@compute.ts/number
v2.0.3
Published
Provide number operators for the computeTS package
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Presentation
The engine is based on incremental computation algorithms. When a calculation is submitted to the engine, all the computed values are memorized. So, if you change some variable and query an evaluation, the engine is able to compute the result very fast because it recomputes only what has changed.
Libraries
The project provides several libraries that each comes with dozens of operators. Please note the cross-compatibility of the libraries.
- @compute.ts/boolean
- @compute.ts/string
- @compute.ts/date
- @compute.ts/dictionary
- @compute.ts/function
- @compute.ts/array
- @compute.ts/math
- @compute.ts/structural
Imports
Typescript
import {/* required operators */} from '@compute.ts/number';
Javascript
const {/* required operators */} = require('@compute.ts/number');
Operators
number
number(value) ➜ xnumber
number() ➜ xnumber
The number operator allows to create a number expression which evals to the given value. If no value is provided the expression is a variable and can be affected
import {number} from "@compute.ts/number";
const x = number(5) | number();
x.affect(8);
randomNumber
randomNumber(xnumber, ynumber) ➜ znumber
The randomNumber operator allows to create a number expression which evals to a random number between the given boundaries
import {number, randomNumber} from "@compute.ts/number";
const x = number();
const y = number();
const z = randomNumber(x, y);
const value = z.eval();
zero
zero ➜ xnumber
The zero operator allows to create a number expression which evals to 0
import {zero} from "@compute.ts/number";
const x = zero;
x.affect(2);
one
one ➜ xnumber
The one operator allows to create a number expression which evals to 1
import {one} from "@compute.ts/number";
const x = one;
x.affect(2);
opposite
opposite(xnumber) ➜ ynumber
xnumber.opposite() ➜ ynumber
The opposite operator allows to create a number expression which evals to the opposite of the given expression
import {number, opposite} from "@compute.ts/number";
const x = number();
const y = opposite(x) | x.opposite() ;
const value = y.eval();
plus
plus(x0number, x1number, ..., xnnumber) ➜ ynumber
xnumber.plus(x0number, x1number, ..., xnnumber) ➜ ynumber
The plus operator allows to create a number expression which evals to the sum of all the given expressions
import {number, plus} from "@compute.ts/number";
const x0 = number();
const x1 = number();
// ....
const xn = number();
const y = plus(x0, x1, ..., xn) | x0.plus(x1, ..., xn);
const value = y.eval();
multiply
multiply(x0number, x1number, ..., xnnumber) ➜ ynumber
xnumber.multiply(x0number, x1number, ..., xnnumber) ➜ ynumber
The multiply operator allows to create a number expression which evals to the multiplication of all the given expressions
import {number, multiply} from "@compute.ts/number";
const x0 = number();
const x1 = number();
// ....
const xn = number();
const y = multiply(x0, x1, ..., xn) | x0.multiply(x1, ..., xn);
const value = y.eval();
minus
minus(x0number, x1number, ..., xnnumber) ➜ ynumber
xnumber.minus(x0number, x1number, ..., xnnumber) ➜ ynumber
The minus operator allows to create a number expression which evals to the first given element minus all the elements which comes after
import {number, minus} from "@compute.ts/number";
const x0 = number();
const x1 = number();
// ....
