npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

@christianjuth/minimax

v0.0.1-alpha.18

Published

Minimax function

Downloads

16

Readme

@christianjuth/minimax

Flexible minimax algorithm with fail-soft alpha-beta pruning.

Demo

Usage

import {
  getNextMoves,
  checkWinner,
} from "@christianjuth/tictactoe-engine";
import { minimax } from "@christianjuth/minimax";

const bestMove = minimax({
  // Get player who we are trying
  // to get the best move for
  player: "X",
  // Initial game state
  gameState: ["", "", "X", "", "", "O", "", "", ""],
  // Get next game states from the game
  // state paramater passed into this function
  getNextGameState: (gameState) => {
    return getNextMoves(gameState);
  },
  // Static evaluator can be called at any
  // level of the tree once the max depth
  // has been hit (see maxDepth option)
  staticEvaluator: ({ gameState, player }) => {
    // ADD A STATIC EVALUATOR HERE
    return evaluation
  },
  // Leaf evaluator is only called at the root
  // of the tree once the tic tac toe  game has
  // reached an ending point (win, loss, or draw)
  leafEvaluator: ({ gameState, player, level }) => {
    const winner = checkWinner(gameState);
    // Positive value if we won this game.
    // We divide by level to encourage paths
    // that lead to a win in less moves.
    if (winner === player) return 1 / level;
    // Zero means draw
    if (!winner) return 0;
    // Negative number if the opponent won
    return -1 / level;
  },
  // Max depth to go into the tree before
  // staticEvaluator is used instead of leafEvaluator
  maxDepth: Infinity,
  // Randomize the order that next game states
  // appear in the tree below their parent game state.
  // This will affect the alpha/beta pruning of the tree.
  randomizeNextGameStateOrder: true,
  // Wether top level of the tree is trying to max or min
  isMax: true,
});

console.log(bestMove);