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@datafire/amazonaws_gamelift

v5.0.0

Published

DataFire integration for Amazon GameLift

Downloads

13

Readme

@datafire/amazonaws_gamelift

Client library for Amazon GameLift

Installation and Usage

npm install --save @datafire/amazonaws_gamelift
let amazonaws_gamelift = require('@datafire/amazonaws_gamelift').create({
  accessKeyId: "",
  secretAccessKey: "",
  region: ""
});

amazonaws_gamelift.AcceptMatch({
  "TicketId": "",
  "PlayerIds": [],
  "AcceptanceType": ""
}).then(data => {
  console.log(data);
});

Description

Amazon GameLift Service Amazon GameLift is a managed service for developers who need a scalable, dedicated server solution for their multiplayer games. Use Amazon GameLift for these tasks: (1) set up computing resources and deploy your game servers, (2) run game sessions and get players into games, (3) automatically scale your resources to meet player demand and manage costs, and (4) track in-depth metrics on game server performance and player usage. The Amazon GameLift service API includes two important function sets: Manage game sessions and player access -- Retrieve information on available game sessions; create new game sessions; send player requests to join a game session. Configure and manage game server resources -- Manage builds, fleets, queues, and aliases; set autoscaling policies; retrieve logs and metrics. This reference guide describes the low-level service API for Amazon GameLift. You can use the API functionality with these tools: The Amazon Web Services software development kit (AWS SDK) is available in multiple languages including C++ and C#. Use the SDK to access the API programmatically from an application, such as a game client. The AWS command-line interface (CLI) tool is primarily useful for handling administrative actions, such as setting up and managing Amazon GameLift settings and resources. You can use the AWS CLI to manage all of your AWS services. The AWS Management Console for Amazon GameLift provides a web interface to manage your Amazon GameLift settings and resources. The console includes a dashboard for tracking key resources, including builds and fleets, and displays usage and performance metrics for your games as customizable graphs. Amazon GameLift Local is a tool for testing your game's integration with Amazon GameLift before deploying it on the service. This tools supports a subset of key API actions, which can be called from either the AWS CLI or programmatically. See Testing an Integration. Learn more Developer Guide -- Read about Amazon GameLift features and how to use them. Tutorials -- Get started fast with walkthroughs and sample projects. GameDev Blog -- Stay up to date with new features and techniques. GameDev Forums -- Connect with the GameDev community. Release notes and document history -- Stay current with updates to the Amazon GameLift service, SDKs, and documentation. API SUMMARY This list offers a functional overview of the Amazon GameLift service API. Managing Games and Players Use these actions to start new game sessions, find existing game sessions, track game session status and other information, and enable player access to game sessions. Discover existing game sessions SearchGameSessions -- Retrieve all available game sessions or search for game sessions that match a set of criteria. Start new game sessions Start new games with Queues to find the best available hosting resources across multiple regions, minimize player latency, and balance game session activity for efficiency and cost effectiveness. StartGameSessionPlacement -- Request a new game session placement and add one or more players to it. DescribeGameSessionPlacement -- Get details on a placement request, including status. StopGameSessionPlacement -- Cancel a placement request. CreateGameSession -- Start a new game session on a specific fleet. Available in Amazon GameLift Local. Match players to game sessions with FlexMatch matchmaking StartMatchmaking -- Request matchmaking for one players or a group who want to play together. StartMatchBackfill - Request additional player matches to fill empty slots in an existing game session. DescribeMatchmaking -- Get details on a matchmaking request, including status. AcceptMatch -- Register that a player accepts a proposed match, for matches that require player acceptance. StopMatchmaking -- Cancel a matchmaking request. Manage game session data DescribeGameSessions -- Retrieve metadata for one or more game sessions, including length of time active and current player count. Available in Amazon GameLift Local. DescribeGameSessionDetails -- Retrieve metadata and the game session protection setting for one or more game sessions. UpdateGameSession -- Change game session settings, such as maximum player count and join policy. GetGameSessionLogUrl -- Get the location of saved logs for a game session. Manage player sessions CreatePlayerSession -- Send a request for a player to join a game session. Available in Amazon GameLift Local. CreatePlayerSessions -- Send a request for multiple players to join a game session. Available in Amazon GameLift