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@deltasnare/simple-frontend

v1.1.1

Published

State manager frontend for simple (single-chunk) games

Downloads

3

Readme

Frontend for single-chunk apps, ready to plug into the public API

Usage

const SimpleSnare = require('.')

// const delta = function (state, inputs, options) { ... }
// const state = { ... }

const chunk = new SimpleSnare(delta, {
  state,
  singleplayer: true
})

chunk.on('tick', tick => console.log(tick.state))

chunk.advance()
chunk.setInput('bar')
chunk.advance()

A class named SimpleSnare is exported, with the following methods:

SimpleSnare(delta, options)

The constructor, where

  • delta: is the delta function
  • options: are the options for the snare. It is forwarded to the core, and the following extra parameters are supported:
    • peerId: ID of the local peer
    • singleplayer: if true, sets up singleplayer mode, which sets peerId to 'player' and automatically joins the peer in the first tick

SimpleSnare.setInput(input)

Sets the local peer's input for the current tick. This can only be done once per tick, if it's attempted multiple times, an error is thrown.

SimpleSnare.setPeerInput(peerId, tick, input)

Sets a remote peer's input for a given tick.

SimpleSnare.setControl(tick, control)

Sets the server's control message for a given tick

SimpleSnare.advance()

Advances the current tick by 1 and emits a tick event

SimpleSnare.advanceTo(tick)

Advances to the specified tick and emits tick events on the way. Does not advance backwards and cannot go further than the double of the core's window size.

SimpleSnare.currentTick

The current tick ID. Read-only.

SimpleSnare.peerId

The local peer's ID. Writable, but not recommended to modify. Make sure to remove the old peer and add the new one.

Events

SimpleSnare is an event emitter. It emits two kind of events:

tick

The tick event is emitted every time there is a new tick. It has two parameters, the current and the previous tick.

input

When the local peer's input is set, an input event is emitted. This allows the network layer to listen directly to the snare frontend.