@elunic/logger
v5.1.0
Published
A simple wrapper around winston which logs to console as well as multiple files, with child namespaces.
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@elunic/logger
Written in TypeScript!
Important breaking change in v3.0.0: logger instances are no
longer unique, calling createLogger()
with the same namespace twice
returns two different instances, and getLogger()
has been removed
(MockLogService.getLogger()
is still there).
Important breaking change in v4.0.0: The NestJS LoggerModule is not included by default anymore, mainly to provide a more modular approach concerning versioning where breaking changes are concerned.
Important breaking change in v5.0.0: The CloudWatch integration has been removed; it was causing an unsolvable npm audit
issue while only being used in a tiny minority of cases. Adding a CloudWatch transporter to Logger instances manually is still possible.
A simple wrapper around winston
which logs to console as well as multiple files
(with INFO, DEBUG and ERROR levels), with child namespaces (single level).
All loggers are winston.Logger
instances, meaning you can add custom transports
on top of the default convenience ones.
Provides the bunyan
error levels:
trace
debug
info
warn
error
fatal
Table of Contents
Installation
$ npm install @elunic/logger
Functionality
createLogger()
(root as well as child) returns a winston
logger with a default Console
transport attached to it that
logs the colorized log level to the console.
If the root logger is passed the logPath
option during creation, three files will be created per namespace: one for each of the
INFO, DEBUG and ERROR levels (DEBUG will contain all messages at or above the DEBUG level, and so on).
Subfolders are created for the child loggers' files.
Log messages from the child loggers also get logged through the root logger, which means that the console output and the root logger's log files contain all messages, but you can drill down to child logs quickly.
Usage
const createLogger = require('@elunic/logger');
const logger = createLogger('app', {
consoleLevel: process.env.LOG_LEVEL || 'info',
logPath: process.cwd() + '/logs',
// Winston logger options
loggerOptions: {
silent: false,
},
});
logger('information about regular operation');
// 2019-01-31T10:40:31Z INFO [app] information about regular operation
logger.fatal('unrecoverable error, an operator should look at this as soon as possible');
// 2019-01-31T10:40:31Z FATAL [app] unrecoverable error, an operator should look at this as soon as possible
logger.error('recoverable error');
// 2019-01-31T10:40:31Z ERROR [app] recoverable error
logger.warn('warning');
// 2019-01-31T10:40:31Z WARN [app] warning
logger.info('information about regular operation');
// 2019-01-31T10:40:31Z INFO [app] information about regular operation
logger.debug('debug information, perhaps useful during development or troubleshooting');
// 2019-01-31T10:40:31Z DEBUG [app] debug information, perhaps useful during development or troubleshooting
logger.trace('highly detailed information');
// 2019-01-31T10:40:31Z TRACE [app] highly detailed information
// Add another Console transport, just for kicks.
logger.add(new winston.transport.Console());
JSON logging
For NODE_ENV !== 'development'
, the logger will output uncolorized JSON by default.
This behaviour can be overridden by setting the json
option. The setting for this option will take
precedence over the one determined from the environment.
const createLogger = require('@elunic/logger');
const logger = createLogger('app', {
consoleLevel: process.env.LOG_LEVEL || 'info',
json: true, // OR: NODE_ENV === 'development' by default
});
logger.warn('something seems funny');
// {"timestamp": "2019-01-31T10:40:31Z", "level": "warn", "namespace": "app", "message": "something seems funny"}
Silent mode
If consoleLevel
is set to silent
(LogLevels.Silent
), nothing will be output
for any level. This can be useful for testing environments, where information
about errors should mostly come from the test cases and expects themselves, and
where you don't want unnecessary output in your console.
This does not affect log files.
Important notes on duplicate logger instances
Each call to createLogger()
creates a separate logger instance, even if you call
it twice with the same namespace. Handling of duplicates turned out to
be too prone to errors and edge cases. If you absolutely need singleton
loggers, implement it for your use case.
On the other hand, this means you can pass distinct options on both calls, if that is a use case (for whatever reason).
Child namespaces
const childLogger = logger.createLogger('foo');
childLogger.info('information about regular operation');
// 2019-01-31T10:40:31Z INFO [app:foo] information about regular operation
// Will NOT work
const grandChildLogger = childLogger.createLogger('invalid');
// This is also a winston.Logger instance.
logger.add(new winston.transport.Console());
awilix
service function factory
const awilix = require('awilix');
const { createLogger, awilixLogService } = require('@elunic/logger');
const container = awilix.createContainer();
const logger = createLogger('app', {
consoleLevel: process.env.LOG_LEVEL || 'info',
logPath: process.cwd() + '/logs',
});
container.register({
log: awilix.asFunction(awilixLogService(logger)),
});
bottlejs
service function factory
const Bottle = require('bottlejs');
const { createLogger, bottlejsLogService } = require('@elunic/logger');
const bottle = new Bottle();
const logger = createLogger('app', {
consoleLevel: process.env.LOG_LEVEL || 'info',
logPath: process.cwd() + '/logs',
});
bottle.factory('log', bottlejsLogService(logger));
nestjs
integration
Integration for NestJS is provided through the separate module @elunic/logger-nestjs.
Mock usage
Mocks for the service are included, both for awilix
and bottlejs
as well as nestjs
registration. These are to help you when writing
tests so they do not crash. They are silent be default (see below).
Note that the arguments are slightly different than for the
real service. No logPath
is required, only namespace
and debugLevel
.
debugLevel
is set to silent by default to prevent flooding of your test
output. Setting this to an actual log level is mainly to help with
debugging.
The service can be accessed to retrieve single logger instances and check whether spies have been called.
bottlejs
/awilix
example
(the example is for bottlejs
, but works in an analogeous way for awilix
)
import * as Bottle from 'bottlejs';
import { mockBottlejsLogService, MockLogService } from '@elunic/logger/mocks';
describe('my application test', () => {
let testBottle: Bottle;
let logService: MockLogService;
beforeEach(async () => {
testBottle = new Bottle();
// Mock log service
testBottle.factory('log', mockBottlejsLogService('apptest', 'silent'));
logService = testBottle.container.log;
});
it('should call logs', async () => {
// ... do some actual testing here
// logService.error is a sinon spy
expect(logService.error.callCount).toEqual(1);
// We can to know about some child logger
const childLoggerSpy = logService.getLogger('apptest:component');
expect(childLoggerSpy.error.callCount).toEqual(1);
});
});
License
MIT License
Copyright (c) 2019-2020 elunic AG/William Hefter [email protected]
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.