@earthstar-project/mini-rpc
v10.0.0-beta.2
Published
A small simple RPC framework built in Typescript.
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Readme
Mini-RPC
A small RPC framework inspired by JSON-RPC.
Lets you run code on remote computers as if it was local.
Important note: This follows a request-response model but does not assume that either side is a "client" or "server" -- both sides can make requests, and who is acting as the "Server" at any moment is unrelated to who is the server from a low-level networking perspective.
Also supports streams.
Why not just use JSON-RPC?
It's very similar, we may eventually converge towards JSON-RPC. But I plan to extend this to allow streaming and maybe pubsub-style subscriptions.
For comparison, I added JSON-RPC as typescript types in json-rpc.ts. These are not used anywhere, only provided for comparison.
Design Goals
- Simplest possible protocol: peers send requests and responses to each other as JSON objects
- Either side can initiate requests; designed for p2p and not locked into a client-server model
- Short and simple
- Network agnostic -- write plugins to support different kinds of networks. This repo has no network code except for a demonstration plugin for HTTP.
- Designed to work across many languages, not just Javascript.
Code Goals
- Pure Typescript with good type propagation through your code.
- No dependencies except
typescript
, andtap
andchalk
for testing.- The HTTP demo code uses
express
- The HTTP demo code uses
- Good test coverage.
Important caveat about undefined values
Because JSON doesn't support undefined
values, don't use undefined
anywhere in your function arguments or return values. Use null
instead.
Todo:
If you use
undefined
in a function argument, mini-rpc will helpfully throw aUndefinedNotAllowedError
.However, it IS allowed as the one single return value of a function, e.g. a function that "doesn't return anything". Since that's such a common use case, we've made it work. But don't try to return [1, 2, undefined] or anything like that.
Install
It's @earthstar-project/mini-rpc on NPM.
npm install --save @earthstar-project/mini-rpc@beta
or
yarn add @earthstar-project/mini-rpc@beta
import {
makePairOfTransportLocal,
RpcClient,
RpcServer,
} from 'mini-rpc';
How it works
You provide some functions you want to expose to the network, stored in a two objects -- one for streams and one for regular funtions. We call these the functions
and streams
objects.
You can also use a class instance instead of an object-of-functions.
First, set up the Rpc objets:
// for local testing yoou can generate a pair of transports that
// are connected behind the scenes
let [transportForClient, transportForServer] = makePairOfTransportLocal();
let rpcClient = new RpcClient(transportForClient);
let rpcServer = new RpcServer(transportForServer, myFunctions, {});
// in normal circumstances you'd use the HTTP transport
// on the client:
// (client doesn't need to know about myFunctions and myStreams
// since it doesn't run them)
let rpcClient = new RpcClient(
new TransportHttpClient('https://localhost', 8080)
);
// on the server:
let rpcServer = new RpcServer(
new TransportHttpServer(),
myFunctions, myStreams
);
// rpcServer.app is an espress instance
rpcServer.app.listen(8080, () => console.log('listening...'));
// example functions object
let myFunctions = {
// These can be sync or async functions.
// They will all be converted to async functions by
// the RPC system, since they have to work over the network.
doubleSync: (x: number) => { return x * 2; },
doubleAsync: async (x: number) => { return x * 2; },
add: (x: number, y: number) => { return x + y; },
// Here's a slow one to help with testing
addSlowly: async (x: number, y: number) => {
await sleep(1000);
return x + y;
},
// You can throw errors.
divide: (x: number, y: number) => {
if (y === 0) { throw new Error('divide by zero??'); }
return x / y;
},
// Your functions will be correctly type-checked when you call them.
hello: (name: string) => { return `Hello ${name}`; },
};
let myStreams = {
// streams are async iterables
// (not implemented yet)
integers: async function* (n: numer): number {
for (let ii = 0; ii < n; ii++ {
yield n
}
}
}
We're going to make a Javascript proxy object that stands in for this functions
object but intercepts the calls and runs code on a distant computer.
// EXAMPLE CLIENT CODE FOR PROXY
// The proxy object is a stand-in for the functions object,
// but it runs the functions on some other computer
// via the rpcClient.
let proxy = makeProxy(myFunctions, rpcClient);
// Call a function through the proxy.
let five = await proxy.addSlowly(2, 3); // --> 5
// All functions have been made async
// to allow for networking to happen,
// even if they were defined as synchronous functions.
let doubled = await proxy.doubleSync(123); // --> 456
// Typescript checks the types correctly. This is an error:
let oops = await proxy.add(1, "hello"); // should be a number, not a string
try (
// The divide function throws an error over on the
// other computer where its code is running.
// That error is shipped back over the network
// and re-thrown here.
let oops = await proxy.divide(1, 0);
} catch (err) {
console.warn(err);
}
Using a class instead of an object-full-of-functions
class MyClass {
double(x: number): number {
return x * 2
}
}
let myInstance = new MyClass();
let proxy = makeProxy(myInstance, rpcClient);
let six = await proxy.double(3); // all methods were made async
Osolete documentation follows
The moving parts
We have two confusingly named types Req
and Res
which are not the same as the built-in HTTP Req and Res. They're JSON representations of your function call, and its result.
