScript, image, and font files in a directory. Perhaps you've used a framework or static site generator to build these files.
Assuming the root directory that contains your static files is ./public
,
1. Run compute-js-static-publish
npx @fastly/compute-js-static-publish@latest --root-dir=./public
This will generate a Compute application at ./compute-js
. It will add a default ./compute-js/src/index.js
file that instantiates the PublisherServer
class and runs it to serve the static files from your project.
[!TIP] This process creates a
./compute-js/static-publish.rc.js
to hold your configuration. This, as well as the other files created in your new Compute program at./compute-js
, can be committed to source control (except for the ones we specify in.gitignore
!)
[!IMPORTANT] This step generates an application that includes your files and a program that serves them, and needs to be run only once. To make modifications to your application, simply make changes to your static files and rebuild it. Read the rest of this section for more details.
2. Test your application locally
The start
script builds and runs your application using Fastly's local development server.
cd ./compute-js
npm install
npm run start
The build process scans your ./public
directory to generate files in the ./compute-js/static-publisher
directory. These files are packaged into your application's Wasm binary.
Once your application is running, your files will be served under http://127.0.0.1:7676/
at the corresponding paths relative to the ./public
directory. For example, making a request to http://127.0.0.1:7676/foo/bar.html
will attempt to serve the file at ./public/foo/bar.html
.
3. Make changes to your application
Now, you're free to make changes to your static files. Add, modify, or remove files in the ./public
directory, and then re-build and re-run your application by typing npm run start
again.
Each time you re-build the project, compute-js-static-publish
will re-scan your ./public
directory and regenerate the files in the ./compute-js/static-publisher
directory.
[!TIP] You can make further customizations to the behavior of your application, such as specifying directories of your static files, specifying whether to use GZIP compression on your files, specifying custom MIME types of your files, and more. You can also run custom code alongside the default server behavior, or even access the contents of the files directly from custom code. See Advanced Usages below for details. Rebuilding will not modify the files in your
./compute-js/src
directory, so feel safe making customizations to your code.
4. When you're ready to go live, deploy your Compute service
The deploy
script builds and publishes your application to a Compute service in your Fastly account.
npm run deploy
Features
- Simple to set up, with a built-in server module.
- Or, make file contents directly available to your application, so you can write your own server.
- Content and metadata are available to your application, accessible by files' pre-package file paths.
- Brotli and Gzip compression.
- Support for
If-None-Match
andIf-Modified-Since
request headers. - Optionally use Webpack as a module bundler.
- Selectively serve files from Fastly's KV Store, or embedded into your Wasm module.
- Supports loading JavaScript files as code into your Compute application.
- Presets for several static site generators.
Some of these features are new! If you wish to update to this version, you may need to re-scaffold your application, or follow the steps outlined in MIGRATING.md.
How does it work? Where are the files?
Once your application is scaffolded, @fastly/compute-js-static-publish
integrates into your development process by
running as part of your build process.
The files you have configured to be included (--root-dir
) are enumerated and prepared. Their contents are included into
your Wasm binary (or made available via KV Store, if so configured). This process is called "publishing".
Once the files are published, they are available to the other source files in the Compute application. For example, the stock application runs the PublisherServer class to serve these files.
For more advanced uses, such as accessing the contents of these file in your application, see the Using the packaged objects in your own application section below.
Publishing is meant to run each time before building your Compute application into a Wasm file.
If the files in --root-dir
have changed, then a new set of files will be published.
Content Compression
During publishing, this tool supports pre-compression of content. By default, your assets are compressed using the Brotli and gzip algorithms, and then stored alongside the original files in your Wasm binary (or KV Store).
[!IMPORTANT] By default, pre-compressed content assets are not generated when the KV Store is not used. This is done to prevent the inclusion multiple of copies of each asset from making the Wasm binary too large. If you want to pre-compress assets when not using KV Store, add a value for 'contentCompression' to your
static-publish.rc.js
file.
CLI options
Except for --root-dir
, most arguments are optional.
npx @fastly/compute-js-static-publish \
--root-dir=./build \
--public-dir=./build/public \
--static-dir=./build/public/static \
--output=./compute-js \
--spa=./build/spa.html
If you provide options, they override the defaults described below.
