npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

@cbartel_ci/tsecs

v0.6.0

Published

This is an entity component system (ecs) written in typescript.

Downloads

1

Readme

TSECS

This is an entity component system (ecs) written in typescript.

Usage

This project aims to give you an easy approach to write your applications. Here is an example on how to use tsecs:

Create your components:

export class MoveComponent {
    v: number = 1;
    dir: number = 1;
}

export class TransformComponent {
    x! : number;
    y! : number;
}

Create your systems:

export class MoveSystem extends EntitySystem {

    private transformComponentMapper! : ComponentMapper<TransformComponent>;
    private moveComponentMapper! : ComponentMapper<MoveComponent>;


    initComponentSet(componentSetBuilder: ComponentSetBuilder): ComponentSetBuilder {
        return componentSetBuilder.containingAll(TransformComponent, MoveComponent);
    }

    onInit(): void {
        this.transformComponentMapper = this.getWorld().getComponentMapper(TransformComponent);
        this.moveComponentMapper = this.getWorld().getComponentMapper(MoveComponent);
    }

    onUpdate(dt: number): void {
        this.getEntities().forEach((entity) => {
            const transformComponent = this.transformComponentMapper.getComponent(entity);
            const moveComponent = this.moveComponentMapper.getComponent(entity);
            if(transformComponent.x >= 400) {
                moveComponent.dir = -1;
            }
            if(transformComponent.x <= 10) {
                moveComponent.dir = 1;
            }
            transformComponent.x += dt*moveComponent.dir*moveComponent.v;
        })
    }

    onEntityAdd(entity: number): void {
        console.log(`entity ${entity} was added to the move system`);
    }

    onEntityRemove(entity: number): void {
        console.log(`entity ${entity} was removed from the move system`);
    }

}

And now create your world:

const world = new WorldBuilder().with(new MoveSystem()).build();

const moveComponent = new MoveComponent();
const transformComponent = new TransformComponent();
transformComponent.x = 100;
transformComponent.y = 100;

const transformComponentMapper = world.getComponentMapper<TransformComponent>(TransformComponent);
const moveComponentMapper = world.getComponentMapper<MoveComponent>(MoveComponent);

const entity = world.createEntity();
moveComponentMapper.addComponent(entity, moveComponent);
transformComponentMapper.addComponent(entity, transformComponent);

Now you only need to call the update method periodically and you're good to go:

setInterval(() => world.update(1000), 1000);

This Project is using TSDX

Code quality is set up with prettier, husky, and lint-staged using the defaults of TSDX.

Jest

Jest tests are set up to run with npm test or yarn test.

Rollup

TSDX uses Rollup as a bundler and generates multiple rollup configs for various module formats and build settings. See Optimizations for details.

Publishing to NPM

TSDX recommends using np.