@daniel-nagy/transporter-browser
v1.0.0-beta.6
Published
Typesafe distributed computing in the browser.
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Browser
The browser package contains APIs designed to work in the browser.
npm add @daniel-nagy/transporter @daniel-nagy/transporter-browser
Transporter is distributed as ES modules.
Transporter may also be imported directly in the browser from a URL. For example,
<script type="importmap">
{
"imports": {
"@daniel-nagy/transporter/": "https://unpkg.com/@daniel-nagy/[email protected]/build/",
"@daniel-nagy/transporter-browser/": "https://unpkg.com/@daniel-nagy/[email protected]/build/"
}
}
</script>
<script type="module">
import * as BrowserServer from "@daniel-nagy/transporter-browser/BrowserServer.js";
import * as Session from "@daniel-nagy/transporter/Session.js";
</script>
API
The browser package contains the following modules.
- BroadcastSubject
- BrowserClient
- BrowserRequest
- BrowserResponse
- BrowserServer
- BrowserSocket
- BrowserSocket.Message
- BrowserSocket.State
- BrowserSocketServer
- StructuredCloneable
BroadcastSubject
Module
A BroadcastSubject
can be used to synchronize state between same-origin browsing contexts or workers.
Types
Constructors
Type
class BroadcastSubject<T extends StructuredCloneable.t> extends Subject.t<T> {}
A BroadcastSubject
is a Subject
that broadcasts emitted values over a BroadcastChannel
.
FromChannel
Constructor
function fromChannel<T extends StructuredCloneable.t>(
name: string
): BroadcastSubject<T>;
Creates a BroadcastSubject
from a broadcast channel name.
Example
import * as BroadcastSubject from "@daniel-nagy/transporter-browser/BroadcastSubject";
const darkMode = BroadcastSubject.fromChannel("darkMode");
darkMode.subscribe(console.log);
BrowserClient
Module
An interface for making requests to a browsing context or worker.
Types
Constants
Constructors
Methods
Type
class BrowserClient {
/**
* The address of the server. An address is like a port number, except an
* address can be any string instead of a meaningless number.
*/
public readonly serverAddress: string;
/**
* If the window and the origin do not match the connection will fail. The
* origin is only relevant when connecting to a window since the browser
* will require worker URLs to be same-origin.
*/
public readonly origin: string;
/**
* The message target. A message target is like a server host.
*/
public readonly target: Window | Worker | SharedWorker | SW;
}
An object that may be used to make fetch requests to a browsing context or worker.
Options
Type
type Options = {
/**
* The address of the server. The default is the empty string.
*/
address?: string;
/**
* When connecting to a `Window` you may specify the allowed origin. If the
* window and the origin do not match the connection will fail. The origin is
* passed directly to the `targetOrigin` parameter of `postMessage` when
* connecting to the window. The default is `"*"`, which allows any origin.
*/
origin?: string;
};
Options when creating a BrowserClient
.
SW
Constant
const SW = Symbol.for("ServiceWorker");
An atom that symbolizes a ServiceWorker
. When used as a target the client will make requests to the currently active ServiceWorker
.
Example
import * as BrowserClient from "@daniel-nagy/transporter-browser/BrowserClient";
await navigator.serviceWorker.register("./sw.js", {
type: "module"
});
const client = BrowserClient.from(BrowserClient.SW);
From
Constructor
function from(
target: Window | Worker | SharedWorker | SW,
options?: Options
): BrowserClient;
Creates a new BrowserClient
.
Example
import * as BrowserClient from "@daniel-nagy/transporter-browser/BrowserClient";
const worker = new Worker("/worker.js", { type: "module" });
const client = BrowserClient.from(worker);
Fetch
Method
fetch(body: StructuredCloneable.t): Promise<StructuredCloneable.t>;
Makes a request to a BrowserServer
.
Example
import * as BrowserClient from "@daniel-nagy/transporter-browser/BrowserClient";
const worker = new Worker("/worker.js", { type: "module" });
const client = BrowserClient.from(worker);
const response = await client.fetch("👋");
BrowserRequest
Module
A server receives a Request
object when a client makes a request.
Types
Functions
Request
Type
type Request = {
address: string;
/**
* Contains the value sent by the client.
