npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

@descript/web-audio-js

v0.15.3-patched.6

Published

Pure JS implementation of the Web Audio API

Downloads

14,157

Readme

@descript/web-audio-js

Node CI NPM Version License

Pure JS implementation of the Web Audio API

Fork of mohayonao/web-audio-engine with following changes:

  • Use TypeScript and fix some types (#5)
    • Remove BaseAudioContext.suspend() (#6)
  • Add new RawDataAudioContext (#5)
  • Add support for DynamicsCompressorNode (#1)
  • Bug fixes
    • Fixes for BiquadFilterNode and DelayNode (#8)
    • Fix WAVE file decoding (#5)
    • Fix AudioNode.disconnect(x) not disconnecting (#7)

Installation

npm install --save web-audio-engine

API

web-audio-engine provides some AudioContext class for each use-case: audio playback, rendering and simulation.

Class: StreamAudioContext

StreamAudioContext writes raw PCM audio data to a writable node stream. It can be used to playback audio in realtime.

new StreamAudioContext(opts?: object)

Creates new StreamAudioContext instance.

  • opts.sampleRate: number audio sample rate (in Hz) - default: 44100
  • opts.numberOfChannels: number audio channels (e.g. 2: stereo) - default: 2
  • opts.blockSize: number samples each rendering quantum - default: 128
  • opts.bitDepth: number bits per sample - default: 16
  • opts.float: boolean use floating-point values - default: false
context.pipe(destination: stream.Writable): stream.Writable

:constructionworker: _TODO: WRITE DESCRIPTION

import { StreamAudioContext as AudioContext } from 'web-audio-engine';
const context = new AudioContext();

// Set the output for audio streaming
context.pipe(process.stdout);

// If you want to playback sound directly in this process, you can use 'node-speaker'.
// const Speaker = require("speaker");
// context.pipe(new Speaker());

// Start to render audio
context.resume();

// composeWith(context);

Class: RenderingAudioContext

RenderingAudioContext records audio data with stepwise processing. It is used to export to a wav file or test a web audio application.

new RenderingAudioContext(opts?: object)

Creates new RenderingAudioContext instance.

  • opts.sampleRate: number audio sample rate (in Hz) - default: 44100
  • opts.numberOfChannels: number audio channels (e.g. 2: stereo) - default: 2
  • opts.blockSize: number samples each rendering quantum - default: 128
context.processTo(time: number|string)

Executes rendering process until the provided time.

  • time: e.g. 10 (10 seconds), "01:30.500" (convert to 90.5 seconds)
context.exportAsAudioData(): AudioData

Exports the rendered data as AudioData format.

context.encodeAudioData(audioData: AudioData, opts?:object): Promise< ArrayBuffer >

Encode audio data to the binary format.

  • audioData: AudioData
  • opts.bitDepth: number bits per sample - default: 16
  • opts.float: boolean use floating-point values - default: false
import fs from 'fs';
import { RenderingAudioContext as AudioContext } from 'web-audio-engine';
const context = new AudioContext();

// composeWith(context);

context.processTo('00:01:30.000');
// context.currentTime -> 90.00054421768708

context.processTo('00:02:00.000');
// context.currentTime -> 120.00072562358277

const audioData = context.exportAsAudioData();

context.encodeAudioData(audioData).then((arrayBuffer) => {
  fs.writeFile('output.wav', new Buffer(arrayBuffer));
});

Class: RawDataAudioContext

RawDataAudioContext allows you to synchronously step through an AudioContext. This is useful for streaming output at and controlling the rate

new RawDataAudioContext(opts?: object)

Creates new RenderingAudioContext instance.

  • opts.sampleRate: number audio sample rate (in Hz) - default: 44100
  • opts.numberOfChannels: number audio channels (e.g. 2: stereo) - default: 2
  • opts.blockSize: number samples each rendering quantum - default: 128
context.process(channelData: Float32Array[], offset: number = 0)

Renders the next blockSize samples of audio into channelData.

import { RawDataAudioContext } from 'web-audio-engine';
const context = new RawDataAudioContext();
const { blockSize } = context;
const channelData = [
  new Float32Array(blockSize),
  new Float32Array(blockSize),
];

for (let i = 0; i < 100_000; i += blockSize)
  context.process(channelData);
  // Do something with channeLData
}

Class: WebAudioContext

:constructionworker: _TODO: WRITE DESCRIPTION

new WebAudioContext(opts?: object)

Creates new WebAudioContext instance.

