@dazn/chaos-squirrel-runner
v0.10.1
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Run chaos experiments in your application
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@dazn/chaos-squirrel-runner
Run chaos attacks!
Usage
import ChaosRunner from '@dazn/chaos-squirrel-runner';
import CPUAttack from '@dazn/chaos-squirrel-attack-cpu';
const createRunner = ChaosRunner.configure({
probability: 1,
possibleAttacks: [
{
weight: 2, // run twice as often as the default
createAttack: CPUAttack.configure({ allowLoopEvery: 10 }),
},
{
// weight: 1, // default value
createAttack: () => {
// Use a class for Attacks, as the Runner will take the class name as the attack name
class CustomAttack {
start() {
// do a custom attack!
}
stop() {
// stop the attack
}
}
return new CustomAttack();
},
},
],
// OPTIONAL: define a custom logger, defaults to console methods
logger: (level, message, details) => console[level](message, details),
});
// a new instance of the runner should be created for each possible chaos run
const runner = createRunner();
// start the chaos!
runner.start();
// do things
// stop the chaos
runner.stop();
Runner Arguments
| Parameter | Type | Default | Description |
| ----------------- | ---------- | --------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------- |
| probability
| Number
| 1
| A "global" probability range between 0-1. Defaults to 1
which is 100% probability. |
| possibleAttacks
| Array
| - | An array of objects of possible attacks that could be initiated |
| logger
| Function
| (level, ...args) => console[level](...args)
| A logger function which is called for significant actions/decisions, such as starting an attack. Set to a no-op (() => {}
) to disable logging |
Possible Attack
| Parameter | Type | Default | Description |
| -------------- | ---------- | ------- | --------------------------------------------------------------------------------------------------- |
| weight
| Number
| 1
| Sets the weighting of an attack vs the other attacks. Default = 1, set to 0 to disable this attack. |
| createAttack
| Function
| - | Function which returns an attack class exposing a start and stop method. |
Probabilities
The likelihood of running a given attack is the runner.probability
* possibleAttack.weight
/ SUM(possibleAttacks.weight)
.
For example, if runner.probability
is set to 0.5
and there are two possible attacks:
- Attack 1: weight =
1
- Attack 2: weight =
3
The probability of any each attack running will be
- Attack 1:
0.5 * 1 / 4
=0.125
- Attack 2:
0.5 * 3 / 4
=0.375
- Total probability (chances of either attack running) =
runner.probability
=0.5