@dfdao/renderer
v6.7.31
Published
## Table of contents
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@dfdao/renderer
Table of contents
Classes
- AttribArray
- AttribManager
- EngineUtils
- GameGLManager
- GenericRenderer
- ProgramUtils
- Renderer
- ShaderMixins
- SpriteRenderer
- UIRenderer
- WebGLManager
Interfaces
Type aliases
- AttribData
- AttribManagers
- AttributeSetters
- GLArray
- ProgramInfo
- UniformData
- UniformLocs
- UniformSetter
- UniformSetters
Variables
Functions
Classes
AttribArray
• AttribArray: Class AttribArray
Helper class - essentially an implementation of ArrayList from Java, but using typed JS Arrays so that we can efficiently write our WebGL data without converting.
AttribManager
• AttribManager: Class AttribManager
Responsible for queuing data about a webgl attribute and then writing to it. Does this by maintaining a persistent AttribArray and WebGLBuffer reference, and then calling bufferData on n vertices at a time. Allows us to upload whole arrays of objects at once, providing speed boost.
EngineUtils
• EngineUtils: Class EngineUtils
GameGLManager
• GameGLManager: Class GameGLManager
GenericRenderer
• GenericRenderer: Class GenericRenderer<T, U>
Takes in a gl context, program sources (frag and vert shader), and data about attribs / uniforms and provides:
- attrib managers
- uniform setters
- skeleton code for rendering in our engine via
flush()
Type parameters
| Name | Type |
| :--- | :------------------------------- |
| T
| extends EngineProgramDefinition |
| U
| extends WebGLManagerWebGLManager |
ProgramUtils
• ProgramUtils: Class ProgramUtils
Renderer
• Renderer: Class Renderer
ShaderMixins
• ShaderMixins: Class ShaderMixins
these are 'includes' that you can add into shader template strings as in ${include}
SpriteRenderer
• SpriteRenderer: Class SpriteRenderer
UIRenderer
• UIRenderer: Class UIRenderer
WebGLManager
• WebGLManager: Class WebGLManager
Interfaces
Attributes
• Attributes: Interface Attributes
EngineProgramDefinition
• EngineProgramDefinition: Interface EngineProgramDefinition
An object that describes all of the necessary data to create and manage this program within the renderer.
RendererGameContext
• RendererGameContext: Interface RendererGameContext
Uniforms
• Uniforms: Interface Uniforms
Type aliases
AttribData
Ƭ AttribData: Object
Index signature
▪ [key: string]: AttribProps
AttribManagers
Ƭ AttribManagers: { [k in keyof T["attribs"]]: AttribManager }
Type parameters
| Name | Type |
| :--- | :------------------------------ |
| T
| extends EngineProgramDefinition |
AttributeSetters
Ƭ AttributeSetters: { [key in keyof U]: Function }
Type parameters
| Name | Type |
| :--- | :----------------- |
| U
| extends Attributes |
GLArray
Ƭ GLArray: Float32Array | Uint8Array
ProgramInfo
Ƭ ProgramInfo: Object
Type declaration
| Name | Type |
| :------------- | :------- |
| fragShader
| string |
| uniforms
| Uniforms |
| vertexShader
| string |
UniformData
Ƭ UniformData: Object
Index signature
▪ [key: string]: UniformProps
UniformLocs
Ƭ UniformLocs: { [k in keyof T["uniforms"]]: WebGLUniformLocation }
Type parameters
| Name | Type |
| :--- | :------------------------------ |
| T
| extends EngineProgramDefinition |
UniformSetter
Ƭ UniformSetter: Function
Type declaration
▸ (el
): void
Parameters
| Name | Type |
| :--- | :--- |
| el
| any |
Returns
void
UniformSetters
Ƭ UniformSetters: { [k in keyof T["uniforms"]]: UniformSetter }
Type parameters
| Name | Type |
| :--- | :------------------------------ |
| T
| extends EngineProgramDefinition |
Variables
engineConsts
• engineConsts: Object
Type declaration
| Name | Type |
| :----------------------- | :------ |
| colors
| Object |
| colors.artifacts
| Object |
| colors.artifacts.shine
| RGBVec |
| colors.artifacts.trim
| RGBVec |
| colors.barbs
| RGBVec |
| colors.barbsA
| RGBAVec |
| colors.belt
| Object |
| colors.belt.defense
| RGBVec |
| colors.belt.range
| RGBVec |
| colors.belt.silver
| RGBVec |
| colors.belt.speed
| RGBVec |
| colors.bonus
| Object |
| colors.bonus.defense
| RGBVec |
| colors.bonus.energyCap
| RGBVec |
| colors.bonus.energyGro
| RGBVec |
| colors.bonus.range
| RGBVec |
| colors.bonus.spaceJunk
| RGBVec |
| colors.bonus.speed
| RGBVec |
| colors.gold
| RGBVec |
| colors.orange
| RGBVec |
| colors.orangeA
| RGBAVec |
| colors.purple
| RGBVec |
| colors.purpleA
| RGBAVec |
| colors.range
| Object |
| colors.range.dash
| RGBVec |
| colors.range.energy
| RGBVec |
| colors.red
| RGBVec |
| colors.redA
| RGBAVec |
| colors.voyage
| Object |
| colors.voyage.enemy
| RGBVec |
| colors.voyage.enemyA
| RGBAVec |
| colors.voyage.help
| RGBVec |
| colors.voyage.helpA
| RGBAVec |
| colors.voyage.mine
| RGBVec |
| colors.voyage.mineA
| RGBAVec |
| colors.voyage.shipA
| RGBAVec |
| colors.white
| RGBVec |
| colors.whiteA
| RGBAVec |
| dashLength
| number |
| fontStyle
| string |
| glyphs
| Object |
| glyphs.canvasDim
| number |
| glyphs.glyphH
| number |
| glyphs.glyphW
| number |
| glyphs.rowL
| number |
| glyphs.scale
| number |
| planet
| Object |
| planet.maxRadius
| number |
Functions
getUniformSetter
▸ getUniformSetter(gl
, loc
, props
): UniformSetter
Create a setter which writes the given uniform specified by props
to loc
.
Note that this function does not call gl.useProgram().
Parameters
| Name | Type | Description |
| :------ | :--------------------- | :---------------------------------------------- |
| gl
| WebGL2RenderingContext | The WebGL rendering context this uniform is in. |
| loc
| WebGLUniformLocation | The uniform location to write to. |
| props
| UniformProps | UniformProps for this uniform. |
Returns
UniformSetter
glsl
▸ Const
glsl(arr
, ...args
): string
Parameters
| Name | Type |
| :-------- | :------------------- |
| arr
| TemplateStringsArray |
| ...args
| any[] |
Returns
string