@devcaster/next
v0.0.6
Published
Tools for easy Farcaster development in Next.js
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@devcaster/next
Devcaster allows anyone to declaratively create frames inside their existing Next.js sites, with just a few lines of code.
This library is intended for Next.js only (v14). We're working on future releases that can be used in other frameworks.
Getting Started
Install using your package manager of choice:
npm i @devcaster/next
yarn add @devcaster/next
pnpm i @devcaster/next
bun install @devcaster/next
Specify your base hub URL (with port) in your .env
as HUB_URL
Create a middleware.ts
file at the same level as your app directory. More on Next.js middleware
Inside your middleware.ts
, add the frames middleware function:
import type { NextRequest } from "next/server";
import { framesMiddleware } from "@devcaster/next/frames";
export async function middleware(request: NextRequest) {
return await framesMiddleware(request);
}
Finally, create a single frames
folder inside your app
directory, and add a route.ts
file to it. Add the post handler to the route:
import { NextRequest } from "next/server";
import { framesPOST } from "@devcaster/next/frames";
export async function POST(request: NextRequest) {
return await framesPOST(request);
}
Creating a Frame
To add a frame to a page, create a new FrameConfig
in any page.ts
file. Pass the config your initial state and the page's unaltered searchParams
object:
export default function Home({
searchParams,
}: {
searchParams: Record<string, string>;
}) {
const frame = new FrameConfig({ count: 0 }, searchParams);
Note: All frames must be created in server-side components.
In the above example, we have a simple frame state with a single count
variable.
To create the frame elements, add a Frame
component to your JSX, passing in your FrameConfig
. Within your Frame
, you can add buttons and images that will appear in the frame in a supported client:
<Frame frame={frame}>
<FrameButton onClick={(f: typeof frame) => {
f.state.count -= 1;
}}>
-
</FrameButton>
<FrameButton onClick={(f: typeof frame) => {
f.state.count += 1;
}}>
+
</FrameButton>
<FrameImage src={`${process.env.BASE_URL}/image?count=${frame.state.count}`} />
</Frame>
You can pass your FrameButton
components an onClick
function to update the frames state, fetch the action
sent by the Farcaster client, or even fetch external data.
You can use your frame's state to dynamically generate the returned image.
Note: For testing locally via tunneling, set a BASE_URL environment variable to your tunnel's url to override localhost.
To route to a new page after updating state, you can return a pathname from your onClick
function:
<FrameButton onClick={(f: typeof frame) => {
f.state.fid = f.action!.untrustedData.fid;
return "/result";
}}>
On the /result
page, you can continue to use the same state as long as the state object is consistent:
const frame = new FrameConfig<{ fid: number; }>({ fid: -1 }, searchParams);
if (frame.state.fid === -1) throw new Error("Failed to get FID");
const pokemon = await getPokemon(frame.state.fid);
You can also create a redirect button by providing an href
prop rather than onClick
. You can dynamically generate this link using both your frame state and the returned action data:
<FrameButton href={`${frame.origin}?index=${frame.state.index}&fid=${frame.action?.trustedData.message.data.fid}`}>
Visit
</FrameButton>
Note: The redirect URL must have the same base domain as your site, per the Frame standard.
Text Input
Use the FrameInput
component to accept user input:
<FrameInput placeholder="Type something!" />
Retrieve input from the frame.action
in any of the button onClick
callbacks.
See more examples
Contact @gregfromstl for any support.
More docs and examples coming soon...