@denodecom/wasm-vips
v0.0.12
Published
libvips for the browser and Node.js, compiled to WebAssembly with Emscripten
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wasm-vips
libvips for the browser and Node.js, compiled to WebAssembly with Emscripten.
Programs that use wasm-vips don't manipulate images directly, instead they create pipelines of image processing operations building on a source image. When the end of the pipe is connected to a destination, the whole pipeline executes at once, streaming the image in parallel from source to destination a section at a time. Because wasm-vips is parallel, it's quick, and because it doesn't need to keep entire images in memory, it's light.
[!NOTE] This library is still under early development. See: #1.
Package Variants
This fork of wasm-vips
provides different binaries in a single package to cater to different needs. Each variant is optimized for specific scenarios:
@denodecom/wasm-vips
: The default build with full features and SIMD support.- Supports all loaders.
@denodecom/wasm-vips/nosimd
: Build without SIMD support.- Supports all loaders.
@denodecom/wasm-vips/slim
: A build with reduced features and memory usage.- Supports only JPEG, PNG, and WebP loaders.
- Filesystem (FS) support is not available
@denodecom/wasm-vips/nosimd/slim
: A slim build without SIMD support.- Supports only JPEG, PNG, and WebP loaders.
- Filesystem (FS) support is not available
@denodecom/wasm-vips/lowmem
: A low memory build with a maximum memory limit of 256MB to avoid out-of-memory (OOM) issues on iOS.- Supports all loaders.
@denodecom/wasm-vips/nosimd/lowmem
: A low memory build without SIMD support, with a maximum memory limit of 256MB to avoid out-of-memory (OOM) issues on iOS.- Supports all loaders.
Engine support for default build
An engine that supports WebAssembly SIMD. This is present on most major browser engines.
For V8-based engines, at least version 9.1.54 is required to match the final SIMD opcodes, this corresponds to Chrome 91, Node.js 16.4.0 and Deno 1.9.0.
For Spidermonkey-based engines, the JavaScript engine used in Mozilla Firefox and whose version numbers are aligned, at least version 89 is required.
For JavaScriptCore-based engines, the built-in JavaScript engine for WebKit, at least version 615.1.17 is required. This corresponds to Safari 16.4.
| Chrome | Firefox | Safari | Edge | Node.js | Deno | |:---:|:---:|:---:|:---:|:---:|:---:| | :heavy_check_mark:version 91+ | :heavy_check_mark:version 89+ | :heavy_check_mark:version 16.4+ | :heavy_check_mark:version 91+ | :heavy_check_mark:version 16.4+ | :heavy_check_mark:version 1.9+ |
Installation
@denodecom/wasm-vips
can be installed with your favorite package manager.
npm install @denodecom/wasm-vips
yarn add @denodecom/wasm-vips
Usage
Browser
Requires vips.js
(or vips-es6.js
) and vips.wasm
to be served from
the same directory.
Since wasm-vips requires the SharedArrayBuffer
API, the website needs to opt-in to
a cross-origin isolated state, by serving the following HTTP headers on
both the main document and vips*.js
script:
Cross-Origin-Embedder-Policy: require-corp
Cross-Origin-Opener-Policy: same-origin
See https://web.dev/coop-coep/ for more information.
After that, wasm-vips can be imported and initialized like this:
<script src="vips.js"></script>
<script type="module">
const vips = await Vips();
</script>
Or, if you prefer to use ES6 modules:
<script type="module">
import Vips from './vips-es6.js';
const vips = await Vips();
</script>
This requires support for import()
in workers.
Node.js
On Node.js, wasm-vips is published as a dual-package, so it can be imported as both CommonJS and ES6 module:
// ES6 module
import Vips from '@denodecom/wasm-vips';
// CommonJS module
const Vips = require('@denodecom/wasm-vips');
Then, wasm-vips can be initialized like this:
// Usage with top-level await
const vips = await Vips();
// Usage with .then
Vips().then(vips => {
// Code here
});
Deno
import Vips from 'npm:@denodecom/wasm-vips';
const vips = await Vips();
Example
// Load an image from a file
let im = vips.Image.newFromFile('owl.jpg');
// Put im at position (100, 100) in a 3000 x 3000 pixel image,
// make the other pixels in the image by mirroring im up / down /
// left / right, see
// https://libvips.github.io/libvips/API/current/libvips-conversion.html#vips-embed
im = im.embed(100, 100, 3000, 3000, {
extend: 'mirror'
});
// Multiply the green (middle) band by 2, leave the other two alone
im = im.multiply([1, 2, 1]);
// Make an image from an array constant, convolve with it
const mask = vips.Image.newFromArray([
[-1, -1, -1],
[-1, 16, -1],
[-1, -1, -1]
], 8.0);
im = im.conv(mask, {
precision: 'integer'
});
// Finally, write the result to a buffer
const outBuffer = im.writeToBuffer('.jpg');