@drippy-music/opus-stream-decoder
v1.3.1
Published
Decode Opus audio streams immediately in chunks
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OpusStreamDecoder
is an Emscripten JavaScript WebAssembly (Wasm) library for immediately decoding Ogg Opus audio streams (URLs or files) in chunks without waiting for the complete file to download, copy, or read. libopusfile
is the underlying C library used for decoding. OpusStreamDecoder
provides a lightweight JavaScript API for decoding Opus audio streams at near-native speeds.
Note: This repository was forked from AnthumChris/fetch-stream-audio to decouple OpusStreamDecoder
as a standalone Wasm decoder. It will be integrated back into demo as a git submodule for fetch-stream-audio #4.
Usage
Pre-compiled binaries and full examples are included in the dist/
folder. The OpusStreamDecoder
API was designed to be simple and the pseudocode below explains its complete usage:
If using a front-end build system, you can obtain OpusStreamDecoder
via require
or import
syntaxes:
const { OpusStreamDecoder } = require('opus-stream-decoder');
import { OpusStreamDecoder } from 'opus-stream-decoder';
Otherwise, include the script before you instantiate OpusStreamDecoder
.
<script src="opus-stream-decoder.js"></script>
<script>
// instantiate with onDecode callback that fires when OggOpusFile data is decoded
const decoder = new OpusStreamDecoder({onDecode});
// Loop through your Opusdata callingdecode() multiple times. Pass a Uint8Array
try {
while(...) {
decoder.ready.then(_ => decoder.decode(UINT8_DATA_TO_DECODE));
}
} catch (e) {
decoder.ready.then(_ => decoder.free());
}
// free up the decoder's memory in WebAssembly (also resets decoder for reuse)
decoder.ready.then(_ => decoder.free());
// after free() is called, you could reuse the decoder for another file
try { ... decoder.ready.then(_ => decoder.decode(UINT8_DATA_TO_DECODE) } ...
/* Receives decoded Float32Array PCM audio in left/right arrays.
* sampleRate is always 48000 and both channels would always contain data if
* samplesDecoded > 0. Mono Opus files would decoded identically into both
* left/right channels and multichannel Opus files would be downmixed to 2 channels.
*/
function onDecode({left, right, samplesDecoded, sampleRate}) {
console.log(`Decoded ${samplesDecoded} samples`);
// play back the left/right audio, write to a file, etc
}
</script>
After instantiating OpusStreamDecoder
, decode()
should be called repeatedly until you're done reading the stream. You must start decoding from the beginning of the file. Otherwise, a valid Ogg Opus file will not be discovered by libopusfile
for decoding. decoder.ready
is a Promise that resolves once the underlying WebAssembly module is fetched from the network and instantiated, so ensure you always wait for it to resolve. free()
should be called when done decoding, when decode()
throws an error, or if you wish to "reset" the decoder and begin decoding a new file with the same instance. free()
releases the allocated Wasm memory.
Performance
To achieve optimum decoding performance, OpusStreamDecoder
should ideally be run in a Web Worker to keep CPU decoding computations on a sepearate browser thread. (TODO: provide web worker example.)
Additionally, onDecode
will be called thousands of times while decoding Opus files. Keep your onDecode
callbacks lean. The multiple calls result intentionally because of Opus' unmatched low-latency decoding advantage (read more)—audio is decoded as soon as possible . For example, a 60-second Opus file encoded with a 20ms frame/packet size would yield 3,000 onDecode
calls (60 * 1000 / 20), because the underlying libopusfile
C decoding function op_read_float_stereo()
currently decodes one frame at a time during my tests.
Building
The dist/
folder will contain all required files, tests, and examples after building.
Download Ogg, Opus, and Opusfile C libraries:
$ git submodule update --init
TODO: consider moving this to Makefile
Install Emscripten
Emscripten is used to compile the C libraries to be compatible with WebAssembly. This repo was tested with 1.39.5.
Run the Build
$ make clean dist
The Emscripten module builds in a few seconds, but most of the work will be spent configuring the dependencies libopus
, libogg
, and libopusfile
. You may see the warnings (not errors) below, which don't prevent the build from succeeding. It is not known whether these warnings adversly affect runtime use.
- Don't have the functions lrint() and lrintf ()
- Replacing these functions with a standard C cast
- implicit conversion from 'unsigned int' to 'float'
Build Errors
Error: "autoreconf: command not found"
$ brew install automake
"./autogen.sh: No such file or directory"
$ brew install autogen
Tests & Examples
Two tests exist that will decode an Ogg Opus File with OpusStreamDecoder
. Both tests output "decoded N samples." on success.
NodeJS Test
This test writes two decoded left/right PCM audio data to files in tmp/
. Install NodeJS and run:
$ make test-wasm-module
HTML Browser Test
This test uses fetch()
to decode a URL file stream in chunks. Serve the dist/
folder from a web server and open test-opus-stream-decoder.html
in the browser. HTTP/HTTPS schemes are required for Wasm to load—opening it directly with file://
probably won't work.
You can also run SimpleHTTPServer
and navigate to http://localhost:8000/test-opus-stream-decoder.html
$ cd dist
$ python -m SimpleHTTPServer 8000
Developing
Emscripten Wasm Module
See files src/*.{js,html}
and use $ make
and $ make clean
to build into dist/
OpusChunkDecoder
C interface
See C files src/opus_chunkdecoder*
and use $ make native-decode-test
, which allows you to compile and test almost instantly. native-decode-test
is a fast workflow that ensures things work properly independently of Emscripten and Wasm before you integrate it.
You'll need to install libopusfile
binaries natively on your system (on Mac use $ brew install opusfile
). Then, declare environment variables with the locations of the installed libopusfile
dependencies required by native-decode-test
before running:
$ export OPUS_DIR=/usr/local/Cellar/opus/1.2.1
$ export OPUSFILE_DIR=/usr/local/Cellar/opusfile/0.10
$ make native-decode-test
Note: If you see error "fatal error: 'stdarg.h' file not found", try running from a new terminal window that does not have Emscripten initialized.