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@enigma-lake/zoot-platform-sdk

v1.0.14

Published

Zoot Platform SDK

Downloads

1,342

Readme

Zoot Platform SDK

The Zoot Platform SDK is a TypeScript library designed to seamlessly integrate games into the Enigma Lake Zoot platform. This SDK provides developers with the necessary tools to enhance the user experience by accessing user information such as nickname, session data, and avatar, expanding or collapsing the game view, as well as utilizing Enigma Lake Zoot's currency system.

Features

  • User Information: Retrieve user data including nickname, session information, and avatar.
  • Currency Integration: Utilize Enigma Lake Zoot's currency system within your game.
  • Balance Query: Check the user's current balance of Enigma Lake Zoot's currency.
  • Currency Management: Change the current currency being used within the game.
  • Expand/Collapse game view: Toggle the game view.
  • Play limits: Fetch the play limits associated with each currency
  • Notify about the play outcome: Trigger a toast about the play outcome
  • Modal Triggers: Trigger login or purchase modals to facilitate in-game transactions.

Getting Started

To start using the Zoot Platform SDK, follow these steps:

  1. Installation: Install the SDK via npm:
npm install @enigma-lake/zoot-platform-sdk
  1. Integration: You can import the entire package using the syntax
import * as zootSDK from '@enigma-lake/zoot-platform-sdk';

or you can import specific types, events, and methods individually, such as:

 import { Currency } from '@enigma-lake/zoot-platform-sdk';
  1. Usage: Utilize SDK methods to access user information and integrate Enigma Lake Zoot's features into your game.

To establish communication with the Enigma Lake Zoot platform, it is essential to listen to ZootEvent messages. This can be achieved by registering an event listener as follows:

window.addEventListener('message', (event: MessageEvent<ZootEvent>) => {
    if (event.data.event_id === EVENTS.EL_GET_USER_CURRENCY) {
        // Handle ZootEvent for retrieving user currency
        // Example: do something...
    }
    if (event.data.event_id === EVENTS.EL_USER_BALANCE) {
        // Handle ZootEvent for user balance information
        // Example: do something...
    }
    if (event.data.event_id === EVENTS.EL_USER_INFORMATION) {
        // Handle ZootEvent for user information retrieval
        // Example: do something...
    }
    if (event.data.event_id === EVENTS.EL_GET_EXPANDED_GAME_VIEW) {
        // Handle ZootEvent for toggling game view
        // Example: do something...
    }
     if (event.data.event_id === EVENTS.EL_SET_PLAY_LIMITS) {
        // Handle ZootEvent for fetching the play limits
        // Example: do something...
    }
});

To facilitate these events, you can easily trigger them by calling specific methods based on your information needs:

  • To retrieve the user balance, utilize the method getUserBalanceEvent().
  • For acquiring user currency information, use getUserCurrencyEvent().
  • To change the user currency, use setUserCurrencyEvent(data: UserCurrency).
  • To get the play limits associated with each currency, use getPlayLimitsEvent().
  • To toggle the game view, use toggleGameViewEvent(data: GameExpandedView).
  • If you require user information such as nickname, session, or avatar, call getUserInformationEvent().
  • To initiate the purchase flow for acquiring coins, utilize purchaseCoinsEvent().
  • For triggering the login flow, use loginUserEvent().
  • To notify the platform about the play outcome, use notifyWithPlayOutcome(payload: PlayOutcomePayload).
  • If you want to request all user data and the game view at once, simply invoke the function requestInitData().
  • Alternatively, you can dispatch toast notification messages directly to the Enigma Lake Zoot client by invoking the method showNotificationEvent(message: Notification).

Data Types

These data types define the events, user information, currency details, and notifications used within the Enigma Lake Zoot platform integration.

enum EVENTS {
  EL_USER_BALANCE = "EL_USER_BALANCE",
  EL_GET_USER_CURRENCY = "EL_GET_USER_CURRENCY",
  EL_SET_USER_CURRENCY = "EL_SET_USER_CURRENCY",
  EL_SET_GAME_ROUND_STATE = "EL_SET_GAME_ROUND_STATE",
  EL_USER_INFORMATION = "EL_USER_INFORMATION",
  EL_LOGIN_USER = "EL_LOGIN_USER",
  EL_PURCHASE_COINS = "EL_PURCHASE_COINS",
  EL_SHOW_TOAST = "EL_SHOW_TOAST",
  EL_TOGGLE_EXPAND_GAME_VIEW = "EL_TOGGLE_EXPAND_GAME_VIEW",
  EL_GET_EXPANDED_GAME_VIEW = 'EL_GET_EXPANDED_GAME_VIEW',
  EL_SHOW_PLAY_OUTCOME = 'EL_SHOW_PLAY_OUTCOME',
  EL_GET_PLAY_LIMITS = "EL_GET_PLAY_LIMITS",
  EL_SET_PLAY_LIMITS = "EL_SET_PLAY_LIMITS",
}

interface UserBalance {
  sweepsBalance: number;
  goldBalance: number;
}

interface UserCurrency {
  currency: Currency;
}

interface GameExpandedView {
  expanded: boolean;
  isMobileView: boolean;
}

type UserInformation = {
  id: number;
  nickname?: string;
  avatar?: string;
  accessToken: string;
};

interface PlayOutcomePayload {
  winMultiplier: number;
  playAmount: number;
  currency: Currency;
}

interface PlayLimits {
  [Currency.SWEEPS]: {
    limits: {
      min: number;
      max: number;
    };
    defaultValues: number[];
  };
  [Currency.GOLD]: {
    limits: {
      min: number;
      max: number;
    };
    defaultValues: number[];
  };
}

interface Notification {
  type: "success" | "error" | "info" | "custom";
  message: string;
}

enum Currency {
  SWEEPS = "sweeps",
  GOLD = "gold",
}

type RequestDataEvent = UserBalance | UserCurrency | Notification | UserInformation | GameExpandedView ;

interface GetUserInformationEvent {
  type: EVENTS.EL_USER_INFORMATION;
  event_id: EVENTS.EL_USER_INFORMATION;
  data: UserInformation;
}

interface GetUserCurrencyEvent {
  type: EVENTS.EL_GET_USER_CURRENCY;
  event_id: EVENTS.EL_GET_USER_CURRENCY;
  data: UserCurrency;
}

interface GetUserBalanceEvent {
  type: EVENTS.EL_USER_BALANCE;
  event_id: EVENTS.EL_USER_BALANCE;
  data: UserBalance;
}


export interface GetGameExpandedView {
  type: EVENTS.EL_GET_EXPANDED_GAME_VIEW;
  event_id: EVENTS.EL_GET_EXPANDED_GAME_VIEW;
  data: GameExpandedView;
}

export interface GetPlayLimitsEvents {
  type: EVENTS.EL_SET_PLAY_LIMITS;
  event_id: EVENTS.EL_SET_PLAY_LIMITS;
  data: PlayLimits;
}

export type ZootEvent =
  | GetUserBalanceEvent
  | GetUserCurrencyEvent
  | GetUserInformationEvent
  | GetGameExpandedView
  | GetPlayLimitsEvents;

Currency Information

Enigma Lake Zoot supports two currencies: sweeps and gold. You can visually represent these coins using the CSS classes sweeps_icon for sweeps and gold_icon for gold after importing the CSS file into your root file:

import '@enigma-lake/zoot-platform-sdk/dist/bundle.css';