@discordx/utilities
v7.0.3
Published
Utilities package for enhancing discordx functionality
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Content
📖 Introduction
Add useful features to discordx, If a feature isn't available, request it.
💻 Installation
Version 16.6.0 or newer of Node.js is required
npm install @discordx/utilities
yarn add @discordx/utilities
📟 @Category
Create group of commands
Example
@Discord()
@Category("Admin Commands")
class Example {
// commands
@Slash({ name: "my-command" })
myCommand(interaction: CommandInteraction) {
//....
}
}
// Access data from anywhere
MetadataStorage.instance.applicationCommands.forEach(
(cmd: DApplicationCommand & ICategory) => {
if (cmd.category === "Admin Commands") {
// access
}
},
);
📟 @Description
The description property can be set using this decorator
Example
@Discord()
class Example {
@Slash({ name: "hello" })
@Description("say hello to bot")
handle(interaction: CommandInteraction) {
//....
}
}
Is equivalent to:
@Discord()
class Example {
@Slash({ description: "say hello to bot", name: "hello" })
handle(interaction: CommandInteraction) {
//....
}
}
⚔️ guards
Useful guards created by the discordx team to use in your bot!
IsGuildUser
A multi purpose guard for guild and user.
Example
import { IsGuardUserCallback, IsGuildUser } from "@discordx/utilities";
import { Events } from "discord.js";
import {
ArgsOf,
Discord,
Guard,
On,
SimpleCommand,
SimpleCommandMessage,
} from "discordx";
const OwnerOnly: IsGuardUserCallback = ({ client, user }) => {
if (!user) {
return false;
}
return client.application?.owner?.id === user.id;
};
@Discord()
@Guard(IsGuildUser(OwnerOnly))
class Example {
@On({ event: Events.MessageCreate })
message([message]: ArgsOf<"messageCreate">) {
//...
}
@SimpleCommand({ name: "hello" })
hello(command: SimpleCommandMessage) {
//...
}
}
NotBot
Ensure that the handler is only executed for users and not for bots.
Example
import { NotBot } from "@discordx/utilities";
import { Events } from "discord.js";
import {
ArgsOf,
Discord,
Guard,
On,
SimpleCommand,
SimpleCommandMessage,
} from "discordx";
@Discord()
@Guard(NotBot)
class Example {
@On({ event: Events.MessageCreate })
message([message]: ArgsOf<"messageCreate">) {
//...
}
@SimpleCommand({ name: "hello" })
hello(command: SimpleCommandMessage) {
//...
}
}
This will work on both Slash and Simple commands
PermissionGuard
When you are using global commands, but still wish to restrict commands to permissions from roles, then you can use this guard to easily supply an array of Permissions that a user must have in order to execute the command.
The guard can take an array of permissions or an async resolver to the permission array
Example
@Discord()
export class PermissionGuards {
/**
* Only allow users with the role "BAN_MEMBERS"
*
* @param interaction
*/
@Slash({ name: "permission_ban_members" })
@Guard(PermissionGuard(["BAN_MEMBERS"]))
banMembers1(interaction: CommandInteraction): void {
interaction.reply("It worked!");
}
/**
* Only allow users with the role "BAN_MEMBERS" with a custom message
*
* @param interaction
*/
@Slash({ name: "permission_ban_members" })
@Guard(
PermissionGuard(["BAN_MEMBERS"], {
content: "You do not have the role `BAN_MEMBERS`",
}),
)
banMembers2(interaction: CommandInteraction): void {
interaction.reply("It worked!");
}
/**
* get the permissions from an async resolver
*
* @param interaction
*/
@Slash({ name: "permission_ban_members" })
@Guard(
PermissionGuard(PermissionGuards.resolvePermission, {
content: "You do not have the role `BAN_MEMBERS`",
}),
)
banMembers3(interaction: CommandInteraction): void {
interaction.reply("It worked!");
}
private static resolvePermission(
interaction: PermissionHandler,
): Promise<PermissionString[]> {
if (interaction instanceof CommandInteraction) {
// if guild id is 123
if (interaction.guildId === "123") {
return Promise.resolve(["ADD_REACTIONS"]);
}
}
return Promise.resolve(["BAN_MEMBERS"]);
}
}
Rate limit
This guard will rate limit a user for a specified amount of time. When set, a user can only call a command x amount of times after that, a cooldown is applied disallowing any more calls to the command until the cooldown is over.
