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@codearts/generator-plugin

v0.5.2

Published

Generator of Huawei CodeArts plugin

Downloads

8

Readme

HUAWEI CodeArts plugin Generator

This generator will help you create a HUAWEI CodeArts plugin project.

How to use

The CodeArts plugin can be developed using the CodeArts itself. You can obtain a copy of CodeArts installation from Huawei IDE official site.

Install Yeoman and CodeArts plugin generator

npm install -g yo @codearts/generator-plugin

Run Generator using yo command

The generator will ask you a few questions and create the project as you choose.

yo @codearts/plugin

Build Your Plugin

After runing the following command, a plugin file ending with .carts will be generated in the project root directory

npm i && npm run package

Plugin Development Guides

Full API References

Examples


Overview

This guide describes the basic running principles of plugin and describes the API design of the plugin core framework through examples. All of this article is based on a webview project that can be created by executing yo @codearts/plugin and selecting the Plugin with webview panel type plugin.


What's The Benefit

  • The plugin frontend supports pure H5 implementation, and it is easy to get started without the learning process of complicated IDE extension point API.
  • The plugin supports directly calling the exposed methods between the frontend and backend, and returns Promise, without directly using postMessage for message sending.
  • Multi-view support, support for dynamically creating and destroying webviews, and direct calling of methods exposed between them.
  • Support for event subscription of IDE at the frontend.
  • ~~Support event broadcasting between plugins.~~(removed)

Basic Concepts

  • backend: JS code running in the NodeJS environment.
  • frontend: JS code running in the Browser environment.
  • remote call: Make a remote function call exposed between the frontend and backend.
  • scope: When we exposed a function in the backend or frontend, the running environment is the scope of the function. For the frontend, the scope is the webview page where the frontend class is located. The viewType of the webview is used to indicate the scope. For the backend, all backend classes are restricted to the same scope called backend. When making a remote call to other scope, we should specify the scope before the identifier. If no scope is specified, the backend is called by default when the frontend calls the remote function, and the plugin main page fronted is called by default when the backend calls the remote function. For more examples, see Add Webview.

Directory Structures of Plugin Project

Once you have created a generic plugin project using the yo generator, the root directory of the plugin project contains the following directories and files:

your-awesome-plugin
├── LICENSE
├── package.json
├── package-lock.json
├── package.nls.json
├── package.nls.zh.json
├── resources
│   ├── icons
│   │   ├── logo.png
│   │   └── plugin.svg
│   └── page
│       ├── css
│       │   ├── default.css
│       │   └── main.css
│       ├── dynamic-webview.html
│       └── index.html
├── src
│   ├── browser
│   │   ├── dynamic-webview.ts
│   │   └── frontend.ts
│   ├── node
│   │   └── backend.ts
│   └── plugin.ts
├── tsconfig.json
├── tsfmt.json
└── webpack.config.js
  • plugin.ts: Entry of plugin.
  • src/browser: Stores code that needs to be run on the browser side(frontend).
  • src/node: Stores code that needs to be run on the server side with NodeJS(backend).
  • resources/page/index.html: Plugin main page, which will be loaded by default.
  • resources/page/dynamic-webview.html: Dynamic webview can be loaded programmatically, you can add dynamic webview files as needed.
  • resources/page/css/default.css: Basic style sheets, do not modify this file.
  • resources/page/css/main.css: Style sheets for your plugin page, add your own style sheets to this file.
  • resources/icons/logo.png: Plugin logo, which will be displayed on marketplace.
  • resources/icons/plugin.svg: Plugin icon, which will be displayed on activity bar.

Plugin Implementation

In this section, we will go through the code to illustrate how plugin is loaded. After being started, CodeArts will load plugins in sequence based on the dependency.

Entry File

The default entry file of plugin is plugin.ts, which export start and stop functions. start function is invoked by default if activationEvents registered as *, stop function is called before the plugin is stopped. You can add your own clean-up actions to this method.