*/
body: StructuredCloneable.t;
id: string;
/**
* The origin of the client making the request. The origin will be set
* securely on the server using `MessageEvent.origin`.
*/
origin: string;
type: "Request";
};
A Request
is created when a client makes a fetch request.
IsRequest
Function
function isRequest(event: MessageEvent): event is MessageEvent<Request>;
Returns true
if the message event contains a Request
object.
BrowserResponse
Module
A server sends a Response
to a client in response to a request.
Types
Functions
Response
Type
type Response = {
/**
* The payload of the response. This is the value the client will receive.
*/
body: StructuredCloneable.t;
id: string;
type: "Response;
};
A Response
is created from the value returned by the server's request handler.
IsResponse
Function
function isResponse(event: MessageEvent): event is MessageEvent<Response>;
Returns true
if the message event contains a Response
object.
BrowserServer
Module
A BrowserServer
provides request/response semantics on top of postMessage
. It also normalizes the interface for connecting to different types of processes in the browser.
Types
Constructors
Methods
Type
class BrowserServer {
public readonly address: string;
public readonly handle: RequestHandler;
public readonly state: State;
public readonly stateChange: Observable.t<State>;
public readonly stopped: Observable.t<State.Stopped>;
}
A BrowserServer
listens for incoming requests from clients.
Type
type Options = {
/**
* The address of the server. The default is the empty string. All servers
* must have a globally unique address.
*/
address?: string;
/**
* Called whenever a request is received from a client. The request handler
* may return anything that is structured cloneable.
*
* The request object will contain the origin of the client. The origin can be
* used to validate the client before fulfilling the request.
*/
handle: RequestHandler;
};
Options when creating a BrowserServer
.
RequestHandler
Type
type RequestHandler = (
request: Readonly<Request.t>
) => StructuredCloneable.t | Promise<StructuredCloneable.t>;
A RequestHandler
receives a Request
from a client and returns the body of the Response
that will be sent back to the client.
State
Type
enum State {
Listening = "Listening",
Stopped = "Stopped"
}
An enumerable of the different server states.
Listen
Constructor
function listen(options: Options): BrowserServer;
Creates a new BrowserServer
in the global scope. A UniqueAddressError
will
be thrown if the address is already taken.
Example
import * as BrowserServer from "@daniel-nagy/transporter/BrowserServer";
const server = BrowserServer.listen({
handle(request) {
// Message received from client. Return any response.
return "👋";
}
});
Stop
Method
stop(): void;
Stops the server. Once stopped the server will no longer receive requests.
Example
import * as BrowserServer from "@daniel-nagy/transporter/BrowserServer";
const server = BrowserServer.listen({
handle(request) {}
});
server.stop();
BrowserSocket
Module
Provides a socket API on top of postMessage
that is similar to the WebSocket API. A BrowserSocket
is connection-oriented, duplex, and unicast. Any data that is structured cloneable can be passed through a browser socket.
Types
- BrowserSocket
- ConnectionError
- ConnectTimeoutError
- DisconnectTimeoutError
- HeartbeatTimeoutError
- Options
- WindowOptions
Constructors
Methods
Type
class BrowserSocket {
/**
* Emits when the socket's state changes to `Closed` and then completes.
*/
public readonly closed: Observable.t<State.Closed>;
/**
* Emits when the socket's state changes to `Closing` and then completes.
*/
public readonly closing: Observable.t<State.Closing>;
/**
* Emits if the socket's state changes to `Connected` and then completes. If
* the socket errors during connection it will complete without emitting.
*/
public readonly connected: Observable.t<State.Connected>;
/**
* Emits when the socket receives data.
*/
public readonly receive: Observable.t<StructuredCloneable.t>;
/**
* The current state of the socket.
*/
public readonly state: State;
/**
* Emits when the socket's state changes. Completes when the socket state
* becomes `Closed`.
*/
public readonly stateChange: Observable.t<State>;
}
A BrowserSocket
is used to create a connection between browsing contexts or a browsing context and a worker context.
ConnectionError
Type
type ConnectionError =
| Observable.BufferOverflowError
| ConnectTimeoutError
| HeartbeatTimeoutError;
A variant type for the different reasons a socket may transition to a closing state with an error.
ConnectTimeoutError
Type
class ConnectTimeoutError extends Error {}
Used to indicate that the connection failed because the server did not complete the connection in the allotted time.
