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@discord-interactions/core

v0.3.23

Published

A full command framework for Discord interactions.

Downloads

733

Readme

@discord-interactions/core

Core framework for Bots using Discord Interactions - Typedocs

Getting Started

An example bot using the framework is available here. Additional code snippets can be found below.

Install

npm install @discord-interactions/core

Receiving Interactions

Our framework is designed to work with any webserver, with it only taking the raw request body and the X-Signature-Ed25519/X-Signature-Timestamp headers for authorization. The headers are optional, and can be left out if you're handling authorization at an earlier stage.

For this example, we're using Fastify:

const server = fastify();
server.register(rawBody);

server.post("/", async (request, reply) => {
  const signature = request.headers["x-signature-ed25519"];
  const timestamp = request.headers["x-signature-timestamp"];

  try {
    const [onResponse, finished] = await app.handleInteraction(
      request.rawBody,
      timestamp,
      signature
    );

    onResponse.then((response) => {
      reply.code(200).send(response);
    });

    await finished;
  } catch (err) {
    console.error(err);
  }
});

Registering a Slash Command

This will create a global /ping command on your application. If one is already registered and differs from the provided data, it will be overwritten.

const app = new DiscordApplication({
  clientId: process.env.CLIENT_ID,
  token: process.env.TOKEN,
  publicKey: process.env.PUBLIC_KEY,
});

await app.commands.register(
  new SlashCommand(new SlashCommandBuilder("ping", "A simple ping command!"), async (context) => {
    context.reply("Pong!");
  })
);

Command Groups

Command groups, subcommand groups and subcommands are just a little more complex:

await app.register([
  new CommandGroup(
    new CommandGroupBuilder("config", "A simple config command.")
      .addSubcommand(new SubcommandOption("get", "Get a config value."))
      .addSubcommand(new SubcommandOption("set", "Set a config value.")),
    {
      get: {
        handler: async (context) => {
          const value = "x";
          context.reply(new MessageBuilder().setContent(`Config value: ${value}!`));
        }
      },
      set: {
        handler: async (context) => {
          context.reply(new MessageBuilder().setContent("Config value set!"));
        }
      }
    }
  )
]);

Guild Commands


const guild = new CommandManager(app, guildId);

await guild.register(
  new SlashCommand(new SlashCommandBuilder("pingping", "A guild-specific ping command!"), async (context) => {
    context.reply("Pongpong");
  })
);

Command Sync

By default, the framework's sync mode is SyncMode.Enabled. This means that as you register commands, the framework will check them against your commands on Discord's side and create/update them as necessary.

Two other modes are available:

  • SyncMode.Strict: This will also check for deleted commands and delete them from Discord.

  • SyncMode.Disabled: This disables all automatic syncing.


Components

Components must be registered in a similar fashion with a unique ID, creating a sort of "template" for your components. You can then create an instance using context.createGlobalComponent() which will return a deeply cloned version of your component as a builder, allowing you to further modify it before using it in a response.

Registering a ping command again, this time with a button that reveals a word stored in its state:

type ButtonState = {
  word: string;
};

export class Ping implements ISlashCommand {
  builder = new SlashCommandBuilder("ping", "Simple ping command.");

  handler = async (ctx: SlashCommandContext): Promise<void> => {
    return ctx.reply(
      new MessageBuilder("Press the button to see a surprise...").addComponents(
        new ActionRowBuilder([await ctx.createComponent("example", { word: "Surprise!" })])
      )
    );
  };

  components = [
    new Button(
      "example",
      new ButtonBuilder(ButtonStyle.Primary, "Example Button"),
      async (ctx: ButtonContext<ButtonState>) => {
        return ctx.reply(ctx.state.word);
      }
    )
  ];
}

Namespacing

Command interfaces include an optional components property, allowing you to tie components to a specific command. This prefixes the component IDs with the command's name (<command>.<component ID>), and can then be easily retrieved within that command using context.createComponent().

If you don't want to use namespacing, you can use context.createGlobalComponent() and register your components with app.components.register().

State

You can also pass an arbitrary object when creating a component instance, allowing you to store state information inside the component's custom_id property. (Later accessible in context.state).

This state is stored in the custom_id property by default, which will constrain the size of your data. To avoid this, an external cache such as Redis or Cloudflare's KV can be configured:

const redisClient = createClient();

await redisClient.connect();

const app = new DiscordApplication({
  clientId: process.env.CLIENT_ID,
  token: process.env.TOKEN,
  publicKey: process.env.PUBLIC_KEY,

  cache: {
    get: (key) => redisClient.get(key),
    set: (key, ttl, value) => redisClient.setEx(key, ttl, value)
  }
});
// CACHE being a Cloudflare KV namespace

const app = new DiscordApplication({
  clientId: process.env.CLIENT_ID,
  token: process.env.TOKEN,
  publicKey: process.env.PUBLIC_KEY,

  cache: {
    get: (key) => CACHE.get(key),
    set: (key, ttl, value) => CACHE.put(key, value, { expirationTtl: ttl })
  }
});