/**
 * Plugin activation entry point, this function is called when plugin is loaded.
 */
export function start(context: codearts.ExtensionContext) {

    const opts: WebviewOptions = {
        viewType: 'view_type_of_your_plugin_view',
        title: 'title_of_your_plugin_view',
        targetArea: 'right',
        iconPath: 'resources/icons/plugin.svg',
        viewUrl: 'local:resources/page/index.html',
        preserveFocus: true
    };

    /**
     * The backend class that needs to be loaded, the classes in the array must inherit AbstractBackend.
     * Usually you only need to add the methods you want to expose to the frontend in the backen.ts and implement the plugin function in the run method.
     * If you want to define the backend class yourself, just refer to the implementation of the Backend class and add the type definition to the array.
     */
    const backends = [Backend];

    /**
     * Register a startup command for the plugin.
     * After closing the plugin, you can restart the plugin by entering the command displayed by the label through the F1 command. 
     * command registeration can be removed as needed.
     */
    context.subscriptions.push(
        codearts.commands.registerCommand(opts.title, () => {
            Plugin.createOrShow(context, opts, backends);
        })
    );

    Plugin.create(context, opts, backends);
}

/**
 * The method that is called when the plugin is stopped. 
 * If you need to customize the clean-up action that the plug-in stops, you can add it to the method.
 */
export function stop(context: codearts.ExtensionContext) {
    Plugin.getInstance().stop();
}

In start function, we declare a variable opts, the type of this variable is WebviewOptions. This variable defined the basic configuration of the plugin main page. You can change the properties of opts as needed.

export interface WebviewOptions {
    /**
     * The unique type identifier of the plugin view, which is determined by yourself.
     */
    viewType: string;
    /**
     * The title of the plugin page, which is displayed at the very top of the plugin.
     */
    title: string;
    /**
     * The default view area of the plugin view.
     * Supports left ('left'), right('right'), main editing area ('main'), bottom ('bottom').
     */
    targetArea: string;
    /**
     * Plugin icon displayed on the panel.
     * The icon in svg format can automatically adapt to the theme color.
     */
    iconPath: {
        light: string;
        dark: string;
    } | string;
    /**
     * The path of the page to be displayed.
     * Local page resources are placed under "resources" by default, and starting with "local:".
     * Remote page cannot interact with the plugin backend.
     */
    viewUrl: string;
    /**
     * when true, on main area the webview will not take focus, on left and right panel the webview will not be expanded.
     */
    preserveFocus?: boolean;
    /**
     * Extra data passed to the view.
     * Getting extra data using 'plugin.codeartsPluginApi.getExtData()' in frontend.
     */
    extData?: any;
}

After completing the basic configuration, we defined an array named backends to hold the backend classes. All backend classes that need to expose methods to the frontend should inherit the backend abstract class named AbstractBackend. We have implemented a Backend class by default, and we usually just need to implement your backend program in this class. If you want to implement your own backend class, you can refer to the implementation of the default Backend class and add it to the array. The Plugin class provide three main API: Plugin.create: static mehtod for initializing the plugin instance

    /**
     * Initialize plugin and backend classes.
     * @param context plugin context private to plugin.
     * @param opts plugin main page options, create a webview panel when plugin start.
     * @param backends all backends that need to be initialized, notice that backends can only be initialized once.
     */
    public static create(
        context: cloudide.ExtensionContext,
        opts?: WebviewOptions,
        backends?: IBackendConstructor<AbstractBackend>[]
    ): Plugin

Plugin.createWebviewPanel: public method for creating a webview panel with messaging protocol support

    /**
     * create webview with messaging protocol support
     * @param opts create webview by WebviewOptions
     * @returns webviewpanel with messaging support
     */
    public createWebviewPanel(opts: WebviewOptions, override?: boolean): BaseWebviewPanel | undefined

Plugin.createWebviewViewDialog: public method for creating a webview Dialog with messaging protocol suppport

    /**
     * Create dialog that contains a webview with messaging protocol support
     * @param opts dialog options
     * @returns cloudide.Disposable
     */
    public createWebviewViewDialog(opts: WebviewOptions & cloudide.DialogOptions): cloudide.Disposable

Notice: The Plugin.create API has a optional WebviewOptions parameter that can pass undefined in case that you don't want to crate a default plugin page. However, the backend class array can be only passed once, invoke the create function for second time will not initialize the backends twice.