DisconnectTimeoutError
Type
class DisconnectTimeoutError extends Error {}
Used to indicate that an acknowledgement was not received when closing the connection in the allotted time.
HeartbeatTimeoutError
Type
class HeartbeatTimeoutError extends Error {}
Used to indicate that a response to a health-check was not received in the allotted time.
Type
interface Options {
/**
* The maximum number of messages to buffer before the socket is connected.
* The default is `Infinity`.
*/
bufferLimit?: number;
/**
* What to do incase there is a buffer overflow. The default is to error.
*/
bufferOverflowStrategy?: Observable.BufferOverflowStrategy;
/**
* The maximum amount of time to wait for a connection in milliseconds. The
* default is `2000` or 2 seconds.
*/
connectTimeout?: number;
/**
* The maximum amount of time to wait for a disconnection in milliseconds. The
* default is `2000` or 2 seconds.
*/
disconnectTimeout?: number;
/**
* The frequency at which to request heartbeats in milliseconds. The default
* is `1000` or 1 second.
*/
heartbeatInterval?: number;
/**
* The maximum amount of time to wait for a heartbeat in milliseconds. The
* default is `2000` or 2 seconds.
*/
heartbeatTimeout?: number;
/**
* The address of the socket server.
*/
serverAddress?: string;
}
Options when creating a BrowserSocket
.
WindowOptions
Type
interface WindowOptions extends Options {
/**
* When connecting to a `Window` you may specify the allowed origin. If the
* window and the origin do not match the connection will fail. The origin is
* passed directly to the `targetOrigin` parameter of `postMessage` when
* connecting to the window. The default is `"*"`, which allows any origin.
*/
origin?: string;
}
Additional options when connecting to a browsing context.
Connect
Constructor
function connect(
target: SharedWorker | Window | Worker,
options?: Options | WindowOptions
): BrowserSocket;
Creates a new BrowserSocket
. The socket will start in a Connecting
state.
Example
import * as BrowserSocket from "@daniel-nagy/transporter/BrowserSocket";
using socket = BrowserSocket.connect(self.parent);
Close
Method
close(): void;
Closes the socket causing its state to transition to Closing
.
Example
import * as BrowserSocket from "@daniel-nagy/transporter/BrowserSocket";
const socket = BrowserSocket.connect(self.parent);
socket.close();
Ping
Method
ping(timeout: number = 2000): Promise<void>;
Sends a ping to a connected socket and waits for a pong to be sent back. Returns a promise that resolves when a pong is received or rejects if a pong is not received in the allotted time.
Example
import * as BrowserSocket from "@daniel-nagy/transporter/BrowserSocket";
using socket = BrowserSocket.connect(self.parent);
await socket.ping();
Send
Method
send(message: StructuredCloneable.t): void;
Sends data through the socket. Data will automatically be buffered until the socket connects.
Example
import * as BrowserSocket from "@daniel-nagy/transporter/BrowserSocket";
const socket = BrowserSocket.connect(self.parent);
socket.send("👋");
BrowserSocket.Message
Module
Internal messages to facilitate the socket API. These messages are filtered from the data received from the socket.
Types
Functions
Type
type Connect = {
address: string;
type: Type.Connect;
};
Sent when a connection is initiated. This starts the "handshake".
Connect
Type
type Connected = {
type: Type.Connected;
};
A message indicating the connection is complete and was successful. This concludes the "handshake".
Disconnect
Type
type Disconnect = {
type: Type.Disconnect;
};
Sent when a socket is closing so that the other endpoint may preform some cleanup logic or otherwise close the connection gracefully. This starts the "closing handshake".
Disconnected
Type
type Disconnected = {
type: Type.Disconnected;
};
A message that acknowledges the disconnection. If this message is received then the disconnect was graceful. This concludes the "closing handshake".
Message
Type
export type Message =
| Connect
| Connected
| Disconnect
| Disconnected
| Ping
| Pong;
A variant type for the different types of messages.
Type
type Ping = {
id: string;
type: Type.Ping;
};
A ping message may be sent to solicit a response from the other endpoint.
Pong
Type
type Pong = {
id: string;
type: Type.Pong;
};
A pong message must always be sent in response to a ping message.
