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@dolphjs/core

v0.0.13

Published

dolph is a light-weight, fast, express sugar-coat library for making software development faster

Downloads

9

Readme

DolphJs

DolphJs is an express.js library for making software development easier. It takes care of the tiring services and functions developers need to go setup for every project.

DolphJs makes uses an appoach that set's up your nodejs applicaion environment to the very best. It supports robust codebase system and the best error handling middlewares.

With dolphJs, code is minimized as many repetitive features are taken account of and put into the engine which is then exposed to the developer.

Sponsors

dolph

Prerequisites

1.Git 2. Node: any 16.x version starting with v16.0.0 or greater 3. Package Manager Yarn, Npm or Pnpm(https://yarnpkg.com/lang/en/docs/install/) 4. A fork of the repo (for any contributions)

Installation

To install the package, run:

npm install @dolphjs/core

or npm install @dolphjs/cli -g to make use of the CLI tool (recommended). [https://github.com/dolphjs/cli] and run with dolph create-app 'app-name'

Usage

To use the package, you'll need to require it in your project and then set up your routes.

Here's an example of how you can use it:

    const Dolph, { catchAsync, AppRes httpStatus, Router } = require('@dolphjs/core');

    class TestController {
     constructor() {}

     getMsg = catchAsync(async (req, res, next) => {
      res.send('welcome to this endpoint');
     });
     sendMsg = catchAsync(async (req, res, next) => {
      const { body } = req;
      if (!body.name)
       return next(
        new AppRes(
         httpStatus.BAD_REQUEST,
         'error, provide name in json'
        )
       );

      res.status(httpStatus.OK).json(body);
     });
    }

    class TestRoute {
     path = '/test';
     router = Router();
     controller = new TestController();
     constructor() {
      this.initializeRoutes();
     }
     initializeRoutes() {
      this.router.get(`${this.path}`, this.controller.getMsg);
      this.router.post(`${this.path}`, this.controller.sendMsg);
     }
    }

    const dolph = new Dolph([new TestRoute()], '1919', "development", { url: null }, []);

    dolph.listen();

or

const { Router } = require('@dolphjs/core');
const router = Router();

router.get('/', (req, res) => {
  res.send('Heyoooo!!');
});

const routes = [{ path: '/api/v1', router }];

const dolph = new Dolph(routes, '1919', 'development', null, []);
dolph.listen();

The Dolph class takes 5 arguments when instantiated: routes, port ,node_env, mongodb connection params and middleware

  • routes is an array of the applications routes
  • port is the port you want your server to run on
  • node_env is your node environment which is set to "development" by default when you run node run dev . This env can be imported thus:
require('dotenv').config({});
const nodeEnv = process.env.NODE_ENV;
  • mongodb connection params is only used if your making use of a mongodb database. It is an object with two fields: url and options which are the mongodb url and mongodb options respectively. If your making use of another databse or don't want to connect it through mongodb, you can connect it outside the function and also set the url param to false:
const mongoConfig = {
  url: 'mongodb://127.0.0.1:27017/dolphjs',
  options: {
    useNewUrlParser: true,
    useUnifiedTopology: true,
    autoIndex: true,
    dbName: 'dolphjs',
  },
};
new Dolph(routes, '1313', 'development', { url: mongoConfig.url, options: mongoConfig.options }, []);

or

const mongoConfig = {
  url: 'mongodb://127.0.0.1:27017/dolphjs',
  options: {
    useNewUrlParser: true,
    useUnifiedTopology: true,
    autoIndex: true,
    dbName: 'dolphjs',
  },
};
new Dolph(routes, '1313', 'development', { url: null }, []);
mongoose.connect(mongoConfig.url, mongoConfig.options).then().catch();
  • middlewares is an array of middlewares you want to pass to the express.app function embedded inside of dolphjs' engine.

Here's an example:

const cors = require('cors');
new Dolph(routes, '1313', 'development', { url: null }, [cors({ origin: '*' })]);

CatchAsync

The catchAsync function is a utility function that wraps your route handler functions and catches any errors that may occur inside them. This is useful for handling errors in an async route handler without having to use try-catch blocks.

Here's an example of how you can use it:

const { catchAsync } = require('@dolphjs/core');
const routeHandler = catchAsync(async (req, res, next) => {
  // your route code here
});
module.exports = routerHandler;

AppRes

The AppRes class is a custom error class that you can use to return custom error responses to the client. It takes two arguments: an HTTP status code and a message.

Here's an example of how you can use it:

if (!body.name) return next(new Dolph.AppRes(httpStatus.BAD_REQUEST, 'error, provide name in json'));

HttpStatus

The httpStatus object is an object containing commonly used HTTP status codes as properties. You can use this to set the status code of your custom error responses. It is just an export of the original http-status package, here [https://github.com/adaltas/node-http-status]

Here's an example of how you can use it:

const { AppRes, httpStatus } = require('@dolphjs/core');
new AppRes(httpStatus.BAD_REQUEST, 'error message');

MediaParser

The mediaParser function uses the multer package under the hood to parse media files. Thus freeing you from the stress of setting up the package.

