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@df0/hashing

v0.0.6

Published

This package contains MiMC hashing utilities for use with Dark Forest. The MiMC algorithm is used for both finding planet hashes and calculating the perlin in-game. Among other things, these values are often needed for generating Snarks.

Downloads

1

Readme

@df0/hashing

This package contains MiMC hashing utilities for use with Dark Forest. The MiMC algorithm is used for both finding planet hashes and calculating the perlin in-game. Among other things, these values are often needed for generating Snarks.

Installation

You can install this package using npm or yarn by running:

npm install --save @df0/hashing
yarn add @df0/hashing

When using this in a plugin, you might want to load it with skypack

import * as hashing from 'http://cdn.skypack.dev/@df0/hashing';

Table of contents

Interfaces

Variables

Functions

Variables

Fraction

Fraction: IFraction


MAX_PERLIN_VALUE

Const MAX_PERLIN_VALUE: 32

Functions

getRandomGradientAt

getRandomGradientAt(point, scale, randFn): Vector

Parameters

| Name | Type | | :------- | :---------- | | point | Vector | | scale | IFraction | | randFn | HashFn |

Returns

Vector


mimcHash

mimcHash(key): (...inputs: number[]) => BigInteger

The primary function used to build any MiMC hashing algorithm for Dark Forest.

Parameters

| Name | Type | Description | | :---- | :------- | :----------------------------------------------------------------------------------------------- | | key | number | The key for the MiMC algorithm. Will usually be PLANETHASH_KEY, SPACETYPE_KEY, or BIOMEBASE_KEY. |

Returns

fn

▸ (...inputs): BigInteger

Parameters

| Name | Type | | :---------- | :--------- | | ...inputs | number[] |

Returns

BigInteger


mimcSponge

mimcSponge(inputs, nOutputs, rounds, key): BigInteger[]

Parameters

| Name | Type | | :--------- | :------------- | | inputs | BigInteger[] | | nOutputs | number | | rounds | number | | key | number |

Returns

BigInteger[]


modPBigInt

modPBigInt(x): BigInteger

Modulo a number with the LOCATION_ID_UB constant. If the result is < 0, the LOCATION_ID_UB will then be added.

Parameters

| Name | Type | Description | | :--- | :------- | :------------------------------------------ | | x | number | The number to modulo against LOCATION_ID_UB |

Returns

BigInteger


modPBigIntNative

modPBigIntNative(x): BigInteger

Modulo a BigInt with the LOCATION_ID_UB constant. If the result is < 0, the LOCATION_ID_UB will then be added.

Parameters

| Name | Type | Description | | :--- | :----------- | :------------------------------------------ | | x | BigInteger | The number to modulo against LOCATION_ID_UB |

Returns

BigInteger


perlin

perlin(coords, options): number

Calculates the perlin for a location, given the x,y pair and the PerlinConfig for the game.

Parameters

| Name | Type | Description | | :-------- | :--------------------------------------------- | :--------------------------------------------------------------------- | | coords | IntegerVector | An object of the x,y coordinates for which perlin is being calculated. | | options | PerlinConfig | An object containing the configuration for the perlin algorithm. |

Returns

number


rand

rand(key): (...args: number[]) => number

Parameters

| Name | Type | | :---- | :------- | | key | number |

Returns

fn

▸ (...args): number

Parameters

| Name | Type | | :-------- | :--------- | | ...args | number[] |

Returns

number


seededRandom

seededRandom(seed): number

Generate a random number based on some seed. Useful for procedural generation.

Parameters

| Name | Type | Description | | :----- | :------- | :----------------------------- | | seed | number | The seed of the random number. |

Returns

number