@dngomez/aladin-lite
v3.1.0
Published
An astronomical HiPS visualizer in the browser
Downloads
3
Maintainers
Readme
Aladin Lite v3
An astronomical HiPS visualizer in the browser
Aladin Lite is a Web application which enables HiPS visualization from the browser. It is developed at CDS, Strasbourg astronomical data center.
See A&A 578, A114 (2015) and IVOA HiPS Recommendation for more details about the HiPS standard.
Aladin Lite is built to be easily embeddable in any web page. It powers astronomical portals like ESASky, ESO Science Archive portal and ALMA Portal.
More details on Aladin Lite documentation page.
How to test it ?
Aladin Lite v3 is out! Please play with Aladin Lite v3 at this link.
Embed it into your projects
You can embed Aladin Lite it into your webpages in two ways
The vanilla way
Please include the javascript script of Aladin Lite v3 into your project. API differences from the v2 are minimal, here is a snippet of code you can use to embed it into your webpages:
<!doctype html>
<html>
<head>
<!-- Mandatory when setting up Aladin Lite v3 for a smartphones/tablet usage -->
<meta name="viewport" content="width=device-width, height=device-height, initial-scale=1.0, user-scalable=no">
</head>
<body>
<div id="aladin-lite-div" style="width: 500px; height: 400px"></div>
<script type="text/javascript" src="https://aladin.cds.unistra.fr/AladinLite/api/v3/latest/aladin.js" charset="utf-8"></script>
<script type="text/javascript">
let aladin;
A.init.then(() => {
aladin = A.aladin('#aladin-lite-div', {fov: 360, projection: "AIT", cooFrame: 'equatorial', showCooGridControl: true, showSimbadPointerControl: true, showCooGrid: true});
});
</script>
</body>
</html>
Using the aladin lite NPM package
First, install it with npm:
npm i aladin-lite
Second, you can use it that way:
<!doctype html>
<html>
<head>
<!-- Mandatory when setting up Aladin Lite v3 for a smartphones/tablet usage -->
<meta name="viewport" content="width=device-width, height=device-height, initial-scale=1.0, user-scalable=no">
</head>
<body>
<div id="aladin-lite-div" style="width: 500px; height: 400px"></div>
<script type="module">
import A from 'aladin-lite';
A.init.then(() => {
let aladin = A.aladin('#aladin-lite-div', {fov: 360, projection: "AIT", cooFrame: 'equatorial', showCooGridControl: true, showSimbadPointerControl: true, showCooGrid: true});
});
</script>
</body>
</html>
Goals of v3
Rust/WebGL new core integration
Remove jQuery dep
UI dev, better support for smartphones
FITS images support
easy sharing of current « view »
support of all VOTable serializations (using votable.js?)
support of FITS tables?
creating HiPS instance from an URL
multiple mirrors handling for HiPS tile retrival
Source code
Source code is available in the src
directory.
Licence
Aladin Lite is currently licensed under GPL v3.0
If you think this license might prevent you from using Aladin Lite in your pages/application/portal, please open an issue or contact us
Contributing
There are several ways to contribute to Aladin Lite:
report a bug: anyone is welcome to open an issue to report a bug. Please make sure first the issue does not exist yet. Be as specific as possible, and provide if possible detailed instructions about how to reproduce the problem.
suggest a new feature: if you feel something is missing, check first if a similar feature request has not already been submitted in the open issues. If not, open a new issue, and give a detailed explanation of the feature you wish.
develop new features/provide code fixing bugs. As open development is a new thing for us, we will in a first time only take into consideration code contribution (i.e. Pull Requests) from our close partners. In any case, please get in touch before starting a major update or rewrite.
Building the application steps
First you need to install the dependencies from the package.json Please run:
npm install
After that you are supposed to have the Rust toolchain installed to compile the core project into WebAssembly. Follow the steps from the Rust official website here You will also need wasm-pack, a tool helping compiling rust into a proper .wasm file.
Once it's installed you can only build the project:
npm run build
Or build it and launch a localhost server (usually starting on port 8080 but it can be another one if 8080 is occupied):
npm run serve
For just compiling the rust core from the root location (it is faster to do so)
cd src/core
cargo check --features webgl2
and run the tests
cd src/core
cargo test --features webgl2
To generate the Rust backend API documentation
cd src/core
cargo doc --no-deps --open