@chemicalheads/as-badlads
v1.0.5
Published
BadLads server plugin host API implementation in AssemblyScript.
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as-badlads
BadLads server plugin host API implementation in AssemblyScript. Proper documentation coming soon!
What is as-badlads
?
as-badlads
is a BadLads WebAssembly host implementation, used for BadLads server plugins. Theas
prefix stands for AssemblyScript, which is what the API is written in.
What isn't as-badlads
?
as-badlads
is not Javascript! There is no Javascript here.
Prerequisites
Node. While we don't use Javascript in any way whatsoever, we require the npm package manager which is bundled with node.
Quick Start with as-badlads
- Find your BadLads plugins folder, named
BadLadsPlugins
, under Windows it'll be located underC:\Users\yourusername\AppData\Local\BadLads\Saved
. - Create a new directory in
BadLadsPlugins
, this will be the root directory of your plugin. Go inside your new plugin directory. - Create a workspace with
npm init
- Install AssemblyScript with:
npm install --save-dev assemblyscript
- Install the BadLads API with
npm install @chemicalheads/as-badlads
- Setup your AssemblyScript workspace with
npx asinit .
- Create a
plugin.json
file. Must be all lowercase! Here's a template. - Add
exportRuntime: true
to therelease
anddebug
targets inasconfig.json
. That might sound confusing, so here's a copyable example.. - You are done with the setup process. Congrats. Let's move on to the fun part!
- Open your favorite TypeScript compatible IDE (mine being VSCode), and add the plugin directory as a workspace/folder/whatever.
- Open up the
assembly/index.ts
file and start cracking. Here's an exampleindex.ts
.
If you want to explore the plugin API's functionality, middle click on one of the imports at the top. That will take you the plugin definitions, filled with documentation and goodies. Make sure to scroll down to skip the rough stuff.
- Compile, run
npm run asbuild
. You can open the Sandbox mode in BadLads and start working, by default the game has hot reload enabled.
If you want to check for new plugins while the game is open, run the
/reloadplugins
command in chat. The game will tell you when you have hot reloaded, or if you have any weird errors.