@cm-ayf/wordle-solver
v0.2.0
Published
wordle solver.
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wordle-solver
wordle solver.
npm package (via wasm): @cm-ayf/wordle-solver
status (hint) format
five-chars &str
(string
in JS/TS) of:
G
(g
): Green color (match on exact position)Y
(y
): Yellow color (match on other position)_
(
install
- Rust
add following to Cargo.toml, below [dependencies]
:
wordle-solver = { git = "https://github.com/cm-ayf/wordle-solver" }
- JS / TS
npm i @cm-ayf/wordle-solver
usage
Rust
- CLI
$ cargo run --release # significantly faster with --release
AIERY
__YY_ # input
WEROS
_GY__ # input
TURFY
YYY__ # input
ZYMIC
_____ # input
REBUT
- library crate
let mut solver = Solver::new();
assert!(!solver.finished());
assert_eq!(solver.answer(), None);
let word = solver.start();
assert_eq!(&word, "AIERY");
let word = solver.next("__YY_")?;
assert_eq!(&word, "WEROS");
let word = solver.next("_GY__")?;
assert_eq!(&word, "TURFY");
let word = solver.next("YYY__")?;
assert_eq!(&word, "ZYMIC");
let word = solver.next("_____")?;
assert_eq!(&word, "REBUT");
assert!(solver.finished());
assert_eq!(solver.answer(), Some("REBUT".to_string()));
TypeScript / JavaScript
import { Solver } from 'wordle-solver';
// const { Solver } = require('wordle-solver'); // JavaScript
const solver = new Solver();
console.log(solver.finished()); // false
console.log(solver.answer()); // undefined
let word = solver.start();
console.log(word); // AIERY
word = solver.next('__YY_');
console.log(word); // WEROS
word = solver.next('_GY__');
console.log(word); // TURFY
word = solver.next('YYY__');
console.log(word); // ZYMIC
word = solver.next('_____');
console.log(word); // REBUT
console.log(solver.finished()); // true
console.log(solver.answer()); // REBUT
reference
struct (class) Solver
Solver::new (constructor)
strict
: set true to use in hard mode.
Solver(.prototype).start
- start solving.
- returns first query.
- might take a few seconds.
Solver(.prototype).next
status: &str / string
: text describing the hint from last query.- returns next query.
- might take a few sub second.
Solver(.prototype).finished
- returns boolean; if solver has the answer, true.
Solver(.prototype).answer
- returns answer if solver has it.