Any configuration options will be written to a static-publish.rc.js
file, and used each time you build your Compute
application.
On subsequent builds of your Compute application, compute-js-static-publish
will run with a special flag, build-static
,
reading from stored configuration, then scanning the --public-dir
directory to recreate ./compute-js/static-publisher/statics.js
.
Any relative file and directory paths passed at the command line are handled as relative to the current directory.
Publishing options:
| Option | Default | Description |
|-----------------------------|------------------------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------|
| --preset
| (None) | Apply default options from a specified preset. See "Frameworks and Static Site Generators". |
| --output
| ./compute-js
| The directory in which to create the Compute application. |
| --static-content-root-dir
| (output directory) + /static-publisher
| The directory under the Compute application where static asset and metadata are written. |
| --root-dir
| (None) | Required. The root of the directory that contains the files to include in the publishing. All files you wish to include must reside under this root. |
Server options:
Used to populate the server
key under static-publish.rc.js
.
| Option | Default | Description |
|--------------------|-------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| --public-dir
| | The directory that contains your website's public files. |
| --static-dir
| (None) | Any directories under --public-dir
that contain the website's static assets that will be served with a very long TTL. You can specify as many such directories as you wish, by listing multiple items. |
| --auto-ext
| .html,.htm
| Specify automatic file extensions. |
| --auto-index
| index.html,index.htm
| Specify filenames for automatically serving an index file. |
| --spa
| (None) | Path to a fallback file for SPA applications. |
| --not-found-page
| <public-dir>/404.html
| Path to a fallback file for 404 Not Found. |
See PublisherServer for more information about these features.
For backwards compatibility, if you do not specify a --root-dir
but you have provided a --public-dir
, then that value is used for --root-dir
.
Note that the files referenced by --spa
and --not-found-page
do not necessarily have to reside inside --public-dir
.
Fastly service options
These arguments are used to populate the fastly.toml
and package.json
files of your Compute application.
| Option | Default | Description |
|-------------------|--------------------------------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| --name
| name
from package.json
, or compute-js-static-site
| The name of your Compute application. |
| --description
| description
from package.json
, or Compute static site
| The description of your Compute application. |
| --author
| author
from package.json
, or [email protected]
| The author of your Compute application. |
| --service-id
| (None) | The ID of an existing Fastly WASM service for your Compute application. |
| --kv-store-name
| (None) | The name of an existing Fastly KV Store to hold the content assets. In addition to already existing, it must be linked to the service specified by --service-id
. |
Usage with frameworks and static site generators
compute-js-static-publish
supports preset defaults for a number of frameworks and static site generators:
| --preset
| --root-dir
| --static-dir
| Notes |
|-------------------------------|--------------|------------------|-------------------------------------------------------------------------------------------------------------------------------------|
| cra
(or create-react-app
) | ./build
| ./build/static
| For apps written using Create React App. Checks for a dependency on react-scripts
. |
| cra-eject
| ./build
| ./build/static
| For apps written using Create React App, but which have since been ejected via npm run eject
. Does not check for react-scripts
. |
| vite
| ./dist
| (None) | For apps written using Vite. |
| sveltekit
| ./dist
| (None) | For apps written using SvelteKit. |
| vue
| ./dist
| (None) | For apps written using Vue, and that were created using create-vue. |
| next
| ./out
| (None) | For apps written using Next.js, using npm run export
. *1 |
| astro
| ./dist
| (None) | For apps written using Astro (static apps only). *2 |
| gatsby
| ./public
| (None) | For apps written using Gatsby. |
| docusaurus
| ./build
| (None) | For apps written using Docusaurus |
You may still override any of these options individually.
*1 - For Next.js, consider using @fastly/next-compute-js
, a Next.js server implementation that allows you to run
your Next.js application on Compute.
*2 - Astro support does not support SSR.
PublisherServer
PublisherServer
is a simple yet powerful server that can be used out of the box to serve the files prepared by this tool.
This server handles the following automatically:
- Maps the path of your request to a path under
--public-dir
and serves the content of the asset - Sources the content from the content packaged in the Wasm binary, or from the KV Store, if configured.