Type
Type
enum Type {
Connect = "Connect",
Connected = "Connected",
Disconnect = "Disconnect",
Disconnected = "Disconnected",
Ping = "Ping",
Pong = "Pong"
}
An enumerable of the different types of socket messages.
IsMessage
Function
function isMessage(message: StructuredCloneable.t): message is Message;
Returns true
if the message is a socket message.
IsType
Function
function isType<T extends Type>(
message: StructuredCloneable.t,
type: T
): message is {
[Type.Connect]: Connect;
[Type.Connected]: Connected;
[Type.Disconnect]: Disconnect;
[Type.Disconnected]: Disconnected;
[Type.Ping]: Ping;
[Type.Pong]: Pong;
}[T];
Returns true
if the message is of the specified type.
TypeOf
Function
function typeOf(message: StructuredCloneable.t): Type | null;
Returns the message Type
if the message is a socket message. Returns null
otherwise.
BrowserSocket.State
Module
A socket's state.
Types
Closed
Type
type Closed<E> = {
error?: E;
type: Type.Closed;
};
The socket is closed, possibly with an error.
Closing
Type
type Closing<E> = {
error?: E;
type: Type.Closing;
};
The socket is closing, possibly with an error.
Type
type Connected = {
type: Type.Connected;
};
The socket is connected.
Connecting
Type
type Connecting = {
type: Type.Connecting;
};
The socket is connecting.
Type
type State =
| Connecting
| Connected
| Closing<Error.ConnectionError>
| Closed<Error.DisconnectTimeoutError>;
A variant type for the different socket states.
Type
enum Type {
Connecting = "Connecting",
Connected = "Connected",
Closing = "Closing",
Closed = "Closed"
}
An enumerable of the different socket states.
BrowserSocketServer
Module
A BrowserSocketServer
listens for socket connect requests. When a request is received it will create a corresponding socket server side and complete the handshake.
Types
Constructors
Methods
Type
class BrowserSocketServer {
public readonly address: string;
public readonly connect: Observable.t<BrowserSocket.t>;
public readonly state: State;
public readonly stateChange: Observable.t<State>;
public readonly stopped: Observable.t<State.Stopped>;
}
Creates socket connections as requests come in.
Type
type Options = {
/**
* The address of the server. The default is an empty string.
*/
address?: string;
/**
* Allows intercepting connection requests and denying the request if
* necessary.
*/
connectFilter?(message: MessageEvent<Message.Connect>): boolean;
/**
* Forwarded to the socket that is created on connection.
*/
socketOptions?: SocketOptions;
};
Options when creating a BrowserSocketServer
.
SocketOptions
Type
type SocketOptions = {
disconnectTimeout?: number;
heartbeatInterval?: number;
heartbeatTimeout?: number;
};
Options forwarded to the BrowserSocket
when it is created.
Type
enum State {
Listening = "Listening",
Stopped = "Stopped"
}
An enumerable of the different server states.
Constructor
function listen(options?: Options): BrowserSocketServer;
Creates a new BrowserSocketServer
. Throws a UniqueAddressError
if the address is already taken.
Example
import * as BrowserSocketServer from "@daniel-nagy/transporter/BrowserSocketServer";
const server = BrowserSocketServer.listen();
server.connect.subscribe((socket) => socket.send("👋"));
Method
function stop(): void;
Stops the server. A disconnect message will be sent to all connected clients.
Example
import * as BrowserSocketServer from "@daniel-nagy/transporter/BrowserSocketServer";
const server = BrowserSocketServer.listen();
server.stop();
StructuredCloneable
Module
A StructuredCloneable
type can be passed between processes in the browser.
Types
Type
type StructuredCloneable =
| void
| null
| undefined
| boolean
| number
| bigint
| string
| Date
| ArrayBuffer
| RegExp
| TypedArray
| Array<StructuredCloneable>
| Map<StructuredCloneable, StructuredCloneable>
| Set<StructuredCloneable>
| { [key: string]: StructuredCloneable };
A value that can be cloned using the structured clone algorithm.
TypedArray
Type
type TypedArray =
| BigInt64Array
| BigUint64Array
| Float32Array
| Float64Array
| Int8Array
| Int16Array
| Int32Array
| Uint8Array
| Uint8ClampedArray
| Uint16Array
| Uint32Array;
A TypedArray
object describes an array-like view of an underlying binary data buffer.