npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

@dannadori/three-ik

v0.1.1

Published

inverse kinematics for three.js

Downloads

2

Readme

This is revised version of THREE.IK. Original is here

Build Status

THREE.IK

Inverse kinematics for three.js.

A work in progress, THREE.IK supports multiple chains with multiple effectors, solved via FABRIK iterative solver, and a ball-joint constraint. Best way to see how this works for now is to check out the demo, examples, and the docs.

:warning: work in progress/request for feedback :warning:

There are many open issues regarding axis alignment, new constraints, alternative solvers, and an API overhaul. Discussion and solutions are welcome! There will be breaking changes between versions as an API is settled on.

Installation

$ npm install --save three three-ik

or include the build at build/three-ik.js:

<script src="build/three-ik.js"></script>

Usage

You can use ES6 importing like so:

import { IK, IKChain, IKJoint, IKBallConstraint, IKHelper } from "three-ik";

And here's a full example if included via script tag, with THREE.IK classes defined on THREE.

// Set up scene, camera, renderer
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(
  45,
  window.innerWidth / window.innerHeight,
  0.01,
  100
);
camera.position.z = 5;
const renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);

const ik = new THREE.IK();

const chain = new THREE.IKChain();
const constraints = [new THREE.IKBallConstraint(90)];
const bones = [];

// Create a target that the IK's effector will reach
// for.
const movingTarget = new THREE.Mesh(
  new THREE.SphereGeometry(0.1),
  new THREE.MeshBasicMaterial({ color: 0xff0000 })
);
movingTarget.position.z = 2;
const pivot = new THREE.Object3D();
pivot.add(movingTarget);
scene.add(pivot);

// Create a chain of THREE.Bone's, each wrapped as an IKJoint
// and added to the IKChain
for (let i = 0; i < 10; i++) {
  const bone = new THREE.Bone();
  bone.position.y = i === 0 ? 0 : 0.5;

  if (bones[i - 1]) {
    bones[i - 1].add(bone);
  }
  bones.push(bone);

  // The last IKJoint must be added with a `target` as an end effector.
  const target = i === 9 ? movingTarget : null;
  chain.add(new THREE.IKJoint(bone, { constraints }), { target });
}

// Add the chain to the IK system
ik.add(chain);

// Ensure the root bone is added somewhere in the scene
scene.add(ik.getRootBone());

// Create a helper and add to the scene so we can visualize
// the bones
const helper = new THREE.IKHelper(ik);
scene.add(helper);

function animate() {
  pivot.rotation.x += 0.01;
  pivot.rotation.y += 0.01;
  pivot.rotation.z += 0.01;

  ik.solve();

  renderer.render(scene, camera);

  requestAnimationFrame(animate);
}

animate();

Documentation

Full API documentation can be found at https://jsantell.github.io/THREE.IK/docs.

Build

$ npm run build

Logo

The logo and artwork was created by Caitlyn Crites.

IK Resources

License

MIT License, Copyright © 2018 Jordan Santell