npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

@codama/renderers-rust

v1.0.4

Published

Renders Rust clients for your programs

Downloads

1,218

Readme

Codama ➤ Renderers ➤ Rust

npm npm-downloads

This package generates Rust clients from your Codama IDLs.

Installation

pnpm install @codama/renderers-rust

[!NOTE] This package is not included in the main codama package.

However, note that the renderers package re-exports the renderVisitor function of this package as renderRustVisitor.

Usage

Once you have a Codama IDL, you can use the renderVisitor of this package to generate Rust clients. You will need to provide the base directory where the generated files will be saved and an optional set of options to customize the output.

// node ./codama.mjs
import { renderVisitor } from '@codama/renderers-rust';

const pathToGeneratedFolder = path.join(__dirname, 'clients', 'rust', 'src', 'generated');
const options = {}; // See below.
codama.accept(renderVisitor(pathToGeneratedFolder, options));

Options

The renderVisitor accepts the following options.

| Name | Type | Default | Description | | ----------------------------- | ----------------------------------------------------------------------------------------------------------------------- | ----------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | | deleteFolderBeforeRendering | boolean | true | Whether the base directory should be cleaned before generating new files. | | formatCode | boolean | false | Whether we should use cargo fmt to format the generated code. When set to true, the crateFolder option must be provided. | | toolchain | string | "+stable" | The toolchain to use when formatting the generated code. | | crateFolder | string | none | The path to the root folder of the Rust crate. This option is required when formatCode is set to true. | | linkOverrides | Record<'accounts' \| 'definedTypes' \| 'instructions' \| 'pdas' \| 'programs' \| 'resolvers', Record<string, string>> | {} | A object that overrides the import path of link nodes. For instance, { definedTypes: { counter: 'hooked' } } uses the hooked folder to import any link node referring to the counter type. | | dependencyMap | Record<string, string> | {} | A mapping between import aliases and their actual crate name or path in Rust. | | renderParentInstructions | boolean | false | When using nested instructions, whether the parent instructions should also be rendered. When set to false (default), only the instruction leaves are being rendered. | | traitOptions | TraitOptions | DEFAULT_TRAIT_OPTIONS | A set of options that can be used to configure how traits are rendered for every Rust types. See documentation below for more information. | | anchorTraits | boolean | true | Whether to generate Anchor traits impl for account types. |

Trait Options

The Rust renderer provides sensible default traits when generating the various Rust types you client will use. However, you may wish to configure these traits to better suit your needs. The traitOptions attribute is here to help you with that. Let's see the various settings it provides.

Default traits

Using the traitOptions attribute, you may configure the default traits that will be applied to every Rust type. These default traits can be configured using 4 different attributes:

  • baseDefaults: The default traits to implement for all types.
  • dataEnumDefaults: The default traits to implement for all data enum types, in addition to the baseDefaults traits. Data enums are enums with at least one non-unit variant — e.g. pub enum Command { Write(String), Quit }.
  • scalarEnumDefaults: The default traits to implement for all scalar enum types, in addition to the baseDefaults traits. Scalar enums are enums with unit variants only — e.g. pub enum Feedback { Good, Bad }.
  • structDefaults: The default traits to implement for all struct types, in addition to the baseDefaults traits.

Note that you must provide the fully qualified name of the traits you provide (e.g. serde::Serialize). Here are the default values for these attributes:

const traitOptions = {
    baseDefaults: [
        'borsh::BorshSerialize',
        'borsh::BorshDeserialize',
        'serde::Serialize',
        'serde::Deserialize',
        'Clone',
        'Debug',
        'Eq',
        'PartialEq',
    ],
    dataEnumDefaults: [],
    scalarEnumDefaults: ['Copy', 'PartialOrd', 'Hash', 'num_derive::FromPrimitive'],
    structDefaults: [],
};

Overridden traits

In addition to configure the default traits, you may also override the traits for specific types. This will completely replace the default traits for the given type. To do so, you may use the overrides attribute of the traitOptions object.

This attribute is a map where the keys are the names of the types you want to override, and the values are the traits you want to apply to these types. Here is an example:

const traitOptions = {
    overrides: {
        myCustomType: ['Clone', 'my::custom::Trait', 'my::custom::OtherTrait'],
        myTypeWithNoTraits: [],
    },
};

Feature Flags

You may also configure which traits should be rendered under a feature flag by using the featureFlags attribute. This attribute is a map where the keys are feature flag names and the values are the traits that should be rendered under that feature flag. Here is an example:

const traitOptions = {
    featureFlags: { fruits: ['fruits::Apple', 'fruits::Banana'] },
};

Now, if at any point, we encounter a fruits::Apple or fruits::Banana trait to be rendered (either as default traits or as overridden traits), they will be rendered under the fruits feature flag. For instance:

#[cfg_attr(feature = "fruits", derive(fruits::Apple, fruits::Banana))]

By default, the featureFlags option is set to the following:

const traitOptions = {
    featureFlags: { serde: ['serde::Serialize', 'serde::Deserialize'] },
};

Note that for feature flags to be effective, they must be added to the Cargo.toml file of the generated Rust client.

Using the Fully Qualified Name

By default, all traits are imported using the provided Fully Qualified Name which means their short name will be used within the derive attributes.

However, you may want to avoid importing these traits and use the Fully Qualified Name directly in the generated code. To do so, you may use the useFullyQualifiedName attribute of the traitOptions object by setting it to true:

const traitOptions = {
    useFullyQualifiedName: true,
};

Here is an example of rendered traits with this option set to true and false (which is the default):

// With `useFullyQualifiedName` set to `false` (default).
use serde::Serialize;
use serde::Deserialize;
// ...
#[derive(Serialize, Deserialize)]

// With `useFullyQualifiedName` set to `true`.
#[derive(serde::Serialize, serde::Deserialize)]

Note that any trait rendered under a feature flag will always use the Fully Qualified Name in order to ensure we only reference the trait when the feature is enabled.