@devicefarmer/jpeg-turbo
v0.4.1
Published
Limited libjpeg-turbo bindings for Node.js.
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node-jpeg-turbo
node-jpeg-turbo provides minimal libjpeg-turbo bindings for Node.js. It is very, very fast compared to other alternatives, such as node-imagemagick-native or jpeg-js.
Please ask if you need more methods exposed.
Requirements
Only the most recent version of Node still in active Long-term Support (currently v4) and greater are supported. Older versions may or may not work; they are not and will not be supported.
We provide prebuilt bindings for some platforms using prebuilt-bindings, meaning that you should not have to compile native bindings from source very often. The bindings are hosted at and automatically installed from our GitHub Releases.
If you must build from source
First, if you're building from the repo, make sure to init and update submodules or you'll get confusing errors about missing targets when building. We include libjpeg-turbo
as a submodule.
git submodule init
git submodule update
(or just use git clone --recursive
when cloning the repo)
Due to massive linking pain on Ubuntu, we embed and build libjpeg-turbo
directly with node-gyp
. Unfortunately this adds an extra requirement, as the build process needs yasm
to enable all optimizations. Note that this step is only required for x86
and x86_64
architectures. You don't need yasm
if you're building on arm
, for example.
Here's how to install yasm
:
On OS X
brew install yasm
On Ubuntu 14.04
apt-get install yasm
On Ubuntu 12.04
apt-get install yasm
Important! Ubuntu 12.04 comes with GCC 4.6, which is too old to compile the add-on (and most other modules since Node.js 4.0 was released). More information is available here.
If you really must use this module on Ubuntu 12.04, the following may work:
apt-get install python-software-properties
add-apt-repository -y ppa:ubuntu-toolchain-r/test
apt-get -y install g++-4.8
export CXX=g++-4.8
Remember to export CXX
when you npm install
.
On Debian
apt-get install yasm
On Alpine Linux
apk add yasm
On Windows
Download Win32 or Win64 yasm from here and make sure it's found in path as yasm.exe. Use the "for general use" version. If the .exe doesn't run, or complains about a missing MSVCR100.dll
, go to KB2977003 and find "Microsoft Visual C++ 2010 Service Pack 1 Redistributable Package MFC Security Update" under "Visual Studio 2010 (VC++ 10.0) SP1". The .exe should work fine after installing the redistributable.
To verify your yasm setup, run:
yasm
This should give the output:
yasm: No input files specified
Next, you need to make sure that you have a build environment set up. An easy way to do that is to use windows-build-tools.
Now, just to make sure things are set up properly, run:
npm config get msvs_version
If the output is 2015
or newer, you're good. If it's anything else, or not set, you must run:
npm config set -g msvs_version 2015
Alternatively, you can specify the option at install time with --msvs_version=2015
.
Others
Search your package manager for yasm
.
Installation
Make sure you've got the requirements installed first.
Using yarn:
yarn add jpeg-turbo
Using npm:
npm install --save jpeg-turbo
API
jpg.bufferSize(options)
→ Number
If you'd like to preallocate a Buffer
for jpg.compressSync()
, use this method to get the worst-case upper bound. The options
argument is fully compatible with the jpg.compressSync()
method, so that you can pass the same options to both functions.
- options is an Object with the following properties:
- width Required. The width of the image.
- height Required. The height of the image.
- subsampling Optional. The subsampling method to use. Defaults to
jpg.SAMP_420
.
- Returns The
Number
of bytes required in a worst-case scenario.
var fs = require('fs')
var jpg = require('jpeg-turbo')
var raw = fs.readFileSync('raw.rgba')
var options = {
format: jpg.FORMAT_RGBA,
width: 1080,
height: 1920,
subsampling: jpg.SAMP_444,
}
var preallocated = new Buffer(jpg.bufferSize(options))
var encoded = jpg.compressSync(raw, preallocated, options)
jpg.compressSync(raw[, out], options)
→ Buffer
Compresses (i.e. encodes) the raw pixel data into a JPG. This method is not capable of resizing the image.
For efficiency reasons you may choose to encode into a preallocated Buffer
. While fast, it has a number of drawbacks. Namely, you'll have to be careful not to reuse the buffer in async processing before processing (e.g. saving, displaying or transmitting) the entire encoded image. Otherwise you risk corrupting the image. Also, it wastes a huge amount of space compared to on-demand allocation.
- raw is a
Buffer
with the raw pixel data inoptions.format
. - out is an optional preallocated
Buffer
for the encoded image. The size of the buffer is checked. Seejpg.bufferSize()
for an example of how to preallocate a sufficientBuffer
. If not given, memory is allocated and reallocated as needed, which eliminates most of the wasted space but is slower and lacks consistency with varying source images. - options is an Object with the following properties:
- format Required. The format of the
raw
pixel data (e.g.jpg.FORMAT_RGBA
). - width Required. The width of the image.
- height Required. The height of the image.
- subsampling Optional. The subsampling method to use. Defaults to
jpg.SAMP_420
. - quality Optional. The desired JPG quality. Defaults to 80.
- format Required. The format of the
- Returns The encoded image as a
Buffer
. Note that the buffer may actually be a slice of the preallocatedBuffer
, if given. Be careful not to reuse the preallocated buffer before you've finished processing the encoded image, as it may corrupt the image.
var fs = require('fs')
var jpg = require('jpeg-turbo')
var raw = fs.readFileSync('raw.rgba')
var options = {
format: jpg.FORMAT_RGBA,
width: 1080,
height: 1920,
subsampling: jpg.SAMP_444,
}
var encoded = jpg.compressSync(raw, options)
See jpg.bufferSize()
for an example of preallocated Buffer
usage.
jpg.decompressSync(image[, out], options)
→ Object
Decompresses (i.e. decodes) the JPG image into raw pixel data.
- image is a
Buffer
with the JPG image data. - out is an optional preallocated
Buffer
for the decoded image. The size of the buffer is checked, and should be at leastwidth * height * bytes_per_pixel
or larger. If not given, one is created for you. The only benefit of providing theBuffer
yourself is that you can reuse the same buffer between multiplejpg.decompressSync()
calls. Note that this can lead to issues with concurrency. Seejpg.compressSync()
for related discussion. - options is an Object with the following properties:
- format Required. The desired format of the
raw
pixel data (e.g.jpg.FORMAT_RGBA
). - out Deprecated. Use the
out
argument instead.
- format Required. The desired format of the
- Returns An
Object
with the following properties:- data A
Buffer
with the raw pixel data. - width The width of the image.
- height The height of the image.
- subsampling The subsampling method used in the JPG.
- size Deprecated. Use
data.length
instead. - bpp The number of bytes per pixel.
- data A
var fs = require('fs')
var jpg = require('jpeg-turbo')
var image = fs.readFileSync('image.jpg')
var options = {
format: jpg.FORMAT_RGBA,
}
var decoded = jpg.decompressSync(image, options)
Thanks
- https://github.com/A2K/node-jpeg-turbo-scaler
- https://github.com/mash/node-imagemagick-native
- https://github.com/google/skia/blob/master/gyp/libjpeg-turbo.gyp
- https://github.com/openstf/android-libjpeg-turbo
License
See LICENSE.
Copyright © Simo Kinnunen. All Rights Reserved.