The proxy object converts the function calls to Req
objects (it "reifies" them).
The Evaluator runs the function, probably on a different computer.
Finally the proxy object converts the Res
object back into a result, or throws an error if there was an error.
Proxy object Evaluator function
----------------- ------------------
when a function
is called, turn
it into a Req --Req-->
Given a Req object,
run the actual function
and make a Res object
<--Res--
return the value
from the Res, or
throw the error
A proxy wraps around your functions or class, and intercepts the function calls.
let proxy = makeProxy(myFunctions, evaluator);
let five = await proxy.addSlowly(2, 3);
The Proxy converts the function call to a Req
object like this:
// a Req
{
"id": "123456789012345", // a random string
"method": "addSlowly",
"args": [2, 3]
}
The proxy hands that to an evaluator
function, whose job is to turn Requests into Responses by running the function. It returns a Res
object:
// a Res
{
"id": "123456789012345", // matches the request's id
"result": 5
}
The proxy takes that Res
and returns the value as normal to your local code.
The Req and Res types are defined right at the top of mini-rpc.ts. Read the comments there for more details.
Error handling
If a method throws an error, the error is squished into a simple string in the format "ErrorName: message". The stack trace is discarded.
// a Res with an error
{
"id": "123456789012345",
"err": "TypeError: something went wrong",
}
...and when it arrives back to your local proxy, the error is reconstructed into an actual Error
and thrown again in your local code.
If you have custom error classes, add them to the global singleton list of error classes. Then your errors will be re-created as the correct class instead of the generic Error
class:
import {
ERROR_CLASSES
} from '@earthstar-project/mini-rpc';
export class MyCustomError extends Error {
constructor(message?: string) {
super(message);
this.name = 'MyCustomError';
}
}
ERROR_CLASSES.push(MyCustomError);
// Now, if your function throws a MyCustomError,
// you'll get back actual instances
// of MyCustomError instead of just Error.
Extending this over a network
The key idea is that an evaluator
function's job is to turn requests into responses. It can do that by actually running the functions, or by reaching over the network and asking someone else to do it.
So you can make your own evaluator
functions that act like plugins or middleware for different network transports, and you have to make a corresponding server for them to talk to.
Example:
http-client.ts
-- Defines a newhttpEvaluator
function which sends theReq
over HTTP to a server, lets the server evaluate it, and gets aRes
back.http-server.ts
-- Run a HTTP server. It acceptsReq
objects by POST, runs them through the normalevaluator
function, and sends theRes
back out.
Obviously both computers will need to have matching expectations about the functions or class they're both trying to talk about. The client side can have a stubbed-out version of the class.
Note, these http examples were written with only the built-in node
http
library so they're verbose and intimidating, but they could be much shorter if we used something likeexpress
.
Remember we use Req
and Res
as the names for our JSON objects, not to be confused with typical HTTP terminology.
(network
boundary)
|
proxy object httpEvaluator | http server evaluator
----------------- ------------- | ----------- ---------
when a function |
is called, turn |
it into a Req --Req--> |
convert to JSON |
POST to server -|->
| receive POST
| parse JSON -->
| given Req,
| run the
| actual
| function,
| make Res.
| convert to JSON <---
| return over http
get http resp <-|-
parse JSON |
<--Res-- |
return the value |
from the Res, or |
throw the error |
To build a plugin for some kind of network, your job is to build the two middle columns of this diagram
- a new evaluator function which sends and receives
Req
andRes
objects over the network, and serializes/deserializses them (probably to JSON) - a network server or listener that runs the normal built-in
evaluator
function.
Demos
HTTP demo
To run it:
yarn install
yarn build
yarn start-server
- in another shell,
yarn start-client
to make a request to the server
Local demo
This runs both parts in the same process, not over the network.
yarn install
yarn build
yarn start-local-demo
Future work
Streaming: Subscribe to a stream of events or receive long data as a stream of messages. Unsubscribe from streams. Maybe even something like pubsub.
Room servers: Make a "room server" that helps browsers talk directly to each other by forwarding their Req and Res objects back and forth
2-way over HTTP: Figure out bidirectional communication over HTTP so both sides can initiate requests. Maybe use server-sent-events.
More plugins: Build plugins for websockets, express, WebRTC data channels, duplex streams (for hyperswarm), other p2p protocols?
Error handling: do we need to clarify when the error is from the RPC system (network problems, etc) vs. an error from the user-supplied method being called?
Specification: describe the
Req
andRes
JSON objects in more detail
Out of scope
Encryption, Authentication: this will be the job of network plugins
Binary data: we're using JSON for network encoding. If you have binary data, base64 encode it so it can become a JSON string.
Function manifests, Function versioning: to find out what methods a server supports, just add a special function yourself that lists them.