This cooldown starts from the moment the user sends the last message.
If your cooldown is 10 seconds, and you allow 3 calls of your command, the user will have 10 seconds to call it 3 times, with the timer resetting after each call.
Example
@Discord()
class RateLimitExample {
/**
* 1 command every 30 seconds with default message
*/
@Slash({ name: "rate_limit_1" })
@Guard(RateLimit(TIME_UNIT.seconds, 30))
rateLimit1(interaction: CommandInteraction): void {
interaction.reply("It worked!");
}
/**
* Allow 3 command before rate limit of 30 seconds (from last message)
*/
@Slash({ name: "rate_limit_2" })
@Guard(
RateLimit(TIME_UNIT.seconds, 30, {
message: "Please wait `30` seconds!",
rateValue: 3,
}),
)
rateLimit2(interaction: CommandInteraction): void {
interaction.reply("It worked!");
}
/**
* Rate limit simple command
*
* @param message
*/
@SimpleCommand({ name: "rateLimit" })
@Guard(RateLimit(TIME_UNIT.seconds, 10))
private async rateLimitSimpleCommand({
message,
}: SimpleCommandMessage): Promise<void> {
message.reply("It worked!");
}
}
🧰 Useful
Here are some helpful functions for accelerating your development.
EnumChoice
enum RPS {
Rock = "0",
Paper = "1",
scissors = "2",
}
@SlashChoice(...EnumChoice(RPS))
TimeFormat
Discord Timestamps
Discord timestamps can be useful for specifying a date/time across multiple users time zones. They work with the Unix Timestamp format and can be posted by regular users as well as bots and applications.
The Epoch Unix Time Stamp Converter is a good way to quickly generate a timestamp. For the examples below I will be using the Time Stamp of 1543392060
, which represents November 28th, 2018
at 09:01:00
hours for my local time zone (GMT+0100 Central European Standard Time).
Formatting
| Syntax | Output | Output (12-hour clock) | Output (24-hour clock) |
| ----------------------------- | ------------------ | ------------------------------------ | --------------------------------- |
| TimeFormat.Default | <t:1543392060>
| November 28, 2018 9:01 AM | 28 November 2018 09:01 |
| TimeFormat.ShortTime | <t:1543392060:t>
| 9:01 AM | 09:01 |
| TimeFormat.LongTime | <t:1543392060:T>
| 9:01:00 AM | 09:01:00 |
| TimeFormat.ShortDate | <t:1543392060:d>
| 11/28/2018 | 28/11/2018 |
| TimeFormat.LongDate | <t:1543392060:D>
| November 28, 2018 | 28 November 2018 |
| TimeFormat.ShortDateTime | <t:1543392060:f>
| November 28, 2018 9:01 AM | 28 November 2018 09:01 |
| TimeFormat.LongDateTime | <t:1543392060:F>
| Wednesday, November 28, 2018 9:01 AM | Wednesday, 28 November 2018 09:01 |
| TimeFormat.RelativeTime | <t:1543392060:R>
| 3 years ago | 3 years ago |
| TimeFormat.StaticRelativeTime | 3 years ago
| 3 years ago | 3 years ago |
Whether your output is 12-hour or 24-hour depends on your Discord language setting. For example, if you have your Discord language set to English, US 🇺🇸
, you will get a 12-hour output. If your Discord language is set to English, UK 🇬🇧
, you will get a 24-hour output.
Source: https://gist.github.com/LeviSnoot/d9147767abeef2f770e9ddcd91eb85aa
Example
import { dayjs, TimeFormat } from "@discordx/utilities";
const message = `I will be there in ${TimeFormat.StaticRelativeTime("31/12/2025", false)}`;
const message = `I will be there by ${TimeFormat.LongDate(
dayjs({
day: 31,
month: 12,
year: 2025,
}),
false,
)}`;
📜 Documentation
☎️ Need help?
- Check frequently asked questions
- Check examples
- Ask in the community Discord server