@egman1/pixi.js
v5.3.8
Published
PixiJS without the CanvasRenderer fallback, modern browsers only
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PixiJS — The HTML5 Creation Engine
The aim of this project is to provide a fast lightweight 2D library that works across all devices. The PixiJS renderer allows everyone to enjoy the power of hardware acceleration without prior knowledge of WebGL. Also, it's fast. Really fast.
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Setup
PixiJS can be installed with npm to integration with Webpack, Browserify, Rollup, Electron, NW.js or other module backed environments.
Install
npm install pixi.js
There is no default export. The correct way to import PixiJS is:
import * as PIXI from 'pixi.js'
Basic Usage Example
// The application will create a renderer using WebGL, if possible,
// with a fallback to a canvas render. It will also setup the ticker
// and the root stage PIXI.Container.
const app = new PIXI.Application();
// The application will create a canvas element for you that you
// can then insert into the DOM.
document.body.appendChild(app.view);
// load the texture we need
PIXI.loader.add('bunny', 'bunny.png').load((loader, resources) => {
// This creates a texture from a 'bunny.png' image.
const bunny = new PIXI.Sprite(resources.bunny.texture);
// Setup the position of the bunny
bunny.x = app.renderer.width / 2;
bunny.y = app.renderer.height / 2;
// Rotate around the center
bunny.anchor.x = 0.5;
bunny.anchor.y = 0.5;
// Add the bunny to the scene we are building.
app.stage.addChild(bunny);
// Listen for frame updates
app.ticker.add(() => {
// each frame we spin the bunny around a bit
bunny.rotation += 0.01;
});
});
License
This content is released under the (http://opensource.org/licenses/MIT) MIT License.