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@coast-team/sigver

v21.1.0

Published

Signaling server for Netflux API based on WebSocket

Downloads

3

Readme

Sigver

CI status NPM version

WebRTC Signaling server based on WebSocket for Netflux API, Javascript client and server side transport API for establishing peer to peer network.

Install

npm install -g @coast-team/sigver

Run

Usage: sigver [options]

Signaling server for WebRTC. Used by Netflux API (https://coast-team.github.io/netflux/)

Options:

  -V, --version           output the version number
  -h, --host <ip>         Select host address to bind to (default: 0.0.0.0)
  -p, --port <number>     Select port to use (default: 8000)
  -k, --key <file path>   Private key for the certificate.
  -c, --cert <file path>  The server certificate.
  -a, --ca <file path>    The additional intermediate certificate or certificates that web browsers will need in order to validate the server certificate.
  -h, --help              output usage information

Examples:

  $ sigver                       # Signaling server is listening on 0.0.0.0:8000
  $ sigver -h 192.168.0.1 -p 80  # Signaling server is listening on 192.168.0.1:80
  $ sigver --key ./private.key --cert ./primary.crt --ca ./intermediate.crt --port 443  # Signaling server is listening on 0.0.0.0:443

Server protocol

Server uses Protocol Buffers for encode/decode all messages.

syntax = "proto3";

message Message {
  oneof type {
    // INCOMING AND OUTCOMING MESSAGES
    // Server sends `heartbeat` message each 5 seconds and expects getting the
    // same message back. If after 3 tentatives still no response then close the
    // connection.
    // Server sends a heartbeat every 5 seconds and expects to receive it as well. After three missed heartbeats
    bool heartbeat = 1;
    // Any message to be exchanged between two peers.
    // For instance WebRTC offer, answer and candidates.
    Content content = 2;

    // INCOMING MESSAGE
    // Peer either wants to make sure that he is still a group member or wants
    // to become one.
    GroupData connect = 3;

    // OUTCOMING MESSAGE
    // Response to the connect request above. True if the peer is the only member
    // of the group or he is connected to at least one group member. Otherwise the
    // signaling server subscribes this peer to one of the group member (i.e. the
    // content message maybe exchanged) .
    bool connected = 4;
  }
}

message Content {
  uint32 senderId = 1;
  uint32 recipientId = 2;
  bool lastData = 2; // Indicates that this is the last data to be forwarded
  bytes data = 3; // Any data sent by the peer
}

message GroupData {
  uint32 id = 1; // Current peer id in the group
  repeated uint32 members = 2; // Peer's members view. Maybe an empty array.
}

Server may close the socket with the following codes:

  • ERR_KEY: 4741 // Inappropriate key format (e.g. key too long)
  • ERR_HEARTBEAT = 4742 // Heart-beats error
  • ERR_MESSAGE = 4743 // Any error due to message: type, format etc.
  • ERR_BLOCKING_MEMBER = 4744 // When only one member left in the group and new peers could not join via him.