npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

@drippy-music/opus-stream-decoder

v1.3.1

Published

Decode Opus audio streams immediately in chunks

Downloads

9

Readme

OpusStreamDecoder is an Emscripten JavaScript WebAssembly (Wasm) library for immediately decoding Ogg Opus audio streams (URLs or files) in chunks without waiting for the complete file to download, copy, or read. libopusfile is the underlying C library used for decoding. OpusStreamDecoder provides a lightweight JavaScript API for decoding Opus audio streams at near-native speeds.

Note: This repository was forked from AnthumChris/fetch-stream-audio to decouple OpusStreamDecoder as a standalone Wasm decoder. It will be integrated back into demo as a git submodule for fetch-stream-audio #4.

Usage

Pre-compiled binaries and full examples are included in the dist/ folder. The OpusStreamDecoder API was designed to be simple and the pseudocode below explains its complete usage:

If using a front-end build system, you can obtain OpusStreamDecoder via require or import syntaxes:

const { OpusStreamDecoder } = require('opus-stream-decoder');
import { OpusStreamDecoder } from 'opus-stream-decoder';

Otherwise, include the script before you instantiate OpusStreamDecoder.

<script src="opus-stream-decoder.js"></script>
<script>
  // instantiate with onDecode callback that fires when OggOpusFile data is decoded
  const decoder = new OpusStreamDecoder({onDecode});

  // Loop through your Opusdata callingdecode() multiple times. Pass a Uint8Array
  try {
    while(...) {
      decoder.ready.then(_ => decoder.decode(UINT8_DATA_TO_DECODE));
    }
  } catch (e) {
    decoder.ready.then(_ => decoder.free());
  }

  // free up the decoder's memory in WebAssembly (also resets decoder for reuse)
  decoder.ready.then(_ => decoder.free());

  // after free() is called, you could reuse the decoder for another file
  try { ... decoder.ready.then(_ => decoder.decode(UINT8_DATA_TO_DECODE) } ...

  /* Receives decoded Float32Array PCM audio in left/right arrays.
   * sampleRate is always 48000 and both channels would always contain data if
   * samplesDecoded > 0.  Mono Opus files would decoded identically into both
   * left/right channels and multichannel Opus files would be downmixed to 2 channels.
   */
  function onDecode({left, right, samplesDecoded, sampleRate}) {
    console.log(`Decoded ${samplesDecoded} samples`);
    // play back the left/right audio, write to a file, etc
  }
</script>

After instantiating OpusStreamDecoder, decode() should be called repeatedly until you're done reading the stream. You must start decoding from the beginning of the file. Otherwise, a valid Ogg Opus file will not be discovered by libopusfile for decoding. decoder.ready is a Promise that resolves once the underlying WebAssembly module is fetched from the network and instantiated, so ensure you always wait for it to resolve. free() should be called when done decoding, when decode() throws an error, or if you wish to "reset" the decoder and begin decoding a new file with the same instance. free() releases the allocated Wasm memory.

Performance

To achieve optimum decoding performance, OpusStreamDecoder should ideally be run in a Web Worker to keep CPU decoding computations on a sepearate browser thread. (TODO: provide web worker example.)

Additionally, onDecode will be called thousands of times while decoding Opus files. Keep your onDecode callbacks lean. The multiple calls result intentionally because of Opus' unmatched low-latency decoding advantage (read more)—audio is decoded as soon as possible . For example, a 60-second Opus file encoded with a 20ms frame/packet size would yield 3,000 onDecode calls (60 * 1000 / 20), because the underlying libopusfile C decoding function op_read_float_stereo() currently decodes one frame at a time during my tests.

Building

The dist/ folder will contain all required files, tests, and examples after building.

Download Ogg, Opus, and Opusfile C libraries:

$ git submodule update --init

TODO: consider moving this to Makefile

Install Emscripten

Emscripten is used to compile the C libraries to be compatible with WebAssembly. This repo was tested with 1.39.5.

Run the Build

$ make clean dist

The Emscripten module builds in a few seconds, but most of the work will be spent configuring the dependencies libopus, libogg, and libopusfile. You may see the warnings (not errors) below, which don't prevent the build from succeeding. It is not known whether these warnings adversly affect runtime use.

  • Don't have the functions lrint() and lrintf ()
  • Replacing these functions with a standard C cast
  • implicit conversion from 'unsigned int' to 'float'

Build Errors

Error: "autoreconf: command not found"

$ brew install automake

"./autogen.sh: No such file or directory"

$ brew install autogen

Tests & Examples

Two tests exist that will decode an Ogg Opus File with OpusStreamDecoder. Both tests output "decoded N samples." on success.

NodeJS Test

This test writes two decoded left/right PCM audio data to files in tmp/. Install NodeJS and run:

$ make test-wasm-module

HTML Browser Test

This test uses fetch() to decode a URL file stream in chunks. Serve the dist/ folder from a web server and open test-opus-stream-decoder.html in the browser. HTTP/HTTPS schemes are required for Wasm to load—opening it directly with file:// probably won't work.

You can also run SimpleHTTPServer and navigate to http://localhost:8000/test-opus-stream-decoder.html

$ cd dist
$ python -m SimpleHTTPServer 8000

Developing

Emscripten Wasm Module

See files src/*.{js,html} and use $ make and $ make clean to build into dist/

OpusChunkDecoder C interface

See C files src/opus_chunkdecoder* and use $ make native-decode-test, which allows you to compile and test almost instantly. native-decode-test is a fast workflow that ensures things work properly independently of Emscripten and Wasm before you integrate it.

You'll need to install libopusfile binaries natively on your system (on Mac use $ brew install opusfile). Then, declare environment variables with the locations of the installed libopusfile dependencies required by native-decode-test before running:

$ export OPUS_DIR=/usr/local/Cellar/opus/1.2.1
$ export OPUSFILE_DIR=/usr/local/Cellar/opusfile/0.10
$ make native-decode-test

Note: If you see error "fatal error: 'stdarg.h' file not found", try running from a new terminal window that does not have Emscripten initialized.