@codingsh/hardhat-blockscout
v1.0.1
Published
Hardhat plugin for verifying contracts on blockscout
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hardhat-blockscout
Hardhat plugin for integration with blockscout's contract verification service.
What
This plugin helps you verify the source code for your Solidity contracts on blockscout.
It's smart and it tries to do as much as possible to facilitate the process:
- Just provide the deployment address and constructor arguments, and the plugin will detect locally which contract to verify.
- If your contract uses Solidity libraries, the plugin will detect them and deal with them automatically. You don't need to do anything about them.
- A simulation of the verification process will run locally, allowing the plugin to detect and communicate any mistakes during the process.
- Once the simulation is successful the contract will be verified using the Etherscan API.
Installation
npm install --save-dev @nomiclabs/hardhat-blockscout
And add the following statement to your hardhat.config.js
:
require("@nomiclabs/hardhat-blockscout");
Or, if you are using TypeScript, add this to your hardhat.config.ts
:
import "@nomiclabs/hardhat-blockscout";
Tasks
This plugin provides the verify
task, which allows you to verify contracts through Etherscan's service.
Environment extensions
This plugin does not extend the environment.
Usage
You need to add the following Etherscan config to your hardhat.config.js
file:
module.exports = {
networks: {
mainnet: { ... }
},
etherscan: {
// Your API key for Etherscan
// Obtain one at https://etherscan.io/
apiKey: "YOUR_ETHERSCAN_API_KEY"
}
};
Lastly, run the verify
task, passing the address of the contract, the network where it's deployed, and the constructor arguments that were used to deploy it (if any):
npx hardhat verify --network mainnet DEPLOYED_CONTRACT_ADDRESS "Constructor argument 1"
Complex arguments
When the constructor has a complex argument list, you'll need to write a javascript module that exports the argument list. The expected format is the same as a constructor list for an ethers contract. For example, if you have a contract like this:
struct Point {
uint x;
uint y;
}
contract Foo {
constructor (uint x, string s, Point memory point, bytes b) { ... }
}
then you can use an arguments.js
file like this:
module.exports = [
50,
"a string argument",
{
x: 10,
y: 5,
},
// bytes have to be 0x-prefixed
"0xabcdef",
];
Where the third argument represents the value for the point
parameter.
The module can then be loaded by the verify
task when invoked like this:
npx hardhat verify --constructor-args arguments.js DEPLOYED_CONTRACT_ADDRESS
Libraries with undetectable addresses
Some library addresses are undetectable. If your contract uses a library only in the constructor, then its address cannot be found in the deployed bytecode.
To supply these missing addresses, you can create a javascript module that exports a library dictionary and pass it through the --libraries
parameter:
hardhat verify --libraries libraries.js OTHER_ARGS
where libraries.js
looks like this:
module.exports = {
SomeLibrary: "0x...",
};
Using programmatically
To call the verification task from within a Hardhat task or script, use the "verify:verify"
subtask. Assuming the same contract as above, you can run the subtask like this:
await hre.run("verify:verify", {
address: contractAddress,
constructorArguments: [
50,
"a string argument",
{
x: 10,
y: 5,
},
"0xabcdef",
],
});
If the verification is not successful, an error will be thrown.
Providing libraries from a script or task
If your contract has libraries with undetectable addresses, you may pass the libraries parameter with a dictionary specifying them:
hre.run("verify:verify", {
// other args
libraries: {
SomeLibrary: "0x...",
}
}
How it works
The plugin works by fetching the bytecode in the given address and using it to check which contract in your project corresponds to it. Besides that, some sanity checks are performed locally to make sure that the verification won't fail.
Known limitations
- Adding, removing, moving or renaming new contracts to the hardhat project or reorganizing the directory structure of contracts after deployment may alter the resulting bytecode in some solc versions. See this Solidity issue for further information.