Here's an example of how you can use it:

const { Router, mediaParser } = require('@dolphjs/core');
const TestController = require('@/controllers/test.controller');

class TestRoute {
  path = '/test';
  router = Router();
  controller = new TestController();
  constructor() {
    this.initializeRoutes();
  }
  initializeRoutes() {
    this.router.get(`${this.path}`, this.controller.getMsg);
    this.router.post(
      `${this.path}`,
      mediaParser({ type: 'single', storage: {}, fieldname: 'upload' }),
      this.controller.sendMsg
    );
  }
}

alternatively,

const { Router, mediaParser } = require('@dolphjs/core');
const TestController = require('@/controllers/test.controller');

const router = Router();

router.get(`${this.path}`, new TestController().getMsg);
router.post(`${this.path}`, mediaParser({ type: 'single', storage: {}, fieldname: 'upload' }), new TestController().sendMsg);

const routes = [{ path: '/', router }];

It accepts five arguments: allowedExtensions type, storage, fieldname, limit

  • the allowedExtensions param takes an array of file extensions the application should allow. If left empty as in the example above, it uses the default which includes:
[
  '.jpeg',
  '.png',
  '.jpg',
  '.xlsx',
  '.mp3',
  '.mp4',
  '.doc',
  '.docx',
  '.pdf',
  '.txt',
  '.webm',
  '.wmv',
  '.mpeg',
  '.mkv',
  '.mov',
  '.flv',
  '.html',
  '.xml',
  '.xhtml',
  '.avi',
  '.wav',
  '.bmi',
];
  • the current version of dolphjs supports two types : single && array

  • the single type is used for uploading a single media file

  • the array type is used to upload an array of files with a common fieldname

  • the storage parameter defaults to an empty object but takes the same fields you would pass to the diskStorage function in multer [https://github.com/expressjs/multer] which means files wouldn't be stored in the filesystem. Leaving it empty is ideal when you want to get the file path and store in a cloud service like AWS or Cloudinary.

  • the fieldname parameter specifies the name that would be used to identify the file(s) from the frontend or API tetsing tool.

  • the limit parameter is only used when the type paramter is set to array. This sets the max amount of files it's allowed to parse.

Pick

The pick function allows for getting fields and values and setting to an object:

const filter = pick(req.query, ['limit', 'page']);
// console.log(filter)
// filter = {limit: 20, page: 1}

the above code takes the limit and page properties of req.query express offers and adds them to a new object filter.

Usage With Websockets

Incase you wonder how you'll attach a websocket server to the dolph engine then this would be of help: using socket.io -

const io = require('socket.io');

const dolph = new Dolph(routes, '1313', 'development', { url: mongoConfig.url, options: mongoConfig.options }, middlewares);
const server = dolph.listen();

const socket = io(server, {
  cors: {
    origin: '*',
    credentials: true,
  },
});

global.onlineUsers = new Map();

socket.on('connection', (socket) => {
  socket.on('add-user', (userId) => {
    onlineUsers.set(userId, socket.id);

    if (onlineUsers.get(userId)) {
      socket.emit('active', userId);
    }
  });
});

Note

Dolphjs makes use of the following middleware packages so you don't need to install them again:

  • helmet
  • httpStatus
  • express

If you need a better guide on how to setup a dolphjs application it's best you view an example application built with dolphjs [https://github.com/dolphjs/example] or better still, use the CLI application which sets up your dolphjs application just how you want it.

License

This project is licensed under the MIT License - see the LICENSE file for details

Contributing

Create a branch

  1. git checkout main from any folder in your local dolphjs repository
  2. git pull origin main to ensure you have the latest main code
  3. git checkout -b the-name-of-your-branch (replacing the-name-of-your-branch with a suitable name) to create a branch

Make the change

  1. Save the files and test
  2. The application should be able to receive and send requests and response respectfully
  3. Run yarn lint. (This will run Prettier and ESLint.)

Push it

  1. git add -A && git commit -m "Your message" (replacing Your message with a commit message, such as Fix Media processing error) to stage and commit your changes
  2. git push your-fork-name the-name-of-your-branch
  3. Go to the dolphjs/core repo and you should see recently pushed branches.
  4. Follow GitHub's instructions.
  5. If possible, include screenshots of visual changes. A preview build is triggered after your changes are pushed to GitHub.

Please note that this package is still in it's beta stage and a lot of features would be added in later versions will be released in the future. Stay tuned for updates and new features

BENCHMARK

DolphJS is very performant, to run benchmarks is very simple:

  yarn benchmark

or

  npm run benchmark