@discordx/lava-player
v2.1.3
Published
Powerful Lavalink player library written in TypeScript for Node.js
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📖 Introduction
A powerful lava link player library written in TypeScript for Node.js. Support youtube links.
💻 Installation
Version 16.6.0 or newer of Node.js is required
npm install @discordx/lava-player
yarn add @discordx/lava-player
Note: Required lavalink up and running
🤖 Bot Examples
None
Note: Create a pull request to include your bot in the example list.
Getting Started
const nodeInstance = new Node({
host: {
address: process.env.LAVA_HOST ?? "localhost",
connectionOptions: { sessionId: "discordx" },
port: process.env.LAVA_PORT ? Number(process.env.LAVA_PORT) : 2333,
},
// your Lavalink password
password: process.env.LAVA_PASSWORD ?? "youshallnotpass",
send(guildId, packet) {
const guild = client.guilds.cache.get(guildId);
if (guild) {
guild.shard.send(packet);
}
},
userId: client.user?.id ?? "", // the user id of your bot
});
nodeInstance.connection.ws.on("message", (data) => {
// eslint-disable-next-line @typescript-eslint/no-base-to-string
const raw = JSON.parse(data.toString()) as OpResponse;
console.log("ws>>", raw);
});
nodeInstance.on("error", (e) => {
console.log(e);
});
client.ws.on(
GatewayDispatchEvents.VoiceStateUpdate,
(data: VoiceStateUpdate) => {
void nodeInstance.voiceStateUpdate(data);
},
);
client.ws.on(
GatewayDispatchEvents.VoiceServerUpdate,
(data: VoiceServerUpdate) => {
void nodeInstance.voiceServerUpdate(data);
},
);
Get Guild Player
const player = node.players.get("guild id");
Join Voice Channel
await player.join({ channel: "channel id" });
Play Track
const res = await this.node.rest.loadTracks(`ytsearch:${song}`);
if (res.loadType !== LoadType.SEARCH || !res.data[0]) {
await interaction.followUp("No track found");
return;
}
const track = res.data[0];
await player.update({
track,
});
await interaction.followUp(`playing ${track.info.title}`);
Stop Music
await player.leave();
// or, to destroy the player entirely
await player.destroy();
Clustering
const cluster = new Lava.Cluster({
nodes: [
// node options here; see above
],
send(guildId, packet) {
// send to gateway; same as for single node usage
},
filter(node, guildId) {
// optional
// return a boolean indicating whether the given guild can be run on the given node
// useful for limiting guilds to specific nodes (for instance, if you setup lavalink edge servers to minimize latency)
// this must return true at least once for a given set of nodes, otherwise some methods may error
},
});
📜 Documentation
☎️ Need help?
- Check frequently asked questions
- Check examples
- Ask in the community Discord server