  • opts.context?: AudioContext the native Web Audio API AudioContext instance
  • opts.destination?: AudioNode - default: opts.context.destination
  • opts.numberOfChannels: number audio channels (e.g. 2: stereo) - default: 2
  • opts.blockSize: number samples each rendering quantum - default: 128
<script src="/path/to/web-audio-engine.js"></script>
<script>
  var context = new WebAudioEngine.WebAudioContext({
    context: new AudioContext(),
  });

  // composeWith(context);

  context.resume();
</script>

Class: OfflineAudioContext

This context is compatible with the natvie Web Audio API OfflineAudioContext.

import { OfflineAudioContext } from 'web-audio-engine';
const context = new OfflineAudioContext(2, 44100 * 10, 44100);

// composeWith(context);

context.startRendering().then((audioBuffer) => {
  console.log(audioBuffer);
});

Interface: AudioData

interface AudioData {
  numberOfChannels?: number;
  length?: number;
  sampleRate: number;
  channelData: Float32Array[];
}

decoder

The default decoder of web-audio-engine supports "wav" format only. If you need to support other audio format, you are necessary to prepare a decoder yourself.

decoder.get(type: string): function

Returns the function for decoding currently set.

decoder.set(type: string, decodeFn: function)

Sets the function for decoding.

  • decodeFn: (audioData: ArrayBuffer, opts?: object) => Promise< AudioData > The decoding to use.
decoder.decode(audioData: ArrayBuffer, opts?: object): Promise< AudioData >

Executes decoding.

  • audioData: ArrayBuffer
mp3 decoder example
import wae from 'web-audio-engine';
import mp3decoder from '/path/to/mp3decoder';
import fs from 'fs';
wae.decoder.set('mp3', mp3decoder);
const AudioContext = wae.RenderingAudioContext;
const context = new AudioContext();
const audioData = fs.readFileSync('amen.mp3');

context.decodeAudioData(audioData).then((audioBuffer) => {
  console.log(audioBuffer);
});

encoder

The default encoder of web-audio-engine supports "wav" format only. If you need to support other audio format, you are necessary to prepare an encoder yourself.

encoder.get(type: string): function

Returns the function for encoding currently set.

encoder.set(type: string, encodeFn: function)

Sets the function for encoding.

  • encodeFn: (audioData: AudioData, opts?: object) => Promise< ArrayBuffer > The encoding to use.
encoder.encode(audioData: AudioData, opts?: object): Promise< ArrayBuffer >

Executes encoding.

  • audioData: AudioData
  • opts.type: string audio format type - default: "wav"
mp3 encoder example
import wae from 'web-audio-engine';
import mp3encoder from '/path/to/mp3encoder';
import fs from 'fs';
wae.encoder.set('mp3', mp3encoder);
const AudioContext = wae.RenderingAudioContext;
const context = new AudioContext();
const audioData = context.exportAsAudioData();

context.encodeAudioData(audioData, { type: 'mp3' }).then((arrayBuffer) => {
  fs.writeFile('output.mp3', new Buffer(arrayBuffer));
});

Implemented API

  • AnalyserNode
  • AudioBuffer
  • AudioBufferSourceNode
  • AudioContext
  • AudioDestinationNode
  • AudioNode
  • AudioParam
  • BiquadFilterNode (audio rate parameter is not supported)
  • ChannelMergerNode
  • ChannelSplitterNode
  • DelayNode (noisy..)
  • DynamicsCompressorNode
  • GainNode
  • IIRFIlterNode
  • OscillatorNode (use wave-table synthesis, not use periodic wave)
  • PeriodicWave
  • ScriptProcessorNode
  • StereoPannerNode
  • WaveShaperNode
  • The other not implemented nodes will pass its input to its output without modification.
  • See: Comparison Chart of implemented nodes

Example

import Speaker from 'speaker';
import { StreamAudioContext as AudioContext } from 'web-audio-engine';
const context = new AudioContext();

const osc = context.createOscillator();
const amp = context.createGain();

osc.type = 'square';
osc.frequency.setValueAtTime(987.7666, 0);
osc.frequency.setValueAtTime(1318.5102, 0.075);
osc.start(0);
osc.stop(2);
osc.connect(amp);
osc.onended = () => {
  context.close().then(() => {
    process.exit(0);
  });
};

amp.gain.setValueAtTime(0.25, 0);
amp.gain.setValueAtTime(0.25, 0.075);
amp.gain.linearRampToValueAtTime(0, 2);
amp.connect(context.destination);

context.pipe(new Speaker());
context.resume();

Online Demo

The online demo is here. In this site, you can compare web-audio-engine and the native Web Audio API.

  • https://mohayonao.github.io/web-audio-engine/demo/

Offline Demo

$ git clone [email protected]:mohayonao/web-audio-engine.git
$ cd web-audio-engine
$ npm install && npm run build
$ cd demo
$ npm install
$ node demo --help

Simplest play demo with node-speaker.

$ node demo sines

Rendering and export to the wav file.

$ node demo -o out.wav sines

Online Benchmark

Currently, this benchmark doesn't work in Chrome or Safari, please use Firefox.

  • https://mohayonao.github.io/web-audio-engine/benchmark/

Offline Benchmark

$ git clone [email protected]:mohayonao/web-audio-engine.git
$ cd web-audio-engine
$ npm install && npm run build
$ cd benchmark
$ npm install
$ node .

License

MIT