Backend Class

The backend classes are the facades responsible for interacting with the IDE and OS. If you want the frontend to call your backend methods easily, you can define a class that implements the AbstractBackend. We add a @exposable decorator to the backend class indicate that the public member function of the class can be exposed to frontend using @expose decorator. The following uses the default Backend class as an example to describe how to write a backend class.

/**
 * Add your backend api in this class
 * Using '@expose' to expose your function to frontend
 */
@exposable
export class Backend extends AbstractBackend {

    /**
     * function call to the backend will wait until init() to be resolved
     */
    async init(): Promise<void> {

    }

    /**
     * Entry of your plugin backend
     * In this function you can call function exposed by frontend 
     */
    public async run(): Promise<void> {
        const retValue = await this.plugin.call('myplugin.page.myApi', 'this is a function call from backend');
        this.plugin.log(LogLevel.INFO, retValue);
    }

    public stop(): void {

    }

    /**
     * this function can be called from plugin frontend as below:
     * @example
     * ```
     * plugin.call('your_backend_function_identifier', 'world').then(ret => {
     *     console.log(ret);
     * });
     * 
     * ```
     */
    @expose('your_backend_function_identifier')
    public doSomething(name: string): boolean {
        codearts.window.showInformationMessage(`hello ${name}!`);
        return true;
    }

}
  • async init(): Promise<void> - The init function can do some initialization actions that will be called before the run() method is executed, and calls to the exposed backend function will wait until init() to be resolved.
  • public async run(): Promise<void> - The run function is called after init, in this function you can call function exposed by frontend.
  • public stop(): void - The stop function is called before plugin stop, you can do some clean up actions before plugin stopped.
  • expose your own function to frontend - Just add @expose decorator to your funciton, and pass a parameter as unique identifier, which stand for this function when called using plugin.call.

Frontend Class

The design of the frontend class is similar to that of the backend. The frontend class should inherit an abstract class called AbstractFrontend and needs to be decorated with @expose, providing three methods: init, run, and stop. The usage of the three methods are quite similar to those of the backend. The only difference is that they all run in the browser environment.

/**
 * Adding your fronted api in this class
 * Using '@expose' to expose your function to backend
 */
@exposable
class Frontend extends AbstractFrontend {

    /**
     * function call to the frontend will wait until init() to be resolved
     */
    async init(): Promise<void> {

    }

    /**
     * Entry of your plugin frontend
     * In this function your can call function exposed by backend
     */
    run(): void {
        this.plugin.call('your_backend_function_identifier', 'world');
    }

    stop(): void {

    }

    /**
     * this function can be called from plugin backend as below:
     * @example
     * ```
     * plugin.call('myplugin.page.myApi', 'this is a function call from backend').then(ret => {
     *     console.log(ret);
     * });
     * 
     * ```
     */
    @expose('myplugin.page.myApi')
    public myApi(message: string): string {
        console.log(message);
        return 'this is a return value from frontend function';
    }

}

After defining the frontend class, you need to create the frontend class explicitly. You can initialize the frontend class after the DOM element is loaded on the browser page. The following code shows how to load the defined frontend class explicitly. Multiple frontend classes need to be added to the array passed to Plugin.create.

document.addEventListener('DOMContentLoaded', function() {
    PluginPage.create([Frontend]);
});

Built-in exposed api

The plugin backend exposes the CodeArts core API to the frontend by default. Their ids start with 'codearts' or 'plugin'. Therefore, the ids starting with 'codearts' and 'plugin' are reserved by the plugin framework. When you expose the method on the backend, avoid using 'codearts' and 'plugin' at the beginning of the id.

In the backend, we can directly use the imported codearts module to call the API provided to the plugin, such as codearts.window.showInformationMessage('hello world!'). In order to allow the frontend to directly call these APIs, we expose all the APIs of the codearts module by default, so we can directly call them through plugin.call() on the frontend. For the backend API call codearts.window.showInformationMessage('hello world!'), We can use plugin.call('codearts.window.showInformationMessage', 'hello world!') in the frontend. The first parameter is the name of the API to be called, and the following parameters will be used as the parameters of the API call. Here we make a comparison of two commonly used APIs:(Full API) |backend |frontend | |----------------------------------------------------------|-----------------------------------------------------------------------| |codearts.command.executeCommand('command_id', ...args) |plugin.call('codearts.command.executeCommand', ...args) | |codearts.window.showInformationMessage('hello world!') |plugin.call('codearts.window.showInformationMessage', 'hello world!') |

