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@epok.tech/bezier-gen

v1.1.2

Published

Béziers from Node code generator - for any `mix`-able type/dimension, any number of control points, GLSL or similar.

Downloads

1

Readme

bezier-gen

Béziers from Node code generator - for any mix-able type/dimension, any number of control points, GLSL or similar.

Made with GLSL in mind, but similar languages may be generated if a suitable mix function and behaviour is also provided.

Installation

Install from npm using:

npm install @epok.tech/bezier-gen

or:

yarn add @epok.tech/bezier-gen

Usage

Bézier Functions

This module produces a series of GLSL bézier functions, for each of the given numbers of orders O, and overloaded for each of the given types T, named name, with the signature:

T name(T cp0, T cp1, ..., T cp<O-1>, float t);

The bézier functions may be called as follows (using functions in the pre-generated *.glsl files for example):

// 2D 3rd-order bézier function from `bezier-gen/1d.glsl`
float interpolated = bezier(0.0, 1.0, 2.0, 0.5); // 1.0

// 2D 3rd-order bézier function from `bezier-gen/2d.glsl`
vec2 interpolated = bezier(vec2(0.0), vec2(1.0), vec2(2.0), 0.5); // vec2(1.0)

The implementations make use of a per-element mix function - this assumes GLSL's mix, but the name of a different externally-defined function may be passed as the final argument to the generator.

Generating

You can use the pre-generated *.glsl files, or generate your own bézier functions (for GLSL or similar) using the generator files:

Using bin for command-line:

# These are equivalent:

# Long form:
bezier-gen/bin --orders 3 4 5 --types float vec2 vec3 vec4 --name bezier --file ./bezier.glsl

# Short form:
bezier-gen/bin -o 3 4 5 -t float vec2 vec3 vec4 -n bezier -f ./bezier.glsl

# Defaults (outputs to console if no `file` is given):
bezier-gen/bin

Using index.js for Node or JavaScript:

import { makeBezier, makeBeziers } from 'bezier-gen';

makeBezier(3, 'vec2', 'myBezier') ===
`// Code generated by \`bezier-gen\` - start:

vec2 myBezier(vec2 cp0, vec2 cp1, vec2 cp2, float t) {
    vec2 p0 = mix(cp0, cp1, t);
    vec2 p1 = mix(cp1, cp2, t);

    return mix(p0, p1, t);
}

#pragma glslify: export(myBezier);

// Code generated by \`bezier-gen\` - end.
`

makeBeziers([3, 4], ['float', 'vec2'], 'moreBezier') ===
`// Code generated by \`bezier-gen\` - start:

float moreBezier(float cp0, float cp1, float cp2, float t) {
    float p0 = mix(cp0, cp1, t);
    float p1 = mix(cp1, cp2, t);

    return mix(p0, p1, t);
}

float moreBezier(float cp0, float cp1, float cp2, float cp3, float t) {
    float p0 = mix(cp0, cp1, t);
    float p1 = mix(cp1, cp2, t);
    float p2 = mix(cp2, cp3, t);

    p0 = mix(p0, p1, t);
    p1 = mix(p1, p2, t);

    return mix(p0, p1, t);
}


vec2 moreBezier(vec2 cp0, vec2 cp1, vec2 cp2, float t) {
    vec2 p0 = mix(cp0, cp1, t);
    vec2 p1 = mix(cp1, cp2, t);

    return mix(p0, p1, t);
}

vec2 moreBezier(vec2 cp0, vec2 cp1, vec2 cp2, vec2 cp3, float t) {
    vec2 p0 = mix(cp0, cp1, t);
    vec2 p1 = mix(cp1, cp2, t);
    vec2 p2 = mix(cp2, cp3, t);

    p0 = mix(p0, p1, t);
    p1 = mix(p1, p2, t);

    return mix(p0, p1, t);
}

#pragma glslify: export(moreBezier);

// Code generated by \`bezier-gen\` - end.
`

The options for the top-level generators are:

  • orders (JS), or --orders/-o (CLI): Array of orders (number of control points) of each bézier curve function.
  • types (JS), or --types/-t (CLI): The data type (dimension) of each bézier curve function; may be any mix-able type (for GLSL: float, vec2, vec3, vec4).
  • name (JS), or --name/-n (CLI): The name to use for the (overloaded) bézier curve function/s.
  • mix (JS), or --mix/-m (CLI): The name of the per-element (linear) interpolation function; may be the name for any externally-defined function with the same behaviour and arguments as the GLSL mix.
  • pre (JS), or --pre (CLI): Any prefix text to include.
  • suf (JS), or --suf (CLI): Any suffix text to include; by default, does glslify export.
  • file (JS), or --file/-f (CLI): The output file path for the generated code.

See Also