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@dstanesc/wasm-chunking-fastcdc-node

v0.1.1

Published

This crate generates WebAssembly bindings to the FastCDC content defined slicing library

Downloads

464

Readme

Wasm Chunking Fastcdc

This crate generates WebAssembly bindings to the FastCDC content defined slicing library.

Install for nodejs usage

npm install @dstanesc/wasm-chunking-fastcdc-node

Install for bundler usage

npm install @dstanesc/wasm-chunking-fastcdc-webpack

Usage TypeScript

//import { compute_chunks } from "@dstanesc/wasm-chunking-fastcdc-node"
import { compute_chunks } from "@dstanesc/wasm-chunking-fastcdc-webpack"
const buf: Uint8Array  = ...
// chunking  spec: min_size 16 KB, avg size 32 KB, max size 64 KB
const offsets: Uint32Array = compute_chunks(buf, 16384, 32768, 65536)   

Wasm build requirements

Wasm build

wasm-pack build --out-dir pkg/webpack --out-name chunking --target bundler --scope dstanesc
wasm-pack build --out-dir pkg/node --out-name chunking --target nodejs --scope dstanesc

Wasm test

Interactive mode, eg. to check debugging info in the console

wasm-pack test --firefox

Headless mode

wasm-pack test --headless --firefox

Pack for local usage

npm pack pkg/node/
npm pack pkg/webpack/

Rust API

Function wasm_chunking_fastcdc::compute_chunks

pub fn compute_chunks(
    source: &[u8], 
    min_size: u32, 
    avg_size: u32, 
    max_size: u32
) -> Result<Vec<u32>, RangeError>

Compute chunks from a given slice of bytes.

The min_size specifies the preferred minimum chunk size, max_size the preferred maximum chunk size; the avg_size is the desired “normal size” of the chunks. The smallest acceptable min_size is 64 bytes and likewise 256 bytes and 1024 bytes for avg_size and respectively max_size

A js_sys::RangeError is returned when the above chunking specification is out of range.

Example:

use wasm_chunking_fastcdc::compute_chunks;
let data: Vec<u8> = br"Lorem ipsum dolor sit amet, consectetur adipiscing elit...put more bits in here...".to_vec();
let slice: &[u8] = &data;
let min_size: u32 = 64;
let avg_size: u32 = 256;
let max_size: u32 = 1024;
let offsets: Vec<u32> = compute_chunks(slice, min_size, avg_size, max_size).unwrap();

License

Licensed under either Apache 2.0 or MIT at your option.