Add Webview

In some scenarios, we need to dynamically create views on the workbench. The createWebviewPanel() API provides an approach to create webview programmatically in backend or frontend. The webviews, plugin backend, and plugin main view have the ability to expose function to each other.

webview can be added in 5 steps:

  • step 1: Create a dyncamic webview html page in resources/page/ just like the default dynamic-webivew.html (In fact, there is no difference between dyncamic webview page and the main page). You can copy the dynamic-webview.html file and rename it as you like. For example, your-dynamic-webviw.html
  • step 2: Create your frontend file in src/browser/ just like the default dynamic-webview.ts. You can copy the dynamic-webview.ts file and rename it as you like. For example, your-dynamic-webview.ts
  • step 3: Add an entry to the webpack.config.js.
module.exports = {
    entry: {
        'page/dist/index': './src/browser/frontend.ts',
        'page/dist/dynamic-webview-index': './src/browser/dynamic-webview.ts',
        'page/dist/your-dynamic-webview': './src/browser/your-dynamic-webviw.ts'
    },
    ...
};
  • step 4: Change the src attribute to your compiled js entry in your html page or template.
<head>
    ...
	<script type="text/javascript" src="dist/your-dynamic-webviw.js" crossorigin="anonymous"></script>
    ...
</head>
  • setp 5: Call plugin.createWebviewPanel() to create the dynamic webview, opts passed to the create function is a type of WebviewOptions, you should change the properties to your dynamic view.
    run(): void {
       ...
        const dynamicWebviewOpts = {
                viewType: 'your-dynamic-webview',
                title: 'your dynamic webview',
                targetArea: 'main',
                iconPath: 'resources/icons/plugin.svg',
                viewUrl: 'local:resources/page/your-dynamic-webview.html',
                preserveFocus: false,
                extData: { data: 'my "extra" data' }
        };
        this.plugin.createWebviewPanel(dynamicWebviewOpts, true);
       ...
    }

Once you've done the above, you can easily complete frontend development using HTML5 page, and then we'll go into the details of how each webview and the backend call each other.

As shown in the following figure, assume that there are three webviews, two of which are dynamic webviews. In each webview, a frontend class exposes a method. The method identifiers are funcA, funcB, and funcC. Three backend classes expose a method. The method identifiers are funcD, funcE, and funcF.

(plugin main webview)                            (dynamic webview)              (dynamic webview)
(viewType: main)                                 (viewType: view1)              (viewType: view2)
(exposed function id: funcA)                     (exposed function id: funcB)   (exposed function id: funcC)
+------------------+                             +------------------+           +------------------+
| +----------+     | plugin.call('main::funcA')  | +----------+     |           | +----------+     |
| |          |     +<----------------------------+ |          |     |           | |          |     |
| | frontend | ... |                             | | frontend | ... |           | | frontend | ... |
| |          |     | plugin.call('view1::funcB') | |          |     |           | |          |     |
| +----------+     +---------------------------->+ +----------+     |           | +----------+     |
+------------------+                             +------------------+           +------------------+
  ^                                                |       ^                             |
  |                                                |       | plugin.call('view1::funcB') |
  |                                                |       +-----------------------------+
  |                                                |
  | plugin.call('main::funcA')                     | plugin.call('backend::funcD')
  |                                                v
+------------------------------------------------------------------------------------------------------+
| +----------------------------+ +----------------------------+ +----------------------------+         |
| | backend                    | | backend                    | | backend                    |         |
| |                            | |                            | |                            | ......  |
| | exposed function id: funcD | | exposed function id: funcE | | exposed function id: funcF |         |
| |                            | |                            | |                            |         |
| +----------------------------+ +----------------------------+ +----------------------------+         |
+------------------------------------------------------------------------------------------------------+

As mentioned on Basic Concepts, each frontend or backend has its own scope. The scope of frontend is its viewType, while backend classes are all backend. The remote call always return Promise, you can await or using then callback to wait the Promise to be resolved.