- Applies long-lived cache headers to files served from
--static-dir
directories. Files under these directories will be cached by the browser for 1 year. (Use versioned or hashed filenames to avoid serving stale assets.) - Performs Brotli and gzip compression as requested by the
Accept-Encoding
headers. - Provides
Last-Modified
andETag
response headers, and uses them withIf-Modified-Since
andIf-None-Match
request headers to produce304 Not Modified
responses. - If an exact match is not found for the request path, applies automatic extensions (e.g.,
.html
) and automatic index files (e.g.,index.html
). - Can be configured to serve a fallback file for SPA apps. Useful for apps that use client-side routing.
- Can be configured to serve a 404 not found file.
- Returns
null
if nothing matches, so that you can add your own handling if necessary.
During initial scaffolding, the configuration based on the command-line parameters and preset are written to your ./static-publisher.rc.js
file under the server
key.
Configuring PublisherServer
You can further configure the server by making modifications to the server
key under ./static-publisher.rc.js
.
| Key | Default | Description |
|--------------------|--------------------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| publicDirPrefix
| ''
| Prefix to apply to web requests. Effectively, a directory within rootDir
that is used by the web server to determine the asset to respond with. |
| staticItems
| []
| A test to apply to item names to decide whether to serve them as "static" files, in other words, with a long TTL. These are used for files that are not expected to change. They can be provided as a string or array of strings. |
| compression
| [ 'br', 'gzip' ]
| If the request contains an Accept-Encoding
header, they are checked for the values listed here. The compression algorithm that produces the smallest transfer size is applied. |
| autoExt
| []
| When a file is not found, and it doesn't end in a slash, then try auto-ext: we try to serve a file with the same name post-fixed with the specified strings, tested in the order listed. These are tested before auto-index, if any. |
| autoIndex
| []
| When a file is not found, then try auto-index: we treat it as a directory, then try to serve a file that has the specified strings, tested in the order listed. |
| spaFile
| null
| Asset key of a content item to serve with a status code of 200
when a GET request comes arrives for an unknown asset, and the Accept header includes text/html. |
| notFoundPageFile
| null
| Asset key of a content item to serve with a status code of 404
when a GET request comes arrives for an unknown asset, and the Accept header includes text/html. |
For staticItems
:
- Items that contain asterisks are interpreted as glob patterns (for example,
/public/static/**/*.js
) - Items that end with a trailing slash are interpreted as a directory name.
- Items that don't contain asterisks and that do not end in slash are checked for exact match.
For compression
, the following values are allowed:
'br'
- Brotli'gzip'
- Gzip
Associating your project with a Fastly Service
The project created by this tool is a Fastly Compute JavaScript application, complete with a fastly.toml
file that
describes your project to the Fastly CLI.
To deploy your project to production, you deploy it to a Fastly service in your account. Usually, you create your service automatically as part of your first deployment of the project.
In this case, fastly.toml
has no value for service_id
at the time you deploy, so the Fastly CLI will prompt
you to create a Fastly service in your account, after which it will save the new service's ID to your fastly.toml
file.
Alternatively, you may deploy to a service that already exists. You can create this service using the Fastly CLI or the Fastly web app. Note that since this is a Compute application, the service must be created as a Wasm service.
Before deploying your application, specify the service by setting the service_id
value in the fastly.toml
file to the
ID of the service. The Fastly CLI will deploy to the service identified by this value.
To specify the service at the time you are scaffolding the project (for example, if you are running this tool and deploying
as part of a CI process), specify the --service-id
command line argument to populate fastly.toml
with this value.
Using the KV Store (BETA)
Starting with v4, it's now possible to upload assets to and serve them from a Fastly KV Store.
When this mode is enabled, you build your application as normal, and as a step during the build, your files are uploaded to the Fastly KV Store, and metadata in the application is marked to source them from there instead of from bytes in the Wasm binary.
You can enable the use of KV Store with @fastly/compute-js-static-publish
as you scaffold your application, or
at any later time.
At the time you enable the use of KV Store:
Your Fastly service must already exist. See Associating your project with a Fastly Service above.
Your KV Store must already exist under the same Fastly account, and be linked to the service. As of this writing, to create the KV Store you will need to use either the Fastly CLI fastly kv-store create or the Fastly KV Store API. Once the KV Store is created, you must link it to your Fastly service using the Resource API.