const xn = number();
const y = minus(x0, x1, ..., xn) | x0.minus(x1, ..., xn);
const value = y.eval();
divide
divide(xnumber, ynumber) ➜ znumber
xnumber.divide(ynumber) ➜ znumber
The divide operator allows to create a number expression which evals to the division of x by y
import {number} from "@compute.ts/number";
const x = number();
const y = number();
const z = divide(x, y) | x.divide(y);
const value = z.eval();
modulo
modulo(xnumber, ynumber) ➜ znumber
xnumber.modulo(ynumber) ➜ znumber
The modulo operator allows to create a number expression which evals to the rest of the division of x by y
import {number, modulo} from "@compute.ts/number";
const x = number();
const y = number();
const z = modulo(x, y) | x.modulo(y);
const value = z.eval();
lessThan
lessThan(xnumber, ynumber) ➜ zboolean
xnumber.lessThan(ynumber) ➜ zboolean
The lessThan operator allows to create a boolean expression which evals to true
if x is less than y
import {number, lessThan} from "@compute.ts/number";
const x = number();
const y = number();
const z = lessThan(x, y) | x.lessThan(y);
const value = z.eval();
lessOrEqualThan
lessOrEqualThan(xnumber, ynumber) ➜ zboolean
xnumber.lessOrEqualThan(ynumber) ➜ zboolean
The lessOrEqualThan operator allows to create a boolean expression which evals to true
if x is less or equal than y
import {number, lessOrEqualThan} from "@compute.ts/number";
const x = number();
const y = number();
const z = lessOrEqualThan(x, y) | x.lessOrEqualThan(y);
const value = z.eval();
greaterThan
greaterThan(xnumber, ynumber) ➜ zboolean
xnumber.greaterThan(ynumber) ➜ zboolean
The greaterOrEqualThan operator allows to create a boolean expression which evals to true
if x is greater y
import {number, greaterThan} from "@compute.ts/number";
const x = number();
const y = number();
const z = greaterThan(x, y) | x.greaterThan(y);
const value = z.eval();
greaterOrEqualThan
greaterOrEqualThan(xnumber, ynumber) ➜ zboolean
xnumber.greaterOrEqualThan(ynumber) ➜ zboolean
The greaterOrEqualThan operator allows to create a boolean expression which evals to true
if x is greater or equal y
import {number, greaterOrEqualThan} from "@compute.ts/number";
const x = number();
const y = number();
const z = greaterOrEqualThan(x, y) | x.greaterOrEqualThan(y);
const value = z.eval();
equal
equal(xnumber, ynumber) ➜ zboolean
xnumber.equal(ynumber) ➜ zboolean
The equals operator allows to create a boolean expression which evals to true
if x and y are the same equals
import {number, equal} from "@compute.ts/number";
const x = number();
const y = number();
const z = equal(x, y) | x.equal(y);
const value = z.eval();
isZero
isZero(xnumber) ➜ yboolean
xnumber.isZero() ➜ yboolean
The isZero operator allows to create a boolean expression which evals to true
if x is zero
import {number, isZero} from "@compute.ts/number";
const x = number();
const y = isZero(x) | x.isZero();
const value = y.eval();
isPositive
isPositive(xnumber) ➜ yboolean
xnumber.isPositive() ➜ yboolean
The isPositive operator allows to create a boolean expression which evals to true
if x is positive
import {number, isPositive} from "@compute.ts/number";
const x = number();
const y = isPositive(x) | x.isPositive();
const value = y.eval();
isNegative
isNegative(xnumber) ➜ yboolean
xnumber.isNegative() ➜ yboolean
The isNegative operator allows to create a boolean expression which evals to true
if x is negative
import {number, isNegative} from "@compute.ts/number";
const x = number();
const y = isNegative(x) | x.isNegative();
const value = y.eval();
isEven
isEven(xnumber) ➜ yboolean
xnumber.isEven() ➜ yboolean
The isEven operator allows to create a boolean expression which evals to true
if x is even
import {number, isEven} from "@compute.ts/number";
const x = number();
const y = isEven(x) | x.isEven();
const value = y.eval();
isOdd
isOdd(xnumber) ➜ yboolean
xnumber.isOdd() ➜ yboolean
The isOdd operator allows to create a boolean expression which evals to true
if x is odd
import {number, isOdd} from "@compute.ts/number";
const x = number();
const y = isOdd(x) | x.isOdd();
const value = y.eval();
isPrime
isPrime(xnumber) ➜ yboolean
xnumber.isPrime() ➜ yboolean
The isPrime operator allows to create a boolean expression which evals to true
if x is prime
import {number, isPrime} from "@compute.ts/number";
const x = number();
const y = isPrime(x) | x.isPrime();
const value = y.eval();
About the author
I am a software developer with 4 years of project specializing in the development of web solutions. Digital Nomad, I work while traveling. After 3 years into the french industry, I've started to work as a freelance software architect or fullstack developer.
Based on state-of-the-art web technologies, I offer you to architect & develop the best version of your project. My experience in the web app development assure you to build a nice looking, performant and stable product.
Minimalist, I like to travel, to meet people, learn new things and handmade stuff. Scuba & sky diving licenced. I like also hamburgers, Kinder chocolate and crepes. Karate black belt.
https://berthellemy.com/