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@cubicleai/yuv

v0.2.1

Published

Bindings to libyuv, provides conversion utilities for in-memory YUV video frames

Downloads

11

Readme

@cubicleai/yuv

Node.js bindings for Chromium's libyuv library.

Version

libyuv is an open source project that includes YUV scaling and conversion functionality.

  • Scale YUV to prepare content for compression, with point, bilinear or box filter.
  • Convert to YUV from webcam formats for compression.
  • Convert to RGB formats for rendering/effects.
  • Rotate by 90/180/270 degrees to adjust for mobile devices in portrait mode.
  • Optimized for SSSE3/AVX2 on x86/x64.
  • Optimized for Neon on Arm.
  • Optimized for MSA on Mips.

For more information about libyuv, visit Google's site at https://chromium.googlesource.com/libyuv/libyuv/

Installation

First, download and install cmake and make sure it is available in your PATH.

Then:

npm install @cubicleai/yuv

You will need cmake available on any system (such as CI) which builds your project, as there are no prebuilt binaries yet.

Why?

If you are processing video frames in Node.js, you may need to convert the color space of such frames between a compact YUV chroma-subsampled format (like YUV 4:2:0) and RGB0 and vice versa. You may also need to scale the video frame from one size to another performantly with various sampling methods. libyuv provides these capabilities, and using this binding you can very easily perform these conversions.

It works very well with libraries like @cubicleai/wrtc.

Building

Currently there are no prebuilt binaries available. On a modern system, building libyuv from scratch takes approximately 30 seconds and requires downloading about 17MB of source code.

Windows

  • Make sure to install Windows 10 SDK or later or the build may fail. Version 10.0.19041.0 or later is recommended.

Development

Troubleshooting

Windows: Permission Denied ("build" is open in a another process)

The Visual Studio Code C# extension opens OmniSharp with the "build" folder open as the current working directory. This is not a C# project, so it is safe to find the "C#" extension in your editor's Extensions list and "Disable (Workspace)". This will only affect this workspace, not any other projects you may have on your machine.

Contributing

PRs are welcome!