@east-century/transition
v0.0.1
Published
Dynamic effect plugin based Bezier Curve
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6
Maintainers
Readme
Transition是什么?
- 它是一个基于贝塞尔曲线的动效插件。
- 它提供常用的缓动曲线。
- 支持自定义缓动曲线。
动画是如何产生的?
- 获取一帧动画数据
- 根据动画数据渲染图像
- 重复...
我们可以使用三组数据去描述一段动画(动画起始状态、动画结束状态、缓动曲线),根据这三组数据我们可以计算出动画过程中每一帧动画的状态。这就是Transition所提供的功能,根据每一帧动画的状态,我们不断的进行重绘,动画就产生了。
npm安装
$ npm install @east-century/transition
使用
import { transition, injectNewCurve } from '@east-century/transition'
// do something
快速体验
<!--资源位于github服务器仅供体验和测试,请勿在生产环境使用-->
<!--调试版-->
<script src="https://github.com/east-century-fex/transition/tree/master/dist/transition.map.js"></script>
<!--压缩版-->
<script src="https://github.com/east-century-fex/transition/tree/master/dist/transition.min.js"></script>
<script>
const { transition, injectNewCurve } = window.transition
// do something
</script>
详细文档及示例请移步HomePage.
/**
* @description 根据动画起止状态及缓动曲线获取若干帧动画状态数据
* @param {String|Array} tBC 缓动曲线名称或曲线数据
* @param {Number|Arrya|Object} startState 动画起始状态
* @param {Number|Arrya|Object} endState 动画结束状态
* @param {Number} frameNum 动画帧数
* @param {Boolean} deep 是否启用递归模式
* @return {Array} 每一帧的动画数据
*/
function transition (tBC, startState = null, endState = null, frameNum = 30, deep = false) { // ...
}
Transition 支持三种数据类型以描述动画状态.
Number
import transition from '@jiaminghi/transition'
const beginState = 0
const endState = 100
const animationState = transition('linear', beginState, endState, 10)
/**
* animationState = [
* 0, 11.03429355281208, 22.126200274348417, 33.259259259259245, 44.41700960219478,
* 55.58299039780521, 66.74074074074073, 77.87379972565157, 88.96570644718793, 100
* ]
* /
Array
import transition from '@jiaminghi/transition'
const beginState = [10, 20, 30]
const endState = [100, 200, 300]
const animationState = transition('linear', beginState, endState, 10)
/**
* animationState = [
* [10, 20, 30],
* [32.415625, 64.83125, 97.24687499999999],
* [55, 110, 165],
* [77.58437500000001, 155.16875000000002, 232.753125],
* [100, 200, 300]
* ]
* /
Object
import transition from '@jiaminghi/transition'
const objectBeginState = { x: 10, y: 10, r: 5}
const objectEndState = { x: 100, y: 10, r: 5}
const animationState = transition('linear', objectBeginState, objectEndState, 5)
/**
* animationState = [
* {x: 10, y: 10, r: 5},
* {x: 32.415625, y: 10, r: 5},
* {x: 55, y: 10, r: 5},
* {x: 77.58437500000001, y: 10, r: 5},
* {x: 100, y: 10, r: 5}
* ]
* /
Recursive
启用递归模式以计算Array
或Object
中的深层数据.
import transition from '@jiaminghi/transition'
const beginState = {
points: [ [10, 30], [20, 80] ],
origin: { x: 10, y: 20 },
radius: 3
}
const endState = {
points: [ [100, 230], [120, 10] ],
origin: { x: 100, y: 200 },
radius: 9
}
const animationState = transition('linear', beginState, endState, 3, true)
/**
* animationState = [
* {
* origin: { x: 10, y: 20 },
* points: [ [10, 30], [20, 80] ],
* radius: 3
* },
* {
* origin: { x: 55, y: 110 },
* points: [ [55, 130], [70, 45] ],
* radius: 6
* },
* {
* origin: { x: 100, y: 200 },
* points: [ [100, 230], [120, 10] ],
* radius: 9
* }
* ]
* /
Notice
- 非数值的属性或元素不参与计算过程.
- 起始状态与结束状态的数据类型(包括属性及元素的数量)必须保持一致.
如果你想扩展新的缓动曲线,你可以使用Transition
提供的injectNewCurve
方法去扩展。
import { injectNewCurve } from '@jiaminghi/transition'
const curveName = 'linear'
// 可以使用绘制工具获得
const bezierCurve = [[[0, 1]],[[1, 0]]]
injectNewCurve(curveName, bezierCurve)
- linear
- easeInSine
- easeOutSine
- easeInOutSine
- easeInQuad
- easeOutQuad
- easeInOutQuad
- easeInCubic
- easeOutCubic
- easeInOutCubic
- easeInQuart
- easeOutQuart
- easeInOutQuart
- easeInQuint
- easeOutQuint
- easeInOutQuint
- easeInBack
- easeOutBack
- easeInOutBack
- easeInElastic
- easeOutElastic
- easeInOutElastic
- easeInBounce
- easeOutBounce
- easeInOutBounce