@fableflowjs/core
v1.0.4
Published
This is the core library for FableFlowJS, a framework for building interactive narrative games in JavaScript. It provides the fundamental building blocks to create text-based adventure games similar to the classic "choose your own adventure" stories.
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@fableflowjs/core
This is the core library for FableFlowJS, a framework for building interactive narrative games in JavaScript. It provides the fundamental building blocks to create text-based adventure games similar to the classic "choose your own adventure" stories.
Features
- Define complex story structures with ease.
- Manage game state transitions.
- Extendable for various frontend frameworks.
Installation
Install the package with npm:
npm install @fableflowjs/core
Usage
Here's a quick example to get you started:
import { Game, Story } from "@fableflowjs/core";
// Define your story
const story = {
startNodeId: "1",
nodes: {
"1": {
id: "1",
text: "You wake up in a mysterious forest. What do you do?",
options: [
{ text: "Look around", nextNodeId: "2" },
{ text: "Go back to sleep", nextNodeId: "3" },
],
},
// ... other nodes
},
};
// Initialize the game with the story
const game = new Game(story);
// Start the game
game.start();
// Handle player choices
game.choose(0); // Assuming the player chooses the first option
API Reference
This section provides detailed information about the core classes and functions available in @fableflowjs/core
.
Game
The Game
class is the central controller for the game logic and state management.
Constructor
constructor(story: Story, language?: string)
Initializes a new game with the given story and optional language for internationalization.
Methods
start(): void
Starts or restarts the game, setting the current node to the start node of the story.choose(optionIndex: number): void
Makes a choice in the game based on the index of the option in the current node's options array.getCurrentNode(): StoryNode
Retrieves the current node in the story based on the game's state.saveGame(): void
Saves the current state of the game to local storage or another persistence layer.loadGame(): void
Loads the game state from the persistence layer and updates the game's current state.onNodeChange(newNodeId: string): void
A hook that is called when the current node changes, which can be used to trigger UI updates or other side effects.
Story
The Story
class represents the narrative structure of the game.
Constructor
constructor(nodes: { [id: string]: StoryNode }, startNodeId: string)
Creates a new story instance with a dictionary of nodes and the ID of the start node.
Properties
nodes: { [id: string]: StoryNode }
A dictionary of the story's nodes, indexed by their IDs.startNodeId: string
The ID of the starting node of the story.
StoryNode
An interface representing a single node (or "page") in the story.
Properties
id: string
The unique identifier for the node.text: string
The narrative text of the node.options: StoryOption[]
An array of options that the player can choose from at this node.
StoryOption
An interface representing a single option that the player can choose at a story node.
Properties
text: string
The text description of the option.nextNodeId: string
The ID of the node that this option leads to.License
This project is licensed under the MIT License - see the ./LICENSE.md file for details.