# Create a KV Store $ curl -i -X POST "https://api.fastly.com/resources/stores/kv" -H "Fastly-Key: YOUR_FASTLY_TOKEN" -H "Content-Type: application/json" -H "Accept: application/json" -d '{"name":"example-store"}' # Link the KV Store to a service $ curl -i -X POST "https://api.fastly.com/service/YOUR_FASTLY_SERVICE_ID/version/YOUR_FASTLY_SERVICE_VERSION/resource" -H "Fastly-Key: YOUR_FASTLY_TOKEN" -H "Content-Type: application/x-www-form-urlencoded" -H "Accept: application/json" -d "name=example-store-service-a&resource_id=YOUR_KV_STORE_ID"
Once the KV Store is created and linked to your service, add its name to your
static-publish.rc.js
file under thekvStoreName
key.To specify the KV Store at the time you are scaffolding the project (for example, if you are running this tool and deploying as part of a CI process), specify the
--service-id
and--kv-store-name
command line arguments to populate the respective files with these values.
After you have performed the above steps, go ahead and build your application as normal. As a new step during the build process, the tool will send these files to the KV Store.
[!IMPORTANT] This step writes to your KV Store. When building your application, you must set the environment variable
FASTLY_API_TOKEN
to a Fastly API token that has access to write to this KV Store.Alternatively, if this environment variable is not found, the tool will attempt to detect an API token by calling
fastly profile token
.
[!TIP] By running
npx @fastly/cli compute build --verbose
(ornpm run build
directly), you should see output in your logs saying that files are being sent to the KV Store.
The statics-metadata.js
file should now show "type": "kv-store"
for content assets.
Your Wasm binary should also be smaller, as the content of the files are no longer inlined in the build artifact.
You can deploy this and run it from Fastly, and the referenced files will be served from KV Store.
You will also see entries in fastly.toml
that represent the local KV Store.
These enable the site to also run correctly when served using the local development environment.
Cleaning unused items from KV Store
The files that are uploaded to the KV Store are submitted using keys of the following format:
<publish-id>:<asset-path>_<alg>_<hash>
For example:
12345abcde67890ABCDE00:/public/index.html_br_aeed29478691e67f6d5s36b4ded20c17e9eae437614617067a8751882368b965
Using such a key ensures that whenever the file contents are identical, the same key will be generated.
This enables to detect whether an unchanged file already exists in the KV Store, avoiding having to re-submit
files that have not changed. If the file contents have changed, then a new hash is generated. This ensures that
even during the brief amount of time between deploys, any request served by a prior version will still serve the same
corresponding previous version of the content.
However, this system never deletes files automatically. After many deployments, extraneous files may be left over.
@fastly/compute-js-static-publish
includes a feature to delete these old versions of the files that are no longer being
used. To run it, type the following command:
npx @fastly/compute-js-static-publish --clean-kv-store
It works by scanning statics-metadata.js
for all currently-used keys. Then it enumerates all the existing
keys in the configured KV Store and that belong to this application (can do so by narrowing down all keys to the ones
that begin with the "publish id"). If any of the keys is not in the list of currently-used keys, then a request is made
to delete that KV Store value.
And that's it! It should be possible to run this task to clean up once in a while.
Advanced Usages
The static-publish.rc.js
config file
rootDir
- All files under this root directory will be included by default in the publishing, except for those that are excluded using some of the following features. Files outside this root cannot be included in the publishing.staticContentRootDir
- Static asset loader and metadata files are created under this directory. For legacy compatibility, if not provided, defaults to'./src'
.kvStoreName
- Set this value to the name of an existing KV Store to enable uploading of content assets to Fastly KV Store. See Using the KV Store for more information.excludeDirs
- Specifies names of files and directories withinrootDir
to exclude from the publishing. Each entry can be a string or a JavaScriptRegExp
object. Every file and directory underrootDir
is checked against each entry of the array by testing its path relative torootDir
. The file or directory (included all children) and excluded if the condition matches:- If a string is specified, then an exact match is checked.
