@cinemataztic/evil-asset-fetcher
v0.4.2
Published
Manifest-based download manager
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Evil Asset Fetcher
Resilient synchronization of manifest of files to the local files system.
This is a sharable package that's been extracted from the initial implementation in the original player software, outlined here: https://github.com/cinemataztic/player/pull/53
Getting started
The package is available on npm, and can be installed with:
npm i @cinemataztic/evil-asset-fetcher
Usage
Simple example of usage:
const DownloadManager = require('@cinemataztic/evil-asset-fetcher');
const downloadManager = new DownloadManager({
workingDirectory: process.env.WORKING_DIR,
interval: process.env.SYNC_INTERVAL_SEC * 1000,
verbose: true,
getManifest: () => {
return new Promise(async (resolve, reject) => {
const response = fetch('https://example.com/manifest.json');
if (!response.ok) {
reject(new Error(`Failed to fetch manifest: ${response.statusText}`));
}
const json = await response.json();
resolve(json);
});
},
getDownloadDelay: retries => Math.round(10 + retries * 30)
})
downloadManager.init();
Motivation
Many of our products running on the machines in the cinema need to download various assets from our servers. Experience shows us that the network is not always reliable, and we need to be able to recover from network errors and other issues. This package provides functionality to download files reliably, and to keep track of the files that have been downloaded.
Documentation
Documentation is available at https://cinemataztic.github.io/evil-asset-fetcher/
Build and deploy
The package is built and distributed using a GitHub action. To build and deploy a new version, simply create a new release on GitHub. The action will automatically build and publish the package to npm.