@craftamap/esbuild-plugin-html
v0.8.0
Published
[![npm](https://img.shields.io/npm/v/@craftamap/esbuild-plugin-html?color=green&style=flat-square)](https://www.npmjs.com/package/@craftamap/esbuild-plugin-html)
Downloads
79,488
Readme
@craftamap/esbuild-plugin-html
@craftamap/esbuild-plugin-html
is a plugin to generate HTML files with
esbuild. All specified entry points, and their
related files (such as .css
-files) are automatically injected into the HTML
file. @craftamap/esbuild-plugin-html
is inspired by
jantimon/html-webpack-plugin.
Is any feature missing? Please create a ticket.
Requirements
This plugin requires at least esbuild
v0.12.26. Development was done on
node.js 16, node.js 14 should also work though.
There is currently no deno version of this plugin - however, if there is need for it, I will add one - just open a issue.
Installation
yarn add -D @craftamap/esbuild-plugin-html
# or
npm install --save-dev @craftamap/esbuild-plugin-html
Usage
This plugin works by analyzing the
metafile
esbuild provides. This
metafile contains information about all entryPoints and their output files.
This way, this plugin can map input files to their output file (javascript as
well as css).
craftamap/esbuild-plugin-html
uses the jsdom
under the hood to create a model of your HTML from the provided template. In
this model, all discovered resources are injected. The plugin also uses lodash
templates to insert custom user
data into the template.
@craftamap/esbuild-plugin-html
requires to have some options set in your
esbuild script:
outdir
must be set. The html files are generated within theoutdir
.metafile
must be set totrue
.
⚠️: you can set a specific output name for resources using esbuild's
entryNames
feature. While this plugin tries to support this as best as it
can, it may or may not work reliable. If you encounter any issues with it,
please create a ticket.
Sample Configuration
const esbuild = require('esbuild');
const { htmlPlugin } = require('@craftamap/esbuild-plugin-html');
const options = {
entryPoints: ['src/index.jsx'],
bundle: true,
metafile: true, // needs to be set
outdir: 'dist/', // needs to be set
plugins: [
htmlPlugin({
files: [
{
entryPoints: [
'src/index.jsx',
],
filename: 'index.html',
htmlTemplate: `
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
</head>
<body>
<div id="root">
</div>
</body>
</html>
`,
},
{
entryPoints: [
'src/auth/auth.jsx',
],
filename: 'auth.html',
title: 'Login',
scriptLoading: 'module',
favicon: './public/favicon.ico',
hash: true,
},
{
entryPoints: [
'src/installation/installation.jsx',
],
filename: 'installation.html',
title: 'title',
scriptLoading: 'module',
define: {
"version": "0.3.0",
},
htmlTemplate: `
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
</head>
<body>
You are using version <%- define.version %>
<div id="root">
</div>
</body>
</html>
`,
},
]
})
]
}
esbuild.build(options).catch(() => process.exit(1))
Configuration
interface Configuration {
files: HtmlFileConfiguration[],
}
interface HtmlFileConfiguration {
filename: string, // Output filename, e.g. index.html. This path is relative to the out dir
entryPoints: string[], // Entry points to inject into the created html file, e.g. ['src/index.jsx'].
// Multiple entryPoints are possible.
title?: string, // title to inject into the head, will not be set if not specified
htmlTemplate?: string, // custom html document template string. If you omit a template,
// a default template will be used (see below)
// can also be a relative path to an html file
define?: Record<string, string>,
// Define custom values that can be accessed in the lodash template context
scriptLoading?: 'blocking' | 'defer' | 'module',
// Decide if the script tag will be inserted as blocking script tag,
// with `defer=""` (default) or with `type="module"`
favicon?: string, // path to favicon.ico. If not specified, no favicon will be injected
findRelatedCssFiles?: boolean,
// Find related output *.css-files and inject them into the html.
// Defaults to true.
findRelatedOutputFiles?: boolean,
// Find output files following the same name schema of the output file
// like (*.css)-files and inject them into the html. This option is deprecated,
// consider using findRelatedCssFiles.
// Defaults to false.
inline?: boolean | { // Inline all js and css entry points into the html file.
js?: boolean, // Inline all js resources into the html file.
css?: boolean, // Inline all css resources into the html file.
} | ((filepath: string) => boolean), // Inline resources by custom function.
// Not set by default - will not inline any resources.
extraScripts?: (string | { // accepts an array of src strings or objects with src and attributes
src: string; // src to use for the script
attrs?: { [key: string]: string } // attributes to append to the script, e.g. { type: 'module', async: true }
})[],
hash?: boolean | string, // Append a hash to all included scripts and CSS files for cache-busting. The
// hash is based on the given string. If given a boolean, the hash is based on
// the current time.
}
In case a publicPath
is specified in the esbuild configuration,
esbuild-plugin-html
will use absolute paths with the provided publicPath
.
You can also change the verbosity of the plugin by changing esbuild's verbosity.
Default HTML template
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
</head>
<body>
</body>
</html>
Contributing
Contributions are always welcome.
Currently tsc
is used to build the project.
Commits should be messaged according to Conventional Commits.
Kudos: Other *.html
-Plugins
There exist some other *.html
-plugins for esbuild. Those work differently
than @craftamap/esbuild-plugin-html
, and might be a better fit for you:
- @esbuilder/html -
loader-based approach (use
*.html
-file as entry point, and start subprocesses withesbuild
) - @chialab/esbuild-plugin-html
- loader-based approach