Local. DescribePlayerSessions -- Get details on player activity, including status, playing time, and player data. Available in Amazon GameLift Local. Setting Up and Managing Game Servers When setting up Amazon GameLift resources for your game, you first create a game build and upload it to Amazon GameLift. You can then use these actions to configure and manage a fleet of resources to run your game servers, scale capacity to meet player demand, access performance and utilization metrics, and more. Manage game builds CreateBuild -- Create a new build using files stored in an Amazon S3 bucket. To create a build and upload files from a local path, use the AWS CLI command upload-build. ListBuilds -- Get a list of all builds uploaded to a Amazon GameLift region. DescribeBuild -- Retrieve information associated with a build. UpdateBuild -- Change build metadata, including build name and version. DeleteBuild -- Remove a build from Amazon GameLift. Manage fleets CreateFleet -- Configure and activate a new fleet to run a build's game servers. ListFleets -- Get a list of all fleet IDs in a Amazon GameLift region (all statuses). DeleteFleet -- Terminate a fleet that is no longer running game servers or hosting players. View / update fleet configurations. DescribeFleetAttributes / UpdateFleetAttributes -- View or change a fleet's metadata and settings for game session protection and resource creation limits. DescribeFleetPortSettings / UpdateFleetPortSettings -- View or change the inbound permissions (IP address and port setting ranges) allowed for a fleet. DescribeRuntimeConfiguration / UpdateRuntimeConfiguration -- View or change what server processes (and how many) to run on each instance in a fleet. Control fleet capacity DescribeEC2InstanceLimits -- Retrieve maximum number of instances allowed for the current AWS account and the current usage level. DescribeFleetCapacity / UpdateFleetCapacity -- Retrieve the capacity settings and the current number of instances in a fleet; adjust fleet capacity settings to scale up or down. Autoscale -- Manage autoscaling rules and apply them to a fleet. PutScalingPolicy -- Create a new autoscaling policy, or update an existing one. DescribeScalingPolicies -- Retrieve an existing autoscaling policy. DeleteScalingPolicy -- Delete an autoscaling policy and stop it from affecting a fleet's capacity. Manage VPC peering connections for fleets CreateVpcPeeringAuthorization -- Authorize a peering connection to one of your VPCs. DescribeVpcPeeringAuthorizations -- Retrieve valid peering connection authorizations. DeleteVpcPeeringAuthorization -- Delete a peering connection authorization. CreateVpcPeeringConnection -- Establish a peering connection between the VPC for a Amazon GameLift fleet and one of your VPCs. DescribeVpcPeeringConnections -- Retrieve information on active or pending VPC peering connections with a Amazon GameLift fleet. DeleteVpcPeeringConnection -- Delete a VPC peering connection with a Amazon GameLift fleet. Access fleet activity statistics DescribeFleetUtilization -- Get current data on the number of server processes, game sessions, and players currently active on a fleet. DescribeFleetEvents -- Get a fleet's logged events for a specified time span. DescribeGameSessions -- Retrieve metadata associated with one or more game sessions, including length of time active and current player count. Remotely access an instance DescribeInstances -- Get information on each instance in a fleet, including instance ID, IP address, and status. GetInstanceAccess -- Request access credentials needed to remotely connect to a specified instance in a fleet. Manage fleet aliases CreateAlias -- Define a new alias and optionally assign it to a fleet. ListAliases -- Get all fleet aliases defined in a Amazon GameLift region. DescribeAlias -- Retrieve information on an existing alias. UpdateAlias -- Change settings for a alias, such as redirecting it from one fleet to another. DeleteAlias -- Remove an alias from the region. ResolveAlias -- Get the fleet ID that a specified alias points to. Manage game session queues CreateGameSessionQueue -- Create a queue for processing requests for new game sessions. DescribeGameSessionQueues -- Retrieve game session queues defined in a Amazon GameLift region. UpdateGameSessionQueue -- Change the configuration of a game session queue. DeleteGameSessionQueue -- Remove a game session queue from the region. Manage FlexMatch resources CreateMatchmakingConfiguration -- Create a matchmaking configuration with instructions for building a player group and placing in a new game session. DescribeMatchmakingConfigurations -- Retrieve matchmaking configurations defined a Amazon GameLift region. UpdateMatchmakingConfiguration -- Change settings for matchmaking configuration. queue. DeleteMatchmakingConfiguration -- Remove a matchmaking configuration from the region. CreateMatchmakingRuleSet -- Create a set of rules to use when searching for player matches. DescribeMatchmakingRuleSets -- Retrieve matchmaking rule sets defined in a Amazon GameLift region. ValidateMatchmakingRuleSet -- Verify syntax for a set of matchmaking rules.