- If a
RegExp
is specified, then it is tested with the regular expression. - If this setting is not set, then the default value is
['./node_modules']
. - If you specifically set this to the empty array, then no files are excluded by this mechanism.
excludeDotfiles
- Unless disabled, will exclude all files and directories (and their children) whose names begin with a'.''
. This istrue
by default.includeWellKnown
- Unless disabled, will include a file or directory called.well-known
even ifexcludeDotfiles
would normally exclude it. This istrue
by default.contentAssetInclusionTest
- Optionally specify a test function that can be run against each enumerated asset during the publishing, to determine whether to include the asset as a content asset. For every file, this function is passed the asset key, as well as its content type (MIME type string). You may return one of three values from this function:- Boolean
true
- Include the file as a content asset in this publishing. Upload the file to and serve it from the KV Store if KV Store mode is enabled, or include the contents of the file in the Wasm binary if KV Store mode is not enabled. - String
"inline"
- Include the file as a content asset in this publishing. Include the contents of the file in the Wasm binary, regardless of whether KV Store mode is enabled. - Boolean
false
- Do not include this file as a content asset in this publishing.
If you do not provide a function, then every file will be included in this publishing as a content asset, and their contents will be uploaded to and served from the KV Store if KV Store mode is enabled, or included in the Wasm binary if KV Store mode is not enabled.
- Boolean
contentCompression
- During the publishing, the tool will pre-generate compressed versions of content assets in these formats and make them available to the Publisher Server or your application. Default value is [ 'br' | 'gzip' ] if KV Store is enabled, or [] if KV Store is not enabled.moduleAssetInclusionTest
- Optionally specify a test function that can be run against each enumerated asset during the publishing, to determine whether to include the asset as a module asset. For every file, this function is passed the asset key, as well as its content type (MIME type string). You may return one of three values from this function:true
(boolean) - Include the file as a module asset in this publishing."static-import"
(string) - Include the file as a module asset in this publishing, and statically import it. This causes any top-level code in these modules to run at application initialization time.false
(boolean) - Do not include this file as a module asset in this publishing.
If you do not provide a function, then no module assets will be included in this publishing.
contentTypes
- Provide custom content types and/or override them.This tool comes with a set of default content types defined for many common file extensions. This list can be used to add to and/or override items in the default list.
Content type definitions are checked in the provided order, and if none of them match, the default content types are tested afterwards.
Provide these as an array of content type definition objects, each with the following keys and values:
test
- a RegExp or function to perform on the asset key. If the test succeeds, then the content asset is considered to be of this content type definition.contentType
- The content type header to apply when serving an asset of this content type definition.text
- Iftrue
, this content type definition is considered to contain textual data. This makes.text()
and.json()
available for calling on store entries. If not specified, this is treated asfalse
.
Note that content types are tested at publishing time, not at runtime.
server
- Configuration ofPublisherServer()
.
above.
Running custom code alongside Publisher Server
The generated ./src/index.js
program instantiates the server and simply asks it to respond to a request.
You are free to add code to this file.
For example, if the PublisherServer
is unable to formulate a response to the request, then it returns null
. You may
add your own code to handle these cases, such as to provide custom responses.
import { getServer } from './statics.js';
const staticContentServer = getServer();
addEventListener("fetch", (event) => event.respondWith(handleRequest(event)));
async function handleRequest(event) {
const response = await staticContentServer.serveRequest(event.request);
if (response != null) {
return response;
}
// Do custom things here!
// Handle API requests, serve non-static responses, etc.
return new Response('Not found', { status: 404 });
}
Using published assets in your own application
Publishing, as described earlier, is the process of preparing files for inclusion into your application. This process also makes metadata available about each of the files that are included, such as its content type, the last modified date, the file hash, and so on.
The PublisherServer
class used by the default scaffolded application is a simple application of this content
and metadata. By importing ./statics.js
into your Compute application, you can just as easily access this
information about the assets that were included during publishing.
IMPORTANT: Use a static
import
statement, rather than usingawait import()
to load./statics.js
, in order to ensure that its top-level code runs during the initialization phase of your Compute application.
Assets
There are two categories of assets: Content Assets and Module Assets.
A Content Asset is a type of asset where your application or a user of your application is interested in the text or binary contents of an asset.
The data of each content asset can exist in one of two stores:
- Inline Store - this is a data store that exists within the Wasm binary.
