@echecs/elo
v1.0.7
Published
ELO is part of the ECHECS project, providing an implementation of the ELO Rating System following FIDE rules.
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ELO
ELO is part of the ECHECS project, providing an implementation of the ELO Rating System following FIDE rules.
Installation
npm install --save-dev @echecs/elo
Usage
Basic Usage
import { update } from '@echecs/elo';
const ratingA = 1400;
const ratingB = 1400;
const result = 1; // Possible values: 1, 0, 0.5
const [newRatingA, newRatingB] = update(ratingA, ratingB, result); // [1410, 1390]
Advanced Usage
import { update } from '@echecs/elo';
const ratingA = 1400;
const ratingB = 1400;
const result = 1; // Possible values: 1, 0, 0.5
const [newRatingA, newRatingB] = update(ratingA, ratingB, { result, ageA: 15 }); // [1420, 1390]
API
delta(actual: number, expected: number, kFactor: number): number
Calculates the ELO difference after a game. Parameters:
actual
: The game result (e.g., 1 for a win, 0 for a loss, 0.5 for a draw).expected
: The expected outcome probability.kFactor
: The maximum adjustment per game.
import { delta } from '@echecs/elo';
const diff = delta(0.5, 0.8, 10); // -2
expected(a: number, b: number): number
Returns the win probability for player a
against player b
.
import { expected } from '@echecs/elo';
const odds1 = expected(1400, 1400); // 0.5
const odds2 = expected(1400, 1600); // 0.2402530733520421
kFactor(options: { age?: number, everHigher2400?: boolean, games?: number, isBlitz?: boolean, isRapid?: boolean, rating: number }): number
Calculates the K Factor based on various parameters.
age
: Age of the player. If under 18 and rating < 2300, K Factor is 40.everHigher2400
: True if the player has ever reached a rating of 2400 or higher. If true, K Factor is 10.games
: Number of games played. Higher K Factor for fewer games.isBlitz
orisRapid
: True if the game is Blitz or Rapid. K Factor is always 20.rating
: Current player rating (required).
import { kFactor } from '@echecs/elo';
const k1 = kFactor({ rating: 1400 }); // 20
const k2 = kFactor({ games: 10, rating: 1400 }); // 40
update(a: number, b: number, result: 0 | 0.5 | 1 | UpdateResult): [number, number]
Updates the ratings of players a
and b
. The result
parameter can be a
simple score (0, 0.5, or 1) from player A's perspective, or a complex object to
adhere to FIDE rules.
Result Object Additional Options:
ageA
,ageB
: Age of players A and B.everHigher2400A
,everHigher2400B
: Whether players A or B have ever reached 2400 rating.gamesA
,gamesB
: Number of games played by players A and B.isBlitz
,isRapid
: Whether the game is Blitz or Rapid.k
,kA
,kB
: K Factors to use for calculations.
Basic usage:
import { update } from '@echecs/elo';
const ratingA = 1400;
const ratingB = 1400;
const result = 1;
const [newRatingA, newRatingB] = update(ratingA, ratingB, result); // [1410, 1390]
Advanced usage:
import { update } from '@echecs/elo';
const ratingA = 1400;
const ratingB = 1400;
const result = 1;
const [newRatingA, newRatingB] = update(ratingA, ratingB, {
result,
gamesA: 10,
}); // [1420, 1390]