Actions

AcceptMatch

amazonaws_gamelift.AcceptMatch({
  "TicketId": "",
  "PlayerIds": [],
  "AcceptanceType": ""
}, context)

Input

Output

CreateAlias

amazonaws_gamelift.CreateAlias({
  "Name": "",
  "RoutingStrategy": {}
}, context)

Input

Output

CreateBuild

amazonaws_gamelift.CreateBuild({}, context)

Input

Output

CreateFleet

amazonaws_gamelift.CreateFleet({
  "Name": "",
  "BuildId": "",
  "EC2InstanceType": ""
}, context)

Input

Output

CreateGameSession

amazonaws_gamelift.CreateGameSession({
  "MaximumPlayerSessionCount": 0
}, context)

Input

Output

CreateGameSessionQueue

amazonaws_gamelift.CreateGameSessionQueue({
  "Name": ""
}, context)

Input

Output

CreateMatchmakingConfiguration

amazonaws_gamelift.CreateMatchmakingConfiguration({
  "Name": "",
  "GameSessionQueueArns": [],
  "RequestTimeoutSeconds": 0,
  "AcceptanceRequired": true,
  "RuleSetName": ""
}, context)

Input

Output

CreateMatchmakingRuleSet

amazonaws_gamelift.CreateMatchmakingRuleSet({
  "Name": "",
  "RuleSetBody": ""
}, context)

Input

Output

CreatePlayerSession

amazonaws_gamelift.CreatePlayerSession({
  "GameSessionId": "",
  "PlayerId": ""
}, context)

Input

Output

CreatePlayerSessions

amazonaws_gamelift.CreatePlayerSessions({
  "GameSessionId": "",
  "PlayerIds": []
}, context)

Input

Output

CreateVpcPeeringAuthorization

amazonaws_gamelift.CreateVpcPeeringAuthorization({
  "GameLiftAwsAccountId": "",
  "PeerVpcId": ""
}, context)

Input

Output

CreateVpcPeeringConnection

amazonaws_gamelift.CreateVpcPeeringConnection({
  "FleetId": "",
  "PeerVpcAwsAccountId": "",
  "PeerVpcId": ""
}, context)

Input

Output

DeleteAlias

amazonaws_gamelift.DeleteAlias({
  "AliasId": ""
}, context)

Input

  • input object

Output

Output schema unknown

DeleteBuild

amazonaws_gamelift.DeleteBuild({
  "BuildId": ""
}, context)

Input

  • input object

Output

Output schema unknown

DeleteFleet

amazonaws_gamelift.DeleteFleet({
  "FleetId": ""
}, context)

Input

  • input object

Output

Output schema unknown

DeleteGameSessionQueue

amazonaws_gamelift.DeleteGameSessionQueue({
  "Name": ""
}, context)

Input

Output

DeleteMatchmakingConfiguration

amazonaws_gamelift.DeleteMatchmakingConfiguration({
  "Name": ""
}, context)

Input

Output

DeleteScalingPolicy

amazonaws_gamelift.DeleteScalingPolicy({
  "Name": "",
  "FleetId": ""
}, context)

Input

Output

Output schema unknown

DeleteVpcPeeringAuthorization

amazonaws_gamelift.DeleteVpcPeeringAuthorization({
  "GameLiftAwsAccountId": "",
  "PeerVpcId": ""
}, context)

Input

Output

DeleteVpcPeeringConnection

amazonaws_gamelift.DeleteVpcPeeringConnection({
  "FleetId": "",
  "VpcPeeringConnectionId": ""
}, context)

Input

Output

DescribeAlias

amazonaws_gamelift.DescribeAlias({
  "AliasId": ""
}, context)

Input

  • input object

Output

DescribeBuild

amazonaws_gamelift.DescribeBuild({
  "BuildId": ""
}, context)

Input

  • input object

Output

DescribeEC2InstanceLimits

amazonaws_gamelift.DescribeEC2InstanceLimits({}, context)

Input

Output

DescribeFleetAttributes

amazonaws_gamelift.DescribeFleetAttributes({}, context)

Input

Output

DescribeFleetCapacity

amazonaws_gamelift.DescribeFleetCapacity({}, context)

Input

Output

DescribeFleetEvents

amazonaws_gamelift.DescribeFleetEvents({
  "FleetId": ""
}, context)

Input

Output

DescribeFleetPortSettings

amazonaws_gamelift.DescribeFleetPortSettings({
  "FleetId": ""
}, context)