Event Subscription/Publication

* Event Subscription

Event subscription can be performed in the frontend and backend classes. The subscription APIs in the frontend and backend classes are different.

For the backend, we can use the native API to subscribe to events. Here is an example of events subscription at backend.

@exposable
export class Backend extends AbstractBackend {
...
    public async run(): Promise<void> {
        // subscribe to file created event
        this.context.subscriptions.push(
            codearts.workspace.onDidCreateFiles((event) => {
                console.log(JSON.stringify(event));
            })
        );
    }
...
}

For the frontend, we provide the different APIs for subscribing to events. However, the event object received by the frontend is not the same as the event object received by the backend because the frontend and backend are in different contexts and the __proto__ of the object has changed.

@exposable
class Frontend extends AbstractFrontend {
...
    run(): void {
        this.plugin.subscribeEvent(EventType.WORKSPACE_ONDIDCREATEFILES, (type, evt) => {
            console.log(`${type}: ${JSON.stringify(evt)}`);
        });
    }
...
}

* ~~Event Publication~~(removed)

In some scenarios, we need to broadcast events to other plugins or subscribe to broadcast events from plugins. For backend, here is the example of how to broadcast your own event.

@exposable
export class Backend extends AbstractBackend {
...
    public async run(): Promise<void> {
        // fire event to other plugins, thus will broadcasting event to all plugins
        this.plugin.fireEventToPlugins('myPlugin.myEvent', { data: 'hello world' });
    }
...
}

For frontend:

@exposable
class Frontend extends AbstractFrontend {
...
    run(): void {
        this.plugin.fireEventToPlugins('myPlugin.myEvent', { data: 'hello world' });
    }
...
}

i18n and l10n

Internationalization of plugin can be supported by adding internationalization message bundle files.

Bundle files

By default, the plugin generator will generate package.nls.json and package.nls.zh-cn.json files .

package.nls.json: This file is the default setting file. If the translation file needed by the current locale cannot be found, this file is used by default. package.nls.*.json: This is a translation file for a specific language, replace * with the language code you need.

The value definition of the message can include placeholders '{0} {1} {2}...'. When using this.plugin.localize(key, ..args) method for localization, the placeholders can be replaced with the required values ​​through parameters.

{
    "plugin.index.title": "Huawei CodeArts demo plugin main page",
    "plugin.index.description": "This is the plugin frontend page",
    "plugin.dynamicview.title": "Huawei CodeArts demo plugin dynamic webview page",
    "plugin.dynamicview.description": "This is the plugin frontend page created dynamically",
    "plugin.show.progress": "{0}% completed..."
}

Localization of plugin page

The localization of the plugin page requires the support of the template engine. Make sure to select Ejs or Pug as the template engine when generating the plug-in project. For EJS, using ejs tag <%= %> to tell template engine to render the result of the localization. We have a built-in variable l10n to store the localization data.

<body class="plugin-body">
    
    <div><%= l10n['plugin.index.description'] %></div>

</body>

For Pug, a built-in variable l10n is available as well.

html
    head
        meta(charset='utf-8')
        title #{l10n['plugin.index.title']}
        link(rel='stylesheet' href='css/default.css' crossorigin='anonymous')
        link(rel='stylesheet' href='css/main.css' crossorigin='anonymous')
        script(type='text/javascript' src='dist/index.js' crossorigin='anonymous')
    body
        div #{l10n['plugin.index.description']}

Localization of plugin backend and frontend class

For plugin backend and frontend, plugin.localize(key: string, ...args: any[]) api is available for localization.

this.plugin.localize('your_key_in_setting_files', ...your_args);

Notice

Localization of WebviewOptions in plugin.ts is a special case that you can not use plugin.localize() because the plugin object has not been created. In this case, we can use localize('your_key') to translate directly, or using '%your_key%' to make the variable as a placeholder, the plugin framework will replace it automatically.

    const opts: WebviewOptions = {
        viewType: 'view_type_of_your_plugin_view',
        title: localize('plugin.index.title'),
        targetArea: 'right',
        iconPath: 'resources/icons/plugin.svg',
        viewUrl: 'local:resources/page/index.pug',
        preserveFocus: true,
        templateEngine: 'pug'
    };

LICENSE

MIT