@cbdev/ngx-webcam
v0.3.4
Published
A simple Angular webcam component. Pure & minimal, no Flash-fallback. <a href="https://basst314.github.io/ngx-webcam/?" target="_blank">See the Demo!</a>
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ngx-webcam
A simple Angular webcam component. Pure & minimal, no Flash-fallback. See the Demo!
Plug-and-play. This library contains a single module which can be imported into every standard Angular 9+ project.
Simple to use. The one component gives you full control and lets you take snapshots via actions and event bindings.
Minimal. No unnecessary Flash-fallbacks, no bundle-size bloating.
Demo
Try out the Live-Demo or see the Demo-Project.
Features
- Webcam live view
- Photo capturing
- Smartphone compatibility for modern OS's (OS must support WebRTC/UserMedia API)
- Access to front- and back-camera, if multiple cameras exist
- Portrait & Landscape mode on smartphones
- Mirrored live-view for user-facing cameras - "selfie view" on phones
- Capturing of lossless pixel image data for better post-processing.
Prerequisites
Runtime Dependencies
Note: Starting from version 0.3.0
this project requires TypeScript >= 3.7.0
(Angular 9). For older versions of Angular/TypeScript, please use version 0.2.6
of this library.
- Angular:
>=9.0.0
- Typescript:
>=3.7.0
- RxJs:
>=5.0.0
- Important: Your app must be served on a secure context using
https://
or on localhost, for modern browsers to permit WebRTC/UserMedia access.
Client
- Current browser w/ HTML5 and WebRTC/UserMedia support (Chrome >53, Safari >11, Firefox >38, Edge)
- Webcam / camera
- User permissions to access the camera
Usage
- Install the library via standard npm command:
npm install --save ngx-webcam
- Import the
WebcamModule
into your Angular module:
import {WebcamModule} from 'ngx-webcam';
@NgModule({
imports: [
WebcamModule,
...
],
...
})
export class AppModule { }
- Use the
WebcamComponent
on your pages:
<webcam></webcam>
As simple as that.
For more examples, see the code in the Demo-Project.
Options and Events
This section describes the basic inputs/outputs of the component. All inputs are optional.
Inputs
trigger: Observable<void>
: AnObservable
to trigger image capturing. When it fires, an image will be captured and emitted (see Outputs).width: number
: The maximal video width of the webcam live view.height: number
: The maximal video height of the webcam live view. The actual view will be placed within these boundaries, respecting the aspect ratio of the video stream.videoOptions: MediaTrackConstraints
: Defines constraints (MediaTrackConstraints) to apply when requesting the video track.mirrorImage: string | WebcamMirrorProperties
: Flag to control image mirroring. If the attribute is missing ornull
and the camera claims to be user-facing, the image will be mirrored (x-axis) to provide a better user experience ("selfie view"). A string value of"never"
will prevent mirroring, whereas a value of"always"
will mirror every camera stream, even if the camera cannot be detected as user-facing. For future extensions, theWebcamMirrorProperties
object can also be used to set these values.allowCameraSwitch: boolean
: Flag to enable/disable camera switch. If enabled, a switch icon will be displayed if multiple cameras are found.switchCamera: Observable<boolean|string>
: Can be used to cycle through available cameras (true=forward, false=backwards), or to switch to a specific device by deviceId (string).captureImageData: boolean = false
: Flag to enable/disable capturing of a lossless pixel ImageData object when a snapshot is taken. ImageData will be included in the emittedWebcamImage
object.imageType: string = 'image/jpeg'
: Image type to use when capturing snapshots. Default is 'image/jpeg'.imageQuality: number = 0.92
: Image quality to use when capturing snapshots. Must be a number between 0..1. Default is 0.92.
Outputs
imageCapture: EventEmitter<WebcamImage>
: Whenever an image is captured (i.e. triggered by[trigger]
), the image is emitted via thisEventEmitter
. The image data is contained in theWebcamImage
data structure as both, plain Base64 string and data-url.imageClick: EventEmitter<void>
: AnEventEmitter
to signal clicks on the webcam area.initError: EventEmitter<WebcamInitError>
: AnEventEmitter
to signal errors during the webcam initialization.cameraSwitched: EventEmitter<string>
: Emits the active deviceId after the active video device has been switched.
Good To Know
How to determine if a user has denied camera access
When camera initialization fails for some reason, the component emits a WebcamInitError
via the initError
EventEmitter. If provided by the browser, this object contains a field mediaStreamError: MediaStreamError
which contains information about why UserMedia initialization failed. According to Mozilla API docs, this object contains a name
attribute which gives insight about the reason.
If the user denies permission, or matching media is not available, then the promise is rejected with NotAllowedError or NotFoundError respectively.
Determine if a user has denied permissions:
<webcam (initError)="handleInitError($event)"></webcam>
public handleInitError(error: WebcamInitError): void {
if (error.mediaStreamError && error.mediaStreamError.name === "NotAllowedError") {
console.warn("Camera access was not allowed by user!");
}
}
Development
Here you can find instructions on how to start developing this library.
Build
Run npm run packagr
to build the library. The build artifacts will be stored in the dist/
directory.
Start
Run npm start
to build and run the surrounding demo app with the WebcamModule
. Essential for live-developing.
Generate docs/
Run npm run docs
to generate the live-demo documentation pages in the docs/
directory.
Running Unit Tests
Run npm run test
to run unit-tests.