Input

  • input object

Output

DescribeFleetUtilization

amazonaws_gamelift.DescribeFleetUtilization({}, context)

Input

Output

DescribeGameSessionDetails

amazonaws_gamelift.DescribeGameSessionDetails({}, context)

Input

Output

DescribeGameSessionPlacement

amazonaws_gamelift.DescribeGameSessionPlacement({
  "PlacementId": ""
}, context)

Input

Output

DescribeGameSessionQueues

amazonaws_gamelift.DescribeGameSessionQueues({}, context)

Input

Output

DescribeGameSessions

amazonaws_gamelift.DescribeGameSessions({}, context)

Input

Output

DescribeInstances

amazonaws_gamelift.DescribeInstances({
  "FleetId": ""
}, context)

Input

Output

DescribeMatchmaking

amazonaws_gamelift.DescribeMatchmaking({
  "TicketIds": []
}, context)

Input

Output

DescribeMatchmakingConfigurations

amazonaws_gamelift.DescribeMatchmakingConfigurations({}, context)

Input

Output

DescribeMatchmakingRuleSets

amazonaws_gamelift.DescribeMatchmakingRuleSets({}, context)

Input

Output

DescribePlayerSessions

amazonaws_gamelift.DescribePlayerSessions({}, context)

Input

Output

DescribeRuntimeConfiguration

amazonaws_gamelift.DescribeRuntimeConfiguration({
  "FleetId": ""
}, context)

Input

  • input object

Output

DescribeScalingPolicies

amazonaws_gamelift.DescribeScalingPolicies({
  "FleetId": ""
}, context)

Input

Output

DescribeVpcPeeringAuthorizations

amazonaws_gamelift.DescribeVpcPeeringAuthorizations({}, context)

Input

  • input object

Output

DescribeVpcPeeringConnections

amazonaws_gamelift.DescribeVpcPeeringConnections({}, context)

Input

Output

GetGameSessionLogUrl

amazonaws_gamelift.GetGameSessionLogUrl({
  "GameSessionId": ""
}, context)

Input

Output

GetInstanceAccess

amazonaws_gamelift.GetInstanceAccess({
  "FleetId": "",
  "InstanceId": ""
}, context)

Input

Output

ListAliases

amazonaws_gamelift.ListAliases({}, context)

Input

Output

ListBuilds

amazonaws_gamelift.ListBuilds({}, context)

Input

Output

ListFleets

amazonaws_gamelift.ListFleets({}, context)

Input

Output

PutScalingPolicy

amazonaws_gamelift.PutScalingPolicy({
  "Name": "",
  "FleetId": "",
  "ScalingAdjustment": 0,
  "ScalingAdjustmentType": "",
  "Threshold": 0,
  "ComparisonOperator": "",
  "EvaluationPeriods": 0,
  "MetricName": ""
}, context)

Input

Output

RequestUploadCredentials

amazonaws_gamelift.RequestUploadCredentials({
  "BuildId": ""
}, context)

Input

  • input object

Output

ResolveAlias

amazonaws_gamelift.ResolveAlias({
  "AliasId": ""
}, context)

Input

  • input object

Output

SearchGameSessions

amazonaws_gamelift.SearchGameSessions({}, context)

Input

Output

StartGameSessionPlacement

amazonaws_gamelift.StartGameSessionPlacement({
  "PlacementId": "",
  "GameSessionQueueName": "",
  "MaximumPlayerSessionCount": 0
}, context)

Input

Output

StartMatchBackfill

amazonaws_gamelift.StartMatchBackfill({
  "ConfigurationName": "",
  "GameSessionArn": "",
  "Players": []
}, context)

Input

Output

StartMatchmaking

amazonaws_gamelift.StartMatchmaking({
  "ConfigurationName": "",
  "Players": []
}, context)

Input

Output

StopGameSessionPlacement

amazonaws_gamelift.StopGameSessionPlacement({
  "PlacementId": ""
}, context)

Input

Output

StopMatchmaking

amazonaws_gamelift.StopMatchmaking({
  "TicketId": ""
}, context)

Input

Output

UpdateAlias

amazonaws_gamelift.UpdateAlias({
  "AliasId": ""
}, context)

Input

Output

UpdateBuild

amazonaws_gamelift.UpdateBuild({
  "BuildId": ""
}, context)

Input

Output

UpdateFleetAttributes

amazonaws_gamelift.UpdateFleetAttributes({
  "FleetId": ""
}, context)

Input

Output

UpdateFleetCapacity

amazonaws_gamelift.UpdateFleetCapacity({
  "FleetId": ""
}, context)

