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@dicelette/core

v1.4.3

Published

Core library for the Dicelette Discord bot

Downloads

86

Readme

@Core

The core module for Dicelette, contains :

  • The dice function (that parse the string into a Dice Parser and send the result in a good message) ;
  • The verification of the template

The two are used in the bot and documentation.

Type alias

  • Sign: "+" | "-" | "*" | "/" | "%" | "^" | "**";
  • Statistic : { [name: string]: { combinaison?: string; max?: number; min?: number; } } :
    • name: string : The name of the statistic
    • combinaison: string : A combinaison between multiple/other statistic, formula... (ex: constitution+2). Can't coexist with min & max.
    • max: number : The maximum value of the statistic
    • min: number : The minimum value of the statistic

Interface (index.d.ts)

Compare

  • sign: "<" | ">" | ">=" | "<=" | "=" | "!=" | "=="
  • value: number

Critical

  • Optional failure: number
  • Optional success: number

Modifier

  • sign: Sign
  • value: number

Resultat

  • Optional comment: string
  • Optional compare: Compare
  • dice: string
  • Optional modifier: Modifier
  • result: string

Statistical Template

Example

diceType: "1d20+{{$}}>=20"

The dice throw will be 1d20 + statistique that must be less than 20

diceType: "1d20<=$"

The dice throw will be 1d20 that must be less than the statistic

Properties

  • Optional charName: boolean Allow to force the user to choose a name for them characters

  • Optional critical: Critical How the success/echec will be done

  • Optional damage: { [name: string]: string } Special dice for damage

  • Optional diceType: string A die type in the notation supported by the bot. See documentation for syntaxe.

  • Optional statistics: Statistic

  • Optional total: number A total can be set, it allows to calculate the total value of a future register member If the sum of the value > total, the bot will send a message to the user to inform him that the total is exceeded and an error will be thrown Note: Statistic that have a formula will be ignored from the total

Modules

Dice

Variables

  • const COMMENT_REGEX: RegExp

Functions

calculator(sign, value, total): number

Evaluate a formula and replace "^" by "**" if any

| Name | Type | | :------ | :------ | | sign | Sign | | value | number | | total | number |

roll(dice): Resultat | undefined

Parse the string provided and turn it as a readable dice for dice parser

| Name | Type | Description | | :------ | :------ | :------ | | dice | string | {string} |

Utils

cleanedDice(dice): string

Replace the ++ +- -- by their proper value:

  • ++ = +
  • +- = -
  • -- = +

| Name | Type | Description | | :------ | :------ | :------ | | dice | string | {string} |

escapeRegex(string): string

Escape regex string

| Name | Type | Description | | :------ | :------ | :------ | | string | string | {string} |

generateStatsDice(originalDice, stats?): string

Replace the stat name by their value using stat and after evaluate any formula using replaceFormulaInDice

| Name | Type | Description | | :------ | :------ | :------ | | originalDice | string | {dice} | | stats? | Object | {[name: string]: number} |

replaceFormulaInDice(dice, stats): string

Replace the {{}} in the dice string and evaluate the interior if any

| Name | Type | Description | | :------ | :------ | :------ | | dice | string | {string} |

Verify Template

diceRandomParse(value, template): string

Generate a random dice and remove the formula (+ evaluate it) Used for diceDamage only

| Name | Type | Description | | :------ | :------ | :------ | | value | string | {string} | | template | StatisticalTemplate | {StatisticalTemplate} |

diceTypeRandomParse(dice, template): string

| Name | Type | Description | | :------ | :------ | :------ | | dice | string | {string} | | template | StatisticalTemplate | {StatisticalTemplate} |

evalCombinaison(combinaison, stats): Object

Random the combinaison and evaluate it to check if everything is valid

| Name | Type | Description | | :------ | :------ | :------ | | combinaison | Object | {[name: string]: string} | | stats | Object | {[name: string]: string|number} |

evalOneCombinaison(combinaison, stats): any

Evaluate one selected combinaison

| Name | Type | Description | | :------ | :------ | :------ | | combinaison | string | {string} | | stats | Object | {[name: string]: string|number} |

evalStatsDice(testDice, stats?): string

Verify if the provided dice work with random value

| Name | Type | Description | | :------ | :------ | :------ | | testDice | string | {string} | | stats? | Object | {[name: string]: number} |

generateRandomStat(total?, max?, min?): number

| Name | Type | Default value | | :------ | :------ | :------ | | total | undefined | number | 100 | | max? | number | undefined | | min? | number | undefined |

testCombinaison(template): void

Test all combinaison with generated random value

| Name | Type | | :------ | :------ | | template | StatisticalTemplate |

testDamageRoll(template): void

Test each damage roll from the template.damage

| Name | Type | | :------ | :------ | | template | StatisticalTemplate |

verifyTemplateValue(template): StatisticalTemplate

Parse the provided JSON and verify each field to check if everything could work when rolling

| Name | Type | | :------ | :------ | | template | any |