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@dualbox/three

v1.130.12

Published

Dualbox fork of Three.js JavaScript 3D library

Downloads

109

Readme

three.js (fork)

Changes from the original three js repo

  • [r101] Changed depth_vert.glsl.js and depth_frag.glsl.js to fix issues with depth on iOS. Achieved by passing down varying vec2 vHighPrecisionZW;
  • Implemented a Cone math object, declared in math/Cone.js and math/Cone.d.ts, and added to Three.js and Three.d.ts
  • Implemented a Cylinder math object, declared in math/Cylinder.js and math/Cylinder.d.ts, and added to Three.js and Three.d.ts
  • Added functions intersectCone and intersectCylinder to Ray
  • Added extra base uniforms (viewMatrixInverse and projectionMatrixInverse), that will automatically be attributed by WebGLRenderer
  • Added renderSize uniform to fragment shaders, declared in WebGLProgram.js and updated by WebGLRenderer
  • Updated FXAAShader to support alpha input
  • ssaoMap material suport:
    • Edited aomap_fragment.glsl.js and aomap_pars_fragment.glsl.js shaders to support the use of ssaoMap.
    • recorded ssaoMap to UniformsLib
    • added ssaoMap uniforms in `Shader lib to :
      • basic
      • lambert
      • phong
      • standard
      • [r121+] toon
    • added ssaoMap parameter declaration and detection to WebGLPrograms
    • added support for parameter ssaoMap to WebGLProgram's auto define declarations
    • added material detection of an ssaoMap parameter to pass down the render pipeline in WebGLRenderer [r101] / WebGLMaterials [r121+]
    • added ssaoMap parameter to:
      • MeshBasicMaterial
      • MeshLambertMaterial
      • MeshPhongMaterial
      • MeshStandardMaterial
      • [r121+] MeshToonMaterial
    • if aoMap is also defined, ssaoMap takes precedance over it
    • added the ssaoMapMatrix parameter, which can be used to manually compute the SSAO texture coordinates.

TODO: add changes from 122 to 130