- Fastly KV Store - Fastly's distributed edge data store. Data can be placed here without impacting the size of your Wasm binary.
Your application can stream the contents of these assets to a visitor, or read from the stream itself and access its contents.
A Module Asset is a type of asset where your application wants to load the asset as a module, and use it as part of its running code. Their contents are actually built at publishing time and their built representation is included in the Wasm binary. They can be imported statically at will, and your application is able to execute the code exported by these modules.
Asset Keys
When working with content assets or module assets from your application, they are referenced by their asset key, which
is the relative path of the file from rootDir
, including the leading slash.
Content Assets
You can obtain the content assets included in publishing by importing the contentAssets
object exported from
./statics.js
.
import { contentAssets } from './statics';
// Obtain a content asset named '/public/index.html'
const asset = contentAssets.getAsset('/public/index.html');
// 'wasm-inline' if object's data is 'inlined' into Wasm binary
// 'kv-store' if object's data exists in Fastly KV Store
asset.type;
// Get the "store entry"
const storeEntry = await asset.getStoreEntry();
storeEntry.contentEncoding; // null, 'br', 'gzip'
storeEntry.hash; // SHA256 of the contents of the file
storeEntry.size; // Size of file in bytes
Regardless of which store these objects come from, they implement the Body
interface as defined by @fastly/js-compute
.
As such, you are able to work with them in the same way to obtain their contents:
storeEntry.body; // ReadableStream<Uint8Array>
storeEntry.bodyUsed; // true if consumed or distrubed
// Get the data as ArrayBuffer, parsed JSON, or string
// The latter two are only available if the data is a text type
const arrayBuffer = await storeEntry.arrayBuffer();
const json = await storeEntry.json();
const text = await storeEntry.text();
Or, if you don't care about the contents but just want to stream it to the visitor, you can pass the .body
field directly
to the Response constructor:
const response = new Response(storeEntry.body, { status: 200 });
IMPORTANT: Once a store entry is consumed, its body cannot be read from again. If you need to access the contents of the same asset more than once, you may obtain another store entry, as in the following example:
import { contentAssets } from './statics';
const asset = contentAssets.getAsset('/public/index.html');
const entry1 = await asset.getStoreEntry(); // Get a new store entry
const json1a = await entry1.json();
const json1b = await entry1.json(); // Can't do this, the body has already been consumed!
const entry2 = await asset.getStoreEntry(); // Get a new store entry for same asset
const json2a = await entry2.json(); // This will work.
Module Assets
Module assets are useful when an asset includes executable JavaScript code that you may want to execute at runtime.
You can obtain the module assets included in publishing by importing the moduleAssets
object exported from
./statics.js
. Keep in mind that by default, no modules are included in moduleAssets
. If you wish to include module
assets, you must configure your publishing to include them. See moduleAssetInclusionTest
in the static-publish.rc.js
config file for more details.
/module/hello.js
export function hello() {
console.log('Hello, World!');
}
import { moduleAssets } from './statics';
// Obtain a module asset named '/module/hello.js'
const asset = contentAssets.getAsset('/module/hello.js');
// Load the module
const helloModule = await asset.getModule();
helloModule.hello(); // Will print "Hello, World!"
Metadata
In some use cases, you may have a use case where you need to know about the files that were included during publishing, but not in the context of Compute. (e.g., a tool that runs in Node.js that performs some maintenance task on assets).
You cannot import ./statics.js
from a Node.js application, as it holds dependencies on Compute.
Instead, you can import ./statics-metadata.js
, a companion file that is generated in the same directory. This file
exposes plain JavaScript objects that contain the metadata about your content assets that were included in the final
publishing event.
See the definition of ContentAssetMetadataMapEntry
in the types/content-assets
file for more details.
Using Webpack
As of v4, Webpack is no longer required, and is no longer part of the default scaffolded application.
If you wish to use some features of Webpack, you may include Webpack in your generated application by specifying
--webpack
at the command line.
Migrating
See MIGRATING.md.
Issues
If you encounter any non-security-related bug or unexpected behavior, please file an issue.
Security issues
Please see our SECURITY.md for guidance on reporting security-related issues.
License
MIT.