@dedwatson/steam-mobile-confirmations
v1.1.2
Published
An updated trade-confirmation module for node-steam with support socks5 proxy
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node-steam-mobile-confirmations
A pure JS library for accepting mobile confirmations. This is a better, more updated version of GaletskyIvan's older module.
Add support socks proxy.
Currently a work-in-progress.
Functionality
This will aim to:
- Fetch mobile confirmations
- Accept / Deny confirmations
- Accept / Deny multi-confirmations
- ...have good documentation
Installation
In the near future, you'll be able to do this:
npm install steam-mobile-confirmations
Usage
Instantiate a SteamMobileConfirmations object, with the required defaults (keep reading for more detail):
var SteamMobileConfirmations = require('steam-mobile-confirmations');
var steamConfirmations = new SteamMobileConfirmations({
steamId: steamId64,
identitySecret: identitySecret,
webCookie: webCookie
});
Obtain session information with node-steam and its plugin steam-weblogon
Examples
Coming soon.
Methods
The options
param of all methods is an object. All callbacks are supplied with Error
as the first argument, or null
if no errors occurred.
constructor(options)
This sets up all final values, and should only be called once.
Options:
steamId
is a valid SteamID64identitySecret
is the secret key used for generating confirmation codes. (not the one used for generating login codes)webCookie
is the cookies we need for interacting with steam. Fetch them from the modules mentioned above.deviceId
(optional) is the device id used for all calls. Starts withandroid:
- one will be generated if you do not provide one.steamOffset
(optional) is the time offset between you and steam. This is highly recommended to be provided, as not providing it can cause avoidable errors. You can find this by runninggetTimeOffset()
from the node-steam-totp module. (Use the returnedoffset
value)waitTime
(optional) is how long (in milliseconds) the module will wait if it encounters an error before trying again. (Defaults to10000
)
updateCookies(webCookie)
This method updates the current session / cookies currently in use. Run this after the error needsNewSession
is emitted.
webCookie
can be obtained using node-steam and its plugin steam-weblogon
fetchConfirmations(callback)
Returns all currently outstanding (active) confirmations.
The second argument to callback
will be an array of Confirmation objects.
acceptConfirmation(confirmation, callback)
This accepts a confirmation (or array of confirmations) from the fetchConfirmations() call. If an error occurs while accepting, it tries once more before erroring.
The second argument to callback
will be a success boolean. (true
for confirmed, false
for error.)
getConfirmationTradeId(confirmation, callback)
You will likely not need to use this, since the trade offer ID is already included in the Confirmation object.
This will only fetch the confirmation information again, and then return the trade offer ID.
The second argument to callback
will be the tradeId, fetched from Valve.
Events
'needsNewSession'
This is called when Steam returns a specific error, and your Steam Community session needs to be re-connected. Re-run steam-weblogon, and then call updateCookies()
with the new cookies.
No calls will be made to Steam until you have called updateCookies()
License
MIT