@cocodintech/phonegap-plugin-barcodescanner
v1.0.2
Published
BarcodeScanner plugin is a fork of the original phonegap-plugin-barcodescanner, adapted for cordova-android 12.0.0. It allows scanning various barcode types using the device's camera and extracting encoded metadata for in-app processing.
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PhoneGap Plugin BarcodeScanner
================================
Cross-platform BarcodeScanner for Cordova / PhoneGap.
Follows the Cordova Plugin spec, so that it works with Plugman.
Installation
This requires phonegap 7.1.0+ ( current stable v8.0.0 )
phonegap plugin add phonegap-plugin-barcodescanner
It is also possible to install via repo url directly ( unstable )
phonegap plugin add https://github.com/phonegap/phonegap-plugin-barcodescanner.git
Optional variables:
This plugin requires the Android support library v4. The minimum version is 24.1.0
. Default value is 27.+
. Check out the latest version here.
phonegap plugin add phonegap-plugin-barcodescanner --variable ANDROID_SUPPORT_V4_VERSION="27.1.1"
Supported Platforms
- Android
- iOS
- Windows (Windows/Windows Phone 8.1 and Windows 10)
- Browser
Note: the Android source for this project includes an Android Library Project. plugman currently doesn't support Library Project refs, so its been prebuilt as a jar library. Any updates to the Library Project should be committed with an updated jar.
Note: Windows 10 applications can not be build for AnyCPU
architecture, which is default for Windows platform. If you want to build/run Windows 10 app, you should specify target architecture explicitly, for example (Cordova CLI):
cordova run windows -- --archs=x86
PhoneGap Build Usage
Add the following to your config.xml:
<!-- add a version here, otherwise PGB will use whatever the latest version of the package on npm is -->
<plugin name="phonegap-plugin-barcodescanner" />
On PhoneGap Build if you're using a version of cordova-android of 4 or less, ensure you're building with gradle:
<preference name="android-build-tool" value="gradle" />
Using the plugin
The plugin creates the object cordova.plugins.barcodeScanner
with the method scan(success, fail)
.
The following barcode types are currently supported:
| Barcode Type | Android | iOS | Windows | |---------------|:-------:|:---:|:--------:| | QR_CODE | ✔ | ✔ | ✔ | | DATA_MATRIX | ✔ | ✔ | ✔ | | UPC_A | ✔ | ✔ | ✔ | | UPC_E | ✔ | ✔ | ✔ | | EAN_8 | ✔ | ✔ | ✔ | | EAN_13 | ✔ | ✔ | ✔ | | CODE_39 | ✔ | ✔ | ✔ | | CODE_93 | ✔ | ✖ | ✔ | | CODE_128 | ✔ | ✔ | ✔ | | CODABAR | ✔ | ✖ | ✔ | | ITF | ✔ | ✔ | ✔ | | RSS14 | ✔ | ✖ | ✔ | | PDF_417 | ✔ | ✖ | ✔ | | RSS_EXPANDED | ✔ | ✖ | ✖ | | MSI | ✖ | ✖ | ✔ | | AZTEC | ✖ | ✖ | ✔ |
success
and fail
are callback functions. Success is passed an object with data, type and cancelled properties. Data is the text representation of the barcode data, type is the type of barcode detected and cancelled is whether or not the user cancelled the scan.
A full example could be:
cordova.plugins.barcodeScanner.scan(
function (result) {
alert("We got a barcode\n" +
"Result: " + result.text + "\n" +
"Format: " + result.format + "\n" +
"Cancelled: " + result.cancelled);
},
function (error) {
alert("Scanning failed: " + error);
},
{
preferFrontCamera : true, // iOS and Android
showFlipCameraButton : true, // iOS and Android
showTorchButton : true, // iOS and Android
torchOn: true, // Android, launch with the torch switched on (if available)
saveHistory: true, // Android, save scan history (default false)
prompt : "Place a barcode inside the scan area", // Android
resultDisplayDuration: 500, // Android, display scanned text for X ms. 0 suppresses it entirely, default 1500
formats : "QR_CODE,PDF_417", // default: all but PDF_417 and RSS_EXPANDED
orientation : "landscape", // Android only (portrait|landscape), default unset so it rotates with the device
disableAnimations : true, // iOS
disableSuccessBeep: false // iOS and Android
}
);
Encoding a Barcode
The plugin creates the object cordova.plugins.barcodeScanner
with the method encode(type, data, success, fail)
.
Supported encoding types:
- TEXT_TYPE
- EMAIL_TYPE
- PHONE_TYPE
- SMS_TYPE
A full example could be:
cordova.plugins.barcodeScanner.encode(cordova.plugins.barcodeScanner.Encode.TEXT_TYPE, "http://www.nytimes.com", function(success) {
alert("encode success: " + success);
}, function(fail) {
alert("encoding failed: " + fail);
}
);
iOS quirks
Since iOS 10 it's mandatory to add a NSCameraUsageDescription
in the Info.plist
.
NSCameraUsageDescription
describes the reason that the app accesses the user's camera.
When the system prompts the user to allow access, this string is displayed as part of the dialog box. If you didn't provide the usage description, the app will crash before showing the dialog. Also, Apple will reject apps that access private data but don't provide an usage description.
To add this entry you can use the edit-config
tag in the config.xml
like this:
<edit-config target="NSCameraUsageDescription" file="*-Info.plist" mode="merge">
<string>To scan barcodes</string>
</edit-config>
Windows quirks
Windows implementation currently doesn't support encode functionality.
On Windows 10 desktop ensure that you have Windows Media Player and Media Feature pack installed.
Thanks on Github
So many -- check out the original iOS, Android and BlackBerry 10 repos.
Licence
The MIT License
Copyright (c) 2010 Matt Kane
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.