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@dfdao/renderer

v6.7.31

Published

## Table of contents

Downloads

3

Readme

@dfdao/renderer

Table of contents

Classes

Interfaces

Type aliases

Variables

Functions

Classes

AttribArray

AttribArray: Class AttribArray

Helper class - essentially an implementation of ArrayList from Java, but using typed JS Arrays so that we can efficiently write our WebGL data without converting.


AttribManager

AttribManager: Class AttribManager

Responsible for queuing data about a webgl attribute and then writing to it. Does this by maintaining a persistent AttribArray and WebGLBuffer reference, and then calling bufferData on n vertices at a time. Allows us to upload whole arrays of objects at once, providing speed boost.


EngineUtils

EngineUtils: Class EngineUtils


GameGLManager

GameGLManager: Class GameGLManager


GenericRenderer

GenericRenderer: Class GenericRenderer<T, U>

Takes in a gl context, program sources (frag and vert shader), and data about attribs / uniforms and provides:

  • attrib managers
  • uniform setters
  • skeleton code for rendering in our engine via flush()

Type parameters

| Name | Type | | :--- | :------------------------------- | | T | extends EngineProgramDefinition | | U | extends WebGLManagerWebGLManager |


ProgramUtils

ProgramUtils: Class ProgramUtils


Renderer

Renderer: Class Renderer


ShaderMixins

ShaderMixins: Class ShaderMixins

these are 'includes' that you can add into shader template strings as in ${include}


SpriteRenderer

SpriteRenderer: Class SpriteRenderer


UIRenderer

UIRenderer: Class UIRenderer


WebGLManager

WebGLManager: Class WebGLManager

Interfaces

Attributes

Attributes: Interface Attributes


EngineProgramDefinition

EngineProgramDefinition: Interface EngineProgramDefinition

An object that describes all of the necessary data to create and manage this program within the renderer.


RendererGameContext

RendererGameContext: Interface RendererGameContext


Uniforms

Uniforms: Interface Uniforms

Type aliases

AttribData

Ƭ AttribData: Object

Index signature

▪ [key: string]: AttribProps


AttribManagers

Ƭ AttribManagers: { [k in keyof T["attribs"]]: AttribManager }

Type parameters

| Name | Type | | :--- | :------------------------------ | | T | extends EngineProgramDefinition |


AttributeSetters

Ƭ AttributeSetters: { [key in keyof U]: Function }

Type parameters

| Name | Type | | :--- | :----------------- | | U | extends Attributes |


GLArray

Ƭ GLArray: Float32Array | Uint8Array


ProgramInfo

Ƭ ProgramInfo: Object

Type declaration

| Name | Type | | :------------- | :------- | | fragShader | string | | uniforms | Uniforms | | vertexShader | string |


UniformData

Ƭ UniformData: Object

Index signature

▪ [key: string]: UniformProps


UniformLocs

Ƭ UniformLocs: { [k in keyof T["uniforms"]]: WebGLUniformLocation }

Type parameters

| Name | Type | | :--- | :------------------------------ | | T | extends EngineProgramDefinition |


UniformSetter

Ƭ UniformSetter: Function

Type declaration

▸ (el): void

Parameters

| Name | Type | | :--- | :--- | | el | any |

Returns

void


UniformSetters

Ƭ UniformSetters: { [k in keyof T["uniforms"]]: UniformSetter }

Type parameters

| Name | Type | | :--- | :------------------------------ | | T | extends EngineProgramDefinition |

Variables

engineConsts

engineConsts: Object

Type declaration

| Name | Type | | :----------------------- | :------ | | colors | Object | | colors.artifacts | Object | | colors.artifacts.shine | RGBVec | | colors.artifacts.trim | RGBVec | | colors.barbs | RGBVec | | colors.barbsA | RGBAVec | | colors.belt | Object | | colors.belt.defense | RGBVec | | colors.belt.range | RGBVec | | colors.belt.silver | RGBVec | | colors.belt.speed | RGBVec | | colors.bonus | Object | | colors.bonus.defense | RGBVec | | colors.bonus.energyCap | RGBVec | | colors.bonus.energyGro | RGBVec | | colors.bonus.range | RGBVec | | colors.bonus.spaceJunk | RGBVec | | colors.bonus.speed | RGBVec | | colors.gold | RGBVec | | colors.orange | RGBVec | | colors.orangeA | RGBAVec | | colors.purple | RGBVec | | colors.purpleA | RGBAVec | | colors.range | Object | | colors.range.dash | RGBVec | | colors.range.energy | RGBVec | | colors.red | RGBVec | | colors.redA | RGBAVec | | colors.voyage | Object | | colors.voyage.enemy | RGBVec | | colors.voyage.enemyA | RGBAVec | | colors.voyage.help | RGBVec | | colors.voyage.helpA | RGBAVec | | colors.voyage.mine | RGBVec | | colors.voyage.mineA | RGBAVec | | colors.voyage.shipA | RGBAVec | | colors.white | RGBVec | | colors.whiteA | RGBAVec | | dashLength | number | | fontStyle | string | | glyphs | Object | | glyphs.canvasDim | number | | glyphs.glyphH | number | | glyphs.glyphW | number | | glyphs.rowL | number | | glyphs.scale | number | | planet | Object | | planet.maxRadius | number |

Functions

getUniformSetter

getUniformSetter(gl, loc, props): UniformSetter

Create a setter which writes the given uniform specified by props to loc. Note that this function does not call gl.useProgram().

Parameters

| Name | Type | Description | | :------ | :--------------------- | :---------------------------------------------- | | gl | WebGL2RenderingContext | The WebGL rendering context this uniform is in. | | loc | WebGLUniformLocation | The uniform location to write to. | | props | UniformProps | UniformProps for this uniform. |

Returns

UniformSetter


glsl

Const glsl(arr, ...args): string

Parameters

| Name | Type | | :-------- | :------------------- | | arr | TemplateStringsArray | | ...args | any[] |

Returns

string