@dcl-sdk/players-queue
v1.0.0-20240801193250.commit-62445b2
Published
SDK7 Library to handle Players Queue logic for Multiplayers Game
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SDK Utils Player Library
This library provides utilities for managing player queues and active players in a scene.
Exported Functions
initLibrary(_engine: IEngine, syncEntity: typeof syncEntity, playersApi: typeof players)`
Initializes the library with the necessary dependencies. Returns listeners that can be overridden with callbacks.
setNextPlayer()
Sets the next player in the queue as active and removes the current active player.
addPlayer()
Adds the current player to the queue if they're not already in it.
isActive(): boolean
Checks if the current user is the active player.
getQueue()
Returns an array of players in the queue, sorted by join time.
Exported Types
PlayerType
type PlayerType = {
address: string;
joinedAt: number;
startPlayingAt: number;
active: boolean;
}
Exported Listeners
onActivePlayerChange: (player: PlayerType) => void
You can override this listener to perform custom actions when the active player changes.
Example
import { engine } from '@dcl/sdk/ecs'
import { syncEntity } from '@dcl/sdk/network'
import playersApi from '@dcl/sdk/players'
import { initPlayersQueue, listeners, addPlayer, isActive, getQueue, setNextPlayer } from './sdk-utils-player'
// Initialize the library
initPlayersQueue(engine, syncEntity, playersApi)
// Override the onActivePlayerChange listener
listeners.onActivePlayerChange = (player) => {
console.log(`New active player: ${player.address}`)
}
const startCube = createCube(2, 1, 2)
const finishCube = createCube(2, 4, 2)
// Listen to changes on the queue
listeners.onActivePlayerChange = (player) => {
console.log('active player changed', player)
}
// Add player to the queue
pointerEventsSystem.onPointerDown({ entity: startCube, opts: { hoverText: 'Add player to queue' } }, () => {
addPlayer()
})
// Finish game and set the next player
pointerEventsSystem.onPointerDown({ entity: finishCube, opts: { hoverText: 'Finish game'} }, () => {
setNextPlayer()
})
// Check if current player is active
console.log(`Is current player active? ${isActive()}`);
// Get the current Queue
const queue = getQueue();
console.log('Current queue:', queue);