@codama/renderers-rust
v1.0.4
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Renders Rust clients for your programs
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Codama ➤ Renderers ➤ Rust
This package generates Rust clients from your Codama IDLs.
Installation
pnpm install @codama/renderers-rust
[!NOTE] This package is not included in the main
codama
package.However, note that the
renderers
package re-exports therenderVisitor
function of this package asrenderRustVisitor
.
Usage
Once you have a Codama IDL, you can use the renderVisitor
of this package to generate Rust clients. You will need to provide the base directory where the generated files will be saved and an optional set of options to customize the output.
// node ./codama.mjs
import { renderVisitor } from '@codama/renderers-rust';
const pathToGeneratedFolder = path.join(__dirname, 'clients', 'rust', 'src', 'generated');
const options = {}; // See below.
codama.accept(renderVisitor(pathToGeneratedFolder, options));
Options
The renderVisitor
accepts the following options.
| Name | Type | Default | Description |
| ----------------------------- | ----------------------------------------------------------------------------------------------------------------------- | ----------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| deleteFolderBeforeRendering
| boolean
| true
| Whether the base directory should be cleaned before generating new files. |
| formatCode
| boolean
| false
| Whether we should use cargo fmt
to format the generated code. When set to true
, the crateFolder
option must be provided. |
| toolchain
| string
| "+stable"
| The toolchain to use when formatting the generated code. |
| crateFolder
| string
| none | The path to the root folder of the Rust crate. This option is required when formatCode
is set to true
. |
| linkOverrides
| Record<'accounts' \| 'definedTypes' \| 'instructions' \| 'pdas' \| 'programs' \| 'resolvers', Record<string, string>>
| {}
| A object that overrides the import path of link nodes. For instance, { definedTypes: { counter: 'hooked' } }
uses the hooked
folder to import any link node referring to the counter
type. |
| dependencyMap
| Record<string, string>
| {}
| A mapping between import aliases and their actual crate name or path in Rust. |
| renderParentInstructions
| boolean
| false
| When using nested instructions, whether the parent instructions should also be rendered. When set to false
(default), only the instruction leaves are being rendered. |
| traitOptions
| TraitOptions
| DEFAULT_TRAIT_OPTIONS
| A set of options that can be used to configure how traits are rendered for every Rust types. See documentation below for more information. |
| anchorTraits
| boolean
| true
| Whether to generate Anchor traits impl
for account types. |
Trait Options
The Rust renderer provides sensible default traits when generating the various Rust types you client will use. However, you may wish to configure these traits to better suit your needs. The traitOptions
attribute is here to help you with that. Let's see the various settings it provides.
Default traits
Using the traitOptions
attribute, you may configure the default traits that will be applied to every Rust type. These default traits can be configured using 4 different attributes:
baseDefaults
: The default traits to implement for all types.dataEnumDefaults
: The default traits to implement for all data enum types, in addition to thebaseDefaults
traits. Data enums are enums with at least one non-unit variant — e.g.pub enum Command { Write(String), Quit }
.scalarEnumDefaults
: The default traits to implement for all scalar enum types, in addition to thebaseDefaults
traits. Scalar enums are enums with unit variants only — e.g.pub enum Feedback { Good, Bad }
.structDefaults
: The default traits to implement for all struct types, in addition to thebaseDefaults
traits.
Note that you must provide the fully qualified name of the traits you provide (e.g. serde::Serialize
). Here are the default values for these attributes:
const traitOptions = {
baseDefaults: [
'borsh::BorshSerialize',
'borsh::BorshDeserialize',
'serde::Serialize',
'serde::Deserialize',
'Clone',
'Debug',
'Eq',
'PartialEq',
],
dataEnumDefaults: [],
scalarEnumDefaults: ['Copy', 'PartialOrd', 'Hash', 'num_derive::FromPrimitive'],
structDefaults: [],
};
Overridden traits
In addition to configure the default traits, you may also override the traits for specific types. This will completely replace the default traits for the given type. To do so, you may use the overrides
attribute of the traitOptions
object.
This attribute is a map where the keys are the names of the types you want to override, and the values are the traits you want to apply to these types. Here is an example:
const traitOptions = {
overrides: {
myCustomType: ['Clone', 'my::custom::Trait', 'my::custom::OtherTrait'],
myTypeWithNoTraits: [],
},
};
Feature Flags
You may also configure which traits should be rendered under a feature flag by using the featureFlags
attribute. This attribute is a map where the keys are feature flag names and the values are the traits that should be rendered under that feature flag. Here is an example:
const traitOptions = {
featureFlags: { fruits: ['fruits::Apple', 'fruits::Banana'] },
};
Now, if at any point, we encounter a fruits::Apple
or fruits::Banana
trait to be rendered (either as default traits or as overridden traits), they will be rendered under the fruits
feature flag. For instance:
#[cfg_attr(feature = "fruits", derive(fruits::Apple, fruits::Banana))]
By default, the featureFlags
option is set to the following:
const traitOptions = {
featureFlags: { serde: ['serde::Serialize', 'serde::Deserialize'] },
};
Note that for feature flags to be effective, they must be added to the Cargo.toml
file of the generated Rust client.
Using the Fully Qualified Name
By default, all traits are imported using the provided Fully Qualified Name which means their short name will be used within the derive
attributes.
However, you may want to avoid importing these traits and use the Fully Qualified Name directly in the generated code. To do so, you may use the useFullyQualifiedName
attribute of the traitOptions
object by setting it to true
:
const traitOptions = {
useFullyQualifiedName: true,
};
Here is an example of rendered traits with this option set to true
and false
(which is the default):
// With `useFullyQualifiedName` set to `false` (default).
use serde::Serialize;
use serde::Deserialize;
// ...
#[derive(Serialize, Deserialize)]
// With `useFullyQualifiedName` set to `true`.
#[derive(serde::Serialize, serde::Deserialize)]
Note that any trait rendered under a feature flag will always use the Fully Qualified Name in order to ensure we only reference the trait when the feature is enabled.