Input

Output

UpdateFleetPortSettings

amazonaws_gamelift.UpdateFleetPortSettings({
  "FleetId": ""
}, context)

Input

Output

UpdateGameSession

amazonaws_gamelift.UpdateGameSession({
  "GameSessionId": ""
}, context)

Input

Output

UpdateGameSessionQueue

amazonaws_gamelift.UpdateGameSessionQueue({
  "Name": ""
}, context)

Input

Output

UpdateMatchmakingConfiguration

amazonaws_gamelift.UpdateMatchmakingConfiguration({
  "Name": ""
}, context)

Input

Output

UpdateRuntimeConfiguration

amazonaws_gamelift.UpdateRuntimeConfiguration({
  "FleetId": "",
  "RuntimeConfiguration": {}
}, context)

Input

Output

ValidateMatchmakingRuleSet

amazonaws_gamelift.ValidateMatchmakingRuleSet({
  "RuleSetBody": ""
}, context)

Input

Output

Definitions

AcceptMatchInput

AcceptMatchOutput

  • AcceptMatchOutput object

AcceptanceType

  • AcceptanceType string (values: ACCEPT, REJECT)

Alias

AliasId

  • AliasId string

AliasList

  • AliasList array

ArnStringModel

  • ArnStringModel string

AttributeValue

  • AttributeValue object: Values for use in Player attribute key:value pairs. This object lets you specify an attribute value using any of the valid data types: string, number, string array or data map. Each AttributeValue object can use only one of the available properties.

AwsCredentials

  • AwsCredentials object: Temporary access credentials used for uploading game build files to Amazon GameLift. They are valid for a limited time. If they expire before you upload your game build, get a new set by calling RequestUploadCredentials.

BooleanModel

  • BooleanModel boolean

Build

BuildId

  • BuildId string

BuildList

  • BuildList array

BuildStatus

  • BuildStatus string (values: INITIALIZED, READY, FAILED)

ComparisonOperatorType

  • ComparisonOperatorType string (values: GreaterThanOrEqualToThreshold, GreaterThanThreshold, LessThanThreshold, LessThanOrEqualToThreshold)

ConflictException

  • ConflictException object: The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.

CreateAliasInput

CreateAliasOutput

  • CreateAliasOutput object: Represents the returned data in response to a request action.

CreateBuildInput

CreateBuildOutput

  • CreateBuildOutput object: Represents the returned data in response to a request action.

CreateFleetInput

CreateFleetOutput

  • CreateFleetOutput object: Represents the returned data in response to a request action.

CreateGameSessionInput

CreateGameSessionOutput

  • CreateGameSessionOutput object: Represents the returned data in response to a request action.

CreateGameSessionQueueInput

CreateGameSessionQueueOutput

  • CreateGameSessionQueueOutput object: Represents the returned data in response to a request action.

CreateMatchmakingConfigurationInput

CreateMatchmakingConfigurationOutput

  • CreateMatchmakingConfigurationOutput object: Represents the returned data in response to a request action.

CreateMatchmakingRuleSetInput

CreateMatchmakingRuleSetOutput

  • CreateMatchmakingRuleSetOutput object: Represents the returned data in response to a request action.

CreatePlayerSessionInput

CreatePlayerSessionOutput

  • CreatePlayerSessionOutput object: Represents the returned data in response to a request action.

CreatePlayerSessionsInput

CreatePlayerSessionsOutput

  • CreatePlayerSessionsOutput object: Represents the returned data in response to a request action.

CreateVpcPeeringAuthorizationInput

CreateVpcPeeringAuthorizationOutput

  • CreateVpcPeeringAuthorizationOutput object: Represents the returned data in response to a request action.

CreateVpcPeeringConnectionInput

CreateVpcPeeringConnectionOutput

  • CreateVpcPeeringConnectionOutput object

CustomEventData

  • CustomEventData string

DeleteAliasInput

  • DeleteAliasInput object: Represents the input for a request action.

DeleteBuildInput

  • DeleteBuildInput object: Represents the input for a request action.

DeleteFleetInput

  • DeleteFleetInput object: Represents the input for a request action.

DeleteGameSessionQueueInput

  • DeleteGameSessionQueueInput object: Represents the input for a request action.

DeleteGameSessionQueueOutput

  • DeleteGameSessionQueueOutput object

DeleteMatchmakingConfigurationInput

  • DeleteMatchmakingConfigurationInput object: Represents the input for a request action.

DeleteMatchmakingConfigurationOutput

  • DeleteMatchmakingConfigurationOutput object

DeleteScalingPolicyInput

  • DeleteScalingPolicyInput object: Represents the input for a request action.

DeleteVpcPeeringAuthorizationInput

DeleteVpcPeeringAuthorizationOutput

  • DeleteVpcPeeringAuthorizationOutput object

DeleteVpcPeeringConnectionInput

  • DeleteVpcPeeringConnectionInput object: Represents the input for a request action.

DeleteVpcPeeringConnectionOutput

  • DeleteVpcPeeringConnectionOutput object

DescribeAliasInput

  • DescribeAliasInput object: Represents the input for a request action.

DescribeAliasOutput

  • DescribeAliasOutput object: Represents the returned data in response to a request action.

DescribeBuildInput

  • DescribeBuildInput object: Represents the input for a request action.

DescribeBuildOutput

  • DescribeBuildOutput object: Represents the returned data in response to a request action.

DescribeEC2InstanceLimitsInput

  • DescribeEC2InstanceLimitsInput object: Represents the input for a request action.

DescribeEC2InstanceLimitsOutput

  • DescribeEC2InstanceLimitsOutput object: Represents the returned data in response to a request action.

DescribeFleetAttributesInput

DescribeFleetAttributesOutput

DescribeFleetCapacityInput

DescribeFleetCapacityOutput

DescribeFleetEventsInput

DescribeFleetEventsOutput

  • DescribeFleetEventsOutput object: Represents the returned data in response to a request action.

DescribeFleetPortSettingsInput

  • DescribeFleetPortSettingsInput object: Represents the input for a request action.

DescribeFleetPortSettingsOutput

  • DescribeFleetPortSettingsOutput object: Represents the returned data in response to a request action.

DescribeFleetUtilizationInput

DescribeFleetUtilizationOutput

DescribeGameSessionDetailsInput

DescribeGameSessionDetailsOutput

DescribeGameSessionPlacementInput

  • DescribeGameSessionPlacementInput object: Represents the input for a request action.

DescribeGameSessionPlacementOutput

  • DescribeGameSessionPlacementOutput object: Represents the returned data in response to a request action.

DescribeGameSessionQueuesInput

DescribeGameSessionQueuesOutput

DescribeGameSessionsInput

DescribeGameSessionsOutput

DescribeInstancesInput

DescribeInstancesOutput

DescribeMatchmakingConfigurationsInput

DescribeMatchmakingConfigurationsOutput

DescribeMatchmakingInput

  • DescribeMatchmakingInput object: Represents the input for a request action.

DescribeMatchmakingOutput

  • DescribeMatchmakingOutput object: Represents the returned data in response to a request action.

DescribeMatchmakingRuleSetsInput

DescribeMatchmakingRuleSetsOutput

DescribePlayerSessionsInput

DescribePlayerSessionsOutput

DescribeRuntimeConfigurationInput

  • DescribeRuntimeConfigurationInput object: Represents the input for a request action.

DescribeRuntimeConfigurationOutput

  • DescribeRuntimeConfigurationOutput object: Represents the returned data in response to a request action.

DescribeScalingPoliciesInput

DescribeScalingPoliciesOutput

DescribeVpcPeeringAuthorizationsInput

  • DescribeVpcPeeringAuthorizationsInput object

DescribeVpcPeeringAuthorizationsOutput

DescribeVpcPeeringConnectionsInput

  • DescribeVpcPeeringConnectionsInput object: Represents the input for a request action.

DescribeVpcPeeringConnectionsOutput

  • DescribeVpcPeeringConnectionsOutput object: Represents the returned data in response to a request action.

DesiredPlayerSession

  • DesiredPlayerSession object: Player information for use when creating player sessions using a game session placement request with StartGameSessionPlacement.

DesiredPlayerSessionList

Double

  • Double number

DoubleObject

  • DoubleObject number

EC2InstanceCounts

  • EC2InstanceCounts object: Current status of fleet capacity. The number of active instances should match or be in the process of matching the number of desired instances. Pending and terminating counts are non-zero only if fleet capacity is adjusting to an UpdateFleetCapacity request, or if access to resources is temporarily affected. Fleet-related operations include: CreateFleet ListFleets Describe fleets: DescribeFleetAttributes DescribeFleetPortSettings DescribeFleetUtilization DescribeRuntimeConfiguration DescribeFleetEvents Update fleets: UpdateFleetAttributes <