npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

@dojoengine/recs

v2.0.13

Published

`recs` is built with reactivity in mind. `Components` and `Queries` expose an `update$` stream, that `Systems` can react to.

Downloads

2,196

Readme

recs - Reactive Entity Component System

recs is built with reactivity in mind. Components and Queries expose an update$ stream, that Systems can react to.

To build some fundamental intuition about ECS, have a look at our MUD ECS introduction.

recs is seamlessly integrated with the other MUD libraries, but can be used independently.

For detailed documentation, check out mud.dev/recs.

Features

  • Reactive components, queries, and systems
  • Powerful queries, including advanced indirect relationship queries
  • Seamless integration with other MUD libraries and services
  • Simple, declarative API
  • Ultra high performance
  • TypeScript support

Example

import {
  createWorld,
  defineComponent,
  createEntity,
  withValue,
  defineSystem,
  Has,
  getComponentValue,
  setComponent,
} from "@latticexyz/recs";

// Create a new World
const World = createWorld();

// Define a couple components
const Position = defineComponent(world, { x: Type.Number, y: Type.Number });
const Movable = defineComponent(world, { speed: Type.Number });

// Create a new entity
const entity1 = createEntity(world, [withValue(Position, { x: 0, y: 0 }), withValue(Movable, { speed: 10 })]);

// Define a system that reacts to updates of movable entities with a position
defineSystem(world, [Has(Position), Has(Movable)], (update) => {
  console.log("Entity", update.entity, "moved to", update.value);
  // ... do stuff, like rendering the entity on the screen, etc
});

// Move the entity around
setInterval(() => {
  const currentPosition = getComponentValue(Position, entity1);
  const newPosition = { x: position.x + 1, y: position.y + 1 };
  setComponent(Position, entity1, newPosition);
}, 1000);

Acknowledgements

  • Syntax originally inspired by bitECS