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@df0/renderer

v0.0.6

Published

## Table of contents

Downloads

3

Readme

@df0/renderer

Table of contents

Classes

Interfaces

Type Aliases

Variables

Functions

Type Aliases

AttribData

Ƭ AttribData: Object

Index signature

▪ [key: string]: AttribProps


AttribManagers

Ƭ AttribManagers<T>: { [k in keyof T["attribs"]]: AttribManager }

Type parameters

| Name | Type | | :--- | :------------------------------------------------------------------------- | | T | extends EngineProgramDefinition |


AttributeSetters

Ƭ AttributeSetters<U>: { [key in keyof U]: Function }

Type parameters

| Name | Type | | :--- | :----------------------------------------------- | | U | extends Attributes |


GLArray

Ƭ GLArray: Float32Array | Uint8Array


ProgramInfo

Ƭ ProgramInfo: Object

Type declaration

| Name | Type | | :------------- | :----------------------------------- | | fragShader | string | | uniforms | Uniforms | | vertexShader | string |


UniformData

Ƭ UniformData: Object

Index signature

▪ [key: string]: UniformProps


UniformLocs

Ƭ UniformLocs<T>: { [k in keyof T["uniforms"]]: WebGLUniformLocation }

Type parameters

| Name | Type | | :--- | :------------------------------------------------------------------------- | | T | extends EngineProgramDefinition |


UniformSetter

Ƭ UniformSetter: (el: any) => void

Type declaration

▸ (el): void

Parameters

| Name | Type | | :--- | :---- | | el | any |

Returns

void


UniformSetters

Ƭ UniformSetters<T>: { [k in keyof T["uniforms"]]: UniformSetter }

Type parameters

| Name | Type | | :--- | :------------------------------------------------------------------------- | | T | extends EngineProgramDefinition |

Variables

engineConsts

Const engineConsts: Object

Type declaration

| Name | Type | | :----------------------- | :------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | colors | { artifacts: { shine: RGBVec ; trim: RGBVec } ; barbs: RGBVec ; barbsA: RGBAVec ; belt: { defense: RGBVec ; range: RGBVec ; silver: RGBVec ; speed: RGBVec } ; bonus: { defense: RGBVec ; energyCap: RGBVec ; energyGro: RGBVec ; range: RGBVec ; spaceJunk: RGBVec ; speed: RGBVec } ; gold: RGBVec ; orange: RGBVec ; orangeA: RGBAVec ; purple: RGBVec ; purpleA: RGBAVec ; range: { dash: RGBVec ; energy: RGBVec } ; red: RGBVec ; redA: RGBAVec ; voyage: { enemy: RGBVec ; enemyA: RGBAVec ; mine: RGBVec ; mineA: RGBAVec ; shipA: RGBAVec } ; white: RGBVec ; whiteA: RGBAVec } | | colors.artifacts | { shine: RGBVec ; trim: RGBVec } | | colors.artifacts.shine | RGBVec | | colors.artifacts.trim | RGBVec | | colors.barbs | RGBVec | | colors.barbsA | RGBAVec | | colors.belt | { defense: RGBVec ; range: RGBVec ; silver: RGBVec ; speed: RGBVec } | | colors.belt.defense | RGBVec | | colors.belt.range | RGBVec | | colors.belt.silver | RGBVec | | colors.belt.speed | RGBVec | | colors.bonus | { defense: RGBVec ; energyCap: RGBVec ; energyGro: RGBVec ; range: RGBVec ; spaceJunk: RGBVec ; speed: RGBVec } | | colors.bonus.defense | RGBVec | | colors.bonus.energyCap | RGBVec | | colors.bonus.energyGro | RGBVec | | colors.bonus.range | RGBVec | | colors.bonus.spaceJunk | RGBVec | | colors.bonus.speed | RGBVec | | colors.gold | RGBVec | | colors.orange | RGBVec | | colors.orangeA | RGBAVec | | colors.purple | RGBVec | | colors.purpleA | RGBAVec | | colors.range | { dash: RGBVec ; energy: RGBVec } | | colors.range.dash | RGBVec | | colors.range.energy | RGBVec | | colors.red | RGBVec | | colors.redA | RGBAVec | | colors.voyage | { enemy: RGBVec ; enemyA: RGBAVec ; mine: RGBVec ; mineA: RGBAVec ; shipA: RGBAVec } | | colors.voyage.enemy | RGBVec | | colors.voyage.enemyA | RGBAVec | | colors.voyage.mine | RGBVec | | colors.voyage.mineA | RGBAVec | | colors.voyage.shipA | RGBAVec | | colors.white | RGBVec | | colors.whiteA | RGBAVec | | dashLength | number | | fontStyle | string | | glyphs | { canvasDim: number = 1024; glyphH: number = 64; glyphW: number = 40; rowL: number = 13; scale: number = 4 } | | glyphs.canvasDim | number | | glyphs.glyphH | number | | glyphs.glyphW | number | | glyphs.rowL | number | | glyphs.scale | number | | planet | { maxRadius: number = 4 } | | planet.maxRadius | number |

Functions

getUniformSetter

getUniformSetter(gl, loc, props): UniformSetter

Create a setter which writes the given uniform specified by props to loc. Note that this function does not call gl.useProgram().

Parameters

| Name | Type | Description | | :------ | :----------------------- | :---------------------------------------------- | | gl | WebGL2RenderingContext | The WebGL rendering context this uniform is in. | | loc | WebGLUniformLocation | The uniform location to write to. | | props | UniformProps | UniformProps for this uniform. |

Returns

UniformSetter


glsl

glsl(arr, ...args): string

Parameters

| Name | Type | | :-------- | :--------------------- | | arr | TemplateStringsArray | | ...args | any[] |

Returns

string