@designstringstudio/bcs
v0.3.0
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BCS - Canonical Binary Serialization implementation for JavaScript
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BCS - Binary Canonical Serialization
This library implements Binary Canonical Serialization (BCS) in JavaScript, making BCS available in both Browser and NodeJS environments.
Feature set
- Move's primitive types de/serialization: u8, u64, u128, bool
- Ability to define custom types such as
vector<T>
orstruct
- Extendable and allows registering any custom types (e.g. vectors of structs)
- Custom addresses length. Example:
BCS.registerAddressType('Address', 20, 'hex')
- 20 bytes - Built-in support for enums (and potentially tuples)
- And again - full browser support!
Examples
At the high level, BCS gives a set of handy abstractions to (de)serialize data.
Important: by default there's no type
address
in this library. To define it, useregisterAddressType
. Also, there's no built-in support for generics yet. For eachvector<T>
you have to define custom type usingregisterVectorType('vector<u8>', 'u8')
. Default support for vectors is intentionally omitted (for now) because of type difference between Rust and Move vector types.
Struct
In BCS structs are merely sequences of fields, they contain no type information but the order in which fields are defined. It also means that you can use any field names - they won't affect serialization!
bcs.registerStructType(<TYPE>, {
[<FIELD>]: <FIELD_TYPE>,
...
})
import { bcs } from "@mysten/bcs";
// MyAddr is an address of 20 bytes; encoded and decoded as HEX
bcs.registerAddressType('MyAddr', 20, 'hex');
bcs.registerStructType('Item', {
owner: 'MyAddr',
price: 'u64'
});
// bcs preserves order of fields according to struct definition, so you're free to
// use any order while serializing your structs
let bcs_bytes = bcs.ser('Item', {
price: '100000000000',
owner: '9c88e852aa66b346860ada31aa75c6c27695ae4b',
});
let item = bcs.de('Item', bcs_bytes);
console.log(item);
Vector
Vector generics are not supported by default. To use a vector type, add it first:
bcs.registerVectorType(<TYPE>, <ELEMENT_TYPE>);
import { bcs } from "@mysten/bcs";
bcs.registerVectorType('vector<u8>', 'u8');
let array = bcs.de('vector<u8>', '06010203040506', 'hex'); // [1,2,3,4,5,6];
let again = bcs.ser('vector<u8>', [1,2,3,4,5,6]).toString('hex');
console.assert(again === '06010203040506', 'Whoopsie!');
Address
Even though the way of serializing Move addresses stays the same, the length of the address varies depending on the network. To register an address type use:
bcs.registerAddressType(<TYPE>, <LENGTH>);
import { bcs } from "@mysten/bcs";
bcs.registerAddressType('FiveByte', 5);
bcs.registerAddressType('DiemAddress', 20);
let de = bcs.de('FiveBytes', '0x00C0FFEE00', 'hex');
let ser = bcs.ser('DiemAddress', '9c88e852aa66b346860ada31aa75c6c27695ae4b').toString('hex');
console.assert(de === '00c0ffee00', 'Short address mismatch');
console.assert(ser === '9c88e852aa66b346860ada31aa75c6c27695ae4b', 'Long address mismatch');
Primitive types
To deserialize data, use a BCS.de(type: string, data: Uint8Array)
. Type parameter is a name of the type; data is a BCS encoded as hex.
import { bcs } from '@mysten/bcs';
// BCS has a set of built ins:
// U8, U32, U64, U128, BOOL, STRING
console.assert(bcs.U64 === 'u64');
console.assert(bcs.BOOL === 'bool');
console.assert(bcs.STRING === 'string');
// De/serialization of primitives is included by default;
let u8 = bcs.de(bcs.U8, '00', 'hex'); // '0'
let u32 = bcs.de(bcs.U32, '78563412', 'hex'); // '78563412'
let u64 = bcs.de(bcs.U64, 'ffffffffffffffff', 'hex'); // '18446744073709551615'
let u128 = bcs.de(bcs.U128, 'FFFFFFFF000000000000000000000000', 'hex'); // '4294967295'
let bool = bcs.de(bcs.BOOL, '00', 'hex'); // false
// There's also a handy built-in for ASCII strings (which are `vector<u8>` under the hood)
let str = bcs.de(bcs.STRING, '0a68656c6c6f5f6d6f7665', 'hex'); // hello_move
console.log(str);
To serialize any type, use bcs.ser(type: string, data: any)
. Type parameter is a name of the type to serialize, data is any data, depending on the type (can be object for structs or string for big integers - such as u128
).
import { bcs } from '@mysten/bcs';
let bcs_u8 = bcs.ser('u8', 255).toString('hex'); // uint Array
console.assert(bcs_u8 === 'ff');
let bcs_ascii = bcs.ser('string', 'hello_move').toString('hex');
console.assert(bcs_ascii === '0a68656c6c6f5f6d6f7665');
Working with Move structs
import { bcs } from '@mysten/bcs';
// Move / Rust struct
// struct Coin {
// value: u64,
// owner: vector<u8>, // name // Vec<u8> in Rust
// is_locked: bool,
// }
bcs.registerStructType('Coin', {
value: bcs.U64,
owner: bcs.STRING,
is_locked: bcs.BOOL
});
// Created in Rust with diem/bcs
let rust_bcs_str = '80d1b105600000000e4269672057616c6c65742047757900';
console.log(bcs.de('Coin', rust_bcs_str, 'hex'));
// Let's encode the value as well
let test_ser = bcs.ser('Coin', {
owner: 'Big Wallet Guy',
value: '412412400000',
is_locked: false
});
console.log(test_ser.toBytes());
console.assert(test_ser.toString('hex') === rust_bcs_str, 